#361
Posted 04 April 2013 - 07:13 PM
#362
Posted 04 April 2013 - 08:39 PM
only the blue emblem of the Great Goose and a gray 'Mech designation number "99" break the pattern.
#363
Posted 05 April 2013 - 12:27 PM
***********
Grayson's hand pressed the Locust's control stick forward, and the 'Mech leaned forward, one armored bird's foot clawing at the soft sand slope before it. The machine lurched and seemed to stumble slightly, then Grayson heard the whine of protesting servos as the Mech's computer drew on his sense of balance and struggled to remain upright.
One giant foot found purchase, and the other foot lifted. The Mech's head lurched above the rim of the canyon. Now he saw the scene directly through the Locust's sensors on the 180 screen. He struggled with the stick, willing the machine up and forward. One flat, four-clawed foot cleared the edge, the flanges spilling sand, and then the Locust was up and onto the hard, flat desert surface. The Locust's bird-like form leaned forward and it's spindly legs swung up, forward, and down with shifting, mechanical movements.
In theory, Grayson knew there was no way one 'Mech could sneak up on another across open terrain. BattleMech hulls mount sensors that cover the entire spectrum, infrared to ultra-violet, as well as sound, laser ranging and radar. The Mech's computer creates a composite 360-degree scan of the entire battlefield that is instantly available to the pilot. In practice, things were not so simple. MechWarriors are human, and, caught up in the excitement of battle or the thrill of a chase, a pilot might override or ignore a computer's signals.
- Decision at Thunder Rift, pg 160-161
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There is also a scene in the second book where a mixed group of armed agro-mechs and BattleMechs are suddenly caught in the open at night with high intensity flares and searchlights. The agro-mechs are blinded by the sudden intensity of the light, but the BattleMechs are not affected.
As a general rule of thumb, you can hide a BattleMech from sensors with favorable terrain, special tarps or other tricks and some luck, but once you start moving you're going to be detected, especially if you have line of sight with the enemy. A 'Mech's tracking system is constantly sifting data even if the MechWarrior isn't actively looking at it-- a computer that notes a Mech sized magnetic anomaly approaching from behind is going to display a warning, even if the pilot is looking forward with the IR sensors at the time.
#364
Posted 06 April 2013 - 06:33 PM
#365
Posted 07 April 2013 - 05:19 PM
#366
Posted 07 April 2013 - 05:21 PM
#367
Posted 07 April 2013 - 05:56 PM
#368
Posted 07 April 2013 - 06:53 PM
#369
Posted 07 April 2013 - 07:00 PM
Yay!
One reason I came up with for not using the Patton's turret as a shield is because (to hell with erratas and the game saying it stores ammo in the hull, sounds like it'd take forever to reload, even with an automatic system,) assuming there was ammo in the turret, you'd be carrying around a high explosive shield, ala Shade's Commando on a stick/sword.
Although I did honestly roll dice to see what you could salvage.
Edited by Janitor101, 07 April 2013 - 07:02 PM.
#370
Posted 07 April 2013 - 07:13 PM
Edited by dal10, 07 April 2013 - 07:20 PM.
#371
Posted 07 April 2013 - 07:23 PM
#372
Posted 07 April 2013 - 07:27 PM
#373
Posted 07 April 2013 - 07:30 PM
Janitor101, on 07 April 2013 - 07:23 PM, said:
yeah it makes sense, it means the fire support mechs could actually do something, and gives my charger cover to get around them. in heavy trees lrms are useless due to trees.
#374
Posted 07 April 2013 - 10:08 PM
#377
Posted 08 April 2013 - 05:57 AM
#378
Posted 08 April 2013 - 06:02 AM
#379
Posted 08 April 2013 - 07:13 AM
also, doesn't that crusader have as many lrms as our fire support?
Edited by dal10, 08 April 2013 - 07:21 AM.
#380
Posted 08 April 2013 - 09:14 AM
dal10, on 08 April 2013 - 07:13 AM, said:
also, doesn't that crusader have as many lrms as our fire support?
I think we have one more 10 rack than it does, but that Crusader should be a though nut to crack.
Edited by Thom Frankfurt, 08 April 2013 - 09:25 AM.
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