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#1 Catalina Steiner

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Posted 02 September 2014 - 05:34 AM

Here you can find all hero mechs available in MWO.


Posted Image


I had this plan long ago but I could finally realize it when I used the test client to buy them.
This thread features pictures, detailed information, builds, suggestions and links to your favourite hero mech.


Lights
The Death's Knell
Ember
Oxide
Huginn
Anansi
Pirates' Bane

Mediums
Yen-Lo-Wang
X-5
Golden Boy
Grid Iron
Arrow
Loup de Guerre
St. Ives Blues
Sparky
Gray Death
Quarantine (NEW!!!)

Heavies
Ilya Muromets
Fang
Flame
Firebrand
Jester
Protector
IV4
Top Dog (NEW!!!)

Assaults
Pretty Baby
Heavy Metal
Misery
Dragon Slayer
Boar's Head
La Malinche
Hellslinger






Thanks to Smurfys Mechlab, Sarna, mwo.gamepedia and the 5th Hessian Nagelring Brigade for their help.

Edited by Catalina Steiner, 08 July 2015 - 05:27 AM.


#2 Catalina Steiner

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Posted 02 September 2014 - 06:03 AM

The Death's Knell

Posted Image

Release: January 2013

Identification: COM-TDK

Class: light battlemech

Weight: 25 tons

Hardpoints: four energy hardpoints

Maximum Armor: 178

Maximum Speed (speed tweak): 155.5 kph (171.1 kph)

Details
Posted Image

The Death's Knell is the hero variant of the Commando chassis. It carries four enery hardpoints. That means that you can use it as scout (maybe with TAG to support your LRM boats) and as a fast harraser. The TDK can also carry the engine size of 240 which provides a speed of 171 kph (the maximum speed at MWO until now).


COM-TDK
  • AMS Hardpoint
  • 4 energy hardpoints, 0 ballistic hardpoints, 0 missile hardpoints
  • 1/2/2 module slots
  • no ECM
  • no jumpjets
  • maximum engine size: 240
  • price: 1,875 MC
Build
Spoiler

Smurfys Link
DEATH'S KNELL

The TDK comes with double heat sinks but without endo-steel structure or ferro-fibrous armor. This mech is very light, so you should consider to add those two upgrades.

Links
A loadout guide to the Death's Knell

Edited by Catalina Steiner, 12 September 2014 - 01:36 PM.


#3 Catalina Steiner

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Posted 04 September 2014 - 06:43 AM

Yen-Lo-Wang

Posted Image

Release: November 2012 (first hero mech!)

Identification: CN9-YLW

Class: medium battlemech

Weight: 50 tons

Hardpoints: two energy hardpoints and two ballistic hardpoints

Maximum Armor: 338

Maximum Speed (speed tweak): 97.2 kph (106.9 kph)

Details
Posted Image

The Yen-Lo-Wang is named after the Chinese god of death (Yama). It was the first hero mech ever appeared in MWO and it's the hero variant of the Centurion chassis.
This mech is loved and hated both. The ballistic hardpoints can be used to build a sniper but the Centurion is an excellent brawler.


CN9-YLW
  • AMS Hardpoint
  • 2 energy hardpoints, 2 ballistic hardpoints, 0 missile hardpoints
  • 2/2/2 module slots
  • no ECM
  • no jumpjets
  • maximum engine size: 300
  • price: 3,750 MC
Build
Spoiler

Smurfys Link
YEN-LO-WANG

The YLW comes without any upgrades. Double heat sinks and endo-steel should be installed. Please consider that the energy hardpoints are placed in the center torso (so there are only two slots available).

Links
Yen-Lo-Wang worth-it?

[Guide] Why you should love Zombie-Wang

Edited by Catalina Steiner, 12 September 2014 - 01:35 PM.


#4 Escef

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Posted 04 September 2014 - 10:44 AM

View PostCatalina Steiner, on 04 September 2014 - 06:43 AM, said:

The YLW comes without any upgrades. Double heat sinks and endo-steel should be installed.

Ferro armor is also usually an easy fit on the YLW, though with endo, double sinks, and an XL engine you might find yourself limited to only 3 tons of ammo.

#5 Escef

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Posted 04 September 2014 - 11:17 AM

Also, price, not prize. Different words with very distinct meanings. A prize is something that is awarded to you (as in a lottery or contest), a price is something you pay in exchange for something. I've been told that the German word preis is used for both.

#6 Catalina Steiner

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Posted 07 September 2014 - 04:14 AM

Ilya Muromets

Posted Image

Release: End of November 2012

Identification: CTF-IM

Class: heavy battlemech

Weight: 70 tons

Hardpoints: three energy hardpoints and three ballistic hardpoints

Maximum Armor: 434

Maximum Speed (speed tweak): 78.7 kph (86.6 kph)

Details
Posted Image

Ilya Muromets is named after Ilya Muromez, a russian hero of legends happened in the middle ages (Илья Муромец).
It's the hero variant of the Cataphract chassis.
There are rumors that this Cataphract variant is the most successful mech until now. It can carry a double Gauss rifle but not two AC/20's. It's the perfect brawler chassis.


CTF-IM
  • AMS Hardpoint
  • 3 energy hardpoints, 3 ballistic hardpoints, 0 missile hardpoints
  • 1/2/2 module slots
  • no ECM
  • no jumpjets
  • maximum engine size: 340
  • price: 5,250 MC
Build
Spoiler

Smurfys Link
ILYA MUROMETS

The IM comes without any upgrades. Double heat sinks and endo-steel should be installed.

Links
Your Ilya Muromets

Edited by Catalina Steiner, 12 September 2014 - 01:35 PM.


#7 Catalina Steiner

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Posted 10 September 2014 - 10:27 AM

Pretty Baby

Posted Image

Release: February 2013

Identification: AWS-PB

Class: assault battlemech

Weight: 80 tons

Hardpoints: three energy hardpoints and three missile hardpoints

Maximum Armor: 494

Maximum Speed (speed tweak): 81.0 kph (89.1 kph)

Details
Posted Image

The AWS-Pretty Baby is named after the Awesome mech of the same name piloted by MechWarrior Danielle Peterson of Chrisholm's Raiders. The Pilot and the mech name were originally listed in the Notable Pilot section in the original version of Technical Readout: 3025. However, there were no stats listed for Peterson's vehicle.

The hero variant is special because of the possible engine size you can build in it. Four variants can only carry a engine of the size of 300, one variant can carry a 385 engine but the hero mech is able to carry a 400 engine.


AWS-PB
  • AMS Hardpoint
  • 3 energy hardpoints, 0 ballistic hardpoints, 3 missile hardpoints (4x2 and 15 missile tubes)
  • 1/2/2 module slots
  • no ECM
  • no jumpjets
  • maximum engine size: 400
  • price: 6,000 MC
Build
Spoiler

Smurfys Link
PRETTY BABY

The PB comes with double heat sinks. Endo-steel structure should be taken into consideration.

Links
Pretty Baby - Stats and builds

Your Pretty Baby loadout

Edited by Catalina Steiner, 12 September 2014 - 01:34 PM.


#8 Catalina Steiner

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Posted 10 September 2014 - 03:34 PM

X-5

Posted Image

Release: March 2013

Identification: CDA-X5

Class: medium battlemech

Weight: 40 tons

Hardpoints: four energy hardpoints and two missile hardpoints

Maximum Armor: 274

Maximum Speed (speed tweak): 137.7 kph (151.5 kph)

Details
Posted Image

The X-5 is a prototype for an advanced Cicada. Outfitted with ferro-fibrous armor, double heat sinks, a XL engine, and endo-steel skeleton, it still manages to outpace all medium mechs and almost all light mechs. Its armament is optimized for short range, with four medium lasers and a pair of SRM2's fed by an experimental ammo system, giving it a light armament by medium mech standards, but still much better than the older 2A, 2B, and 3C variants. Though the design was highly successful in testing, a combination of the extreme price of production, the relative fragility of the mech, and the difficulty of piloting the mech due to its extreme speed and higher inertia (as compared to comparably fast light mechs) prevented the X-5 from entering production. The few prototype models deployed in combat after testing concluded proved to be a deadly force on the battlefield. Lessons learned with this model were applied to the 3F variant, though the missile capability was dropped due to jamming issues.
This is an apocryphal 'Mech, designed for MWO.


CDA-X5
  • no AMS Hardpoint
  • 4 energy hardpoints, 0 ballistic hardpoints, 2 missile hardpoints (2 and 2 missile tubes)
  • 1/2/2 module slots
  • no ECM
  • no jumpjets
  • maximum engine size: 340
  • price: 3,000 MC
Build

Spoiler

Smurfys Link
X-5

The X5 comes with endo-steel structure, ferro-fibrous armor and double heatsinks.

Links
Cicada CDA-X5 builds

Edited by Catalina Steiner, 12 September 2014 - 01:38 PM.


#9 Catalina Steiner

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Posted 12 September 2014 - 01:30 PM

Fang

Posted Image

Release: December 2012

Identification: DRG-FANG

Class: heavy battlemech

Weight: 60 tons

Hardpoints: three energy hardpoints, two ballistic hardpoints and one missile hardpoint

Maximum Armor: 402

Maximum Speed (speed tweak): 97.2 kph (106.9 kph)

Details
Posted Image

Piloted by Donald Takeda, the Dragon DRG-FANG is a modification of his father's DRG-1N. He designed the mech to suit his brawling style in battle, giving it high armor, speed and close-range armament. It boasts a load out of two medium lasers, an SRM6, and an AC/10.
This is an apocryphal mech, designed for MWO.


DRG-FANG
  • AMS Hardpoint
  • 3 energy hardpoints, 2 ballistic hardpoints, 1 missile hardpoint (6 missile tubes)
  • 1/2/2 module slots
  • no ECM
  • no jumpjets
  • maximum engine size: 360
  • price: 4,500 MC
Build

Spoiler

Smurfys Link
FANG

The FANG comes without any endo-steel structure but without double heat sinks. They should be added.

Edited by Catalina Steiner, 12 September 2014 - 01:53 PM.


#10 Catalina Steiner

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Posted 12 September 2014 - 01:50 PM

Flame

Posted Image

Release: December 2012

Identification: DRG-FLAME

Class: heavy battlemech

Weight: 60 tons

Hardpoints: four energy hardpoints, one ballistic hardpoint and one missile hardpoint

Maximum Armor: 402

Maximum Speed (speed tweak): 97.2 kph (106.9 kph)

Details
Posted Image

Piloted by Martin Takeda, the Dragon DRG-FLAME is a modification of DRG-1C he inherited from his grandmother. As a direct opposite of his brother's Fang, he altered the mech to be a good long-range fighter. His signature change is the moving of the AC/2 from the machine's arm to the left torso. It is equipped with a medium laser, AC/2, LRM5 and an ER Large Laser.
This is an apocryphal mech, designed for MWO.


DRG-FLAME
  • AMS Hardpoint
  • 4 energy hardpoints, 1 ballistic hardpoint, 1 missile hardpoint (5 missile tubes)
  • 1/2/2 module slots
  • no ECM
  • no jumpjets
  • maximum engine size: 360
  • price: 4,500 MC
Build
Spoiler

Smurfys Link
FLAME

The FLAME comes without any endo-steel structure but without double heat sinks. They should be added.

Edited by Catalina Steiner, 12 September 2014 - 01:53 PM.


#11 Catalina Steiner

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Posted 14 September 2014 - 12:22 PM

Heavy Metal

Posted Image

Release: April 2013

Identification: HGN-HM

Class: assault battlemech

Weight: 90 tons

Hardpoints: three energy hardpoints, two ballistic hardpoints and two missile hardpoints

Maximum Armor: 558

Maximum Speed (speed tweak): 59.4 kph (65.3 kph)

Details
Posted Image

The Heavy Metal model of the Highlander is the signature ride of Rhonda Snord of the Snord's Irregulars mercenary unit. This customized Highlander features a number of recently reintroduced lostec technologies. The most expensive example is the XL275 Engine which saves weight for a heavy weapons payload, a Gauss Rifle in the right arm provides respectable punch at long range, while 13 double heat sinks keep the design running cool. The most notable feature of this mech, aside from the bright pink paint perhaps, is the signature speakers mounted around the head of the mech. These speakers belt out rock music each time the pilot achieves a kill.

The HGN-HM is quite maneuverable for an assault mech thanks to its capability of mounting up to five jumpjets. All direct fire weapons are mounted in the arms which provide for the greatest degree of accuracy. Two missile slots in the side torso make a it possible for missile systems to be either a primary or back up weapons payload.
TheHeavy Metal can mount a ballistic weapon in the right arm, but the sizes are limited by the inclusion of a lower arm actuator. An AC/20 for example cannot be mounted there. Taking advantage of the two ballistic hardpoints there will require a mix of lighter autocannons.


HGN-HM
  • AMS Hardpoint
  • 3 energy hardpoints, 2 ballistic hardpoints, 2 missile hardpoints (20 and 10 missile tubes)
  • 1/2/2 module slots
  • no ECM
  • 5 jumpjets possible
  • maximum engine size: 330
  • price: 6,750 MC
Build
Spoiler

Smurfys Link
HEAVY METAL

The HM comes with double heat sinks. You should think about another upgrade carefully. It's a very heavy mech and maybe your free slots become rare. If needed you should consider endo-steel structure.

Links
Heavy Metal builds

Heavy Metal loadouts

Edited by Catalina Steiner, 14 September 2014 - 12:22 PM.


#12 Catalina Steiner

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Posted 15 September 2014 - 05:54 PM

Firebrand

Posted Image

Release: June 2013

Identification: JM6-FB

Class: heavy battlemech

Weight: 65 tons

Hardpoints: six energy hardpoints and two ballistic hardpoints

Maximum Armor: 422

Maximum Speed (speed tweak): 84.7 kph (93.2 kph)

Details
Posted Image

The Firebrand is the perfect brawler mech but you can also build a sniper with it. It has "only" two ballistic hardpoints (same as the JM6-A, the other two Jagermechs have more ballistic hardpoints) but you can install all ballistic weaponry you wish. It can carry AC/20's, Gauss rifles and anything else.
The high number of energy hardpoints make this variant unique.


JM6-FB
  • AMS Hardpoint
  • 6 energy hardpoints, 2 ballistic hardpoints, 0 missile hardpoints
  • 1/2/2 module slots
  • no ECM
  • no jumpjets
  • maximum engine size: 340
  • price: 4,875 MC
Build

Spoiler

Smurfys Link
FIREBRAND

The FB comes with endo-steel structure and double heat sinks. So there are no necessary upgrades to buy.

Links
Firebrand builds

Edited by Catalina Steiner, 05 October 2014 - 05:49 PM.


#13 Catalina Steiner

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Posted 19 September 2014 - 03:57 AM

Misery

Posted Image

Release: May 2013

Identification: STK-M

Class: assault battlemech

Weight: 85 tons

Hardpoints: five energy hardpoints, one ballistic hardpoint and one missile hardpoint

Maximum Armor: 526

Maximum Speed (speed tweak): 59.1 kph (65.0 kph)

Details
Posted Image

The Misery features at first for the Stalker line: a ballistic hardpoint. Combined with a generous number of energy hardpoints, the Misery is just as capable of unleashing punishing damage at long range with less heat build up.
The Misery focuses almost exclusively on direct fire weaponry, weapons which are emphasized on most Stalker loadouts. The addition of a single ballistic hardpoint gives the STK-M the option to use large ballistic weapons like the Gauss Rifle or AC/20 to mitigate some of the incredible heat buildup caused by most Stalker builds. Additionally, it has a 10% boost to both the turning rate and acceleration found on most Stalkers.
The Misery shares a few glaring weaknesses common to all Stalker models, terribly torso range and slow turn speed. It also has the fewest number of weapon hardpoints of any Stalker, mostly at the cost of missile weapons. The single missile hardpoint in the right torso seems to almost be an after thought and will likely be unused in most configurations. The new ballistic hardpoint may also become a glaring weakness when Gauss Rifles are installed there. The side torsos of Stalkers are notoriously easy to hit.


STK-M
  • AMS Hardpoint
  • 5 energy hardpoints, 1 ballistic hardpoint, 1 missile hardpoint (6 missile tubes)
  • 1/2/2 module slots
  • no ECM
  • no jumpjets
  • maximum engine size: 310
  • price: 6,375 MC
Build

Spoiler

Smurfys Link
MISERY

The Misery comes without any upgrades. You will need double heat sinks and endo-steel structure.

Links
My personal Misery build

An evolution in Misery

Edited by Catalina Steiner, 19 September 2014 - 04:36 PM.


#14 Catalina Steiner

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Posted 20 September 2014 - 11:28 AM

Golden Boy

Posted Image

Release: August 2013

Identification: KTO-GB

Class: medium battlemech

Weight: 55 tons

Hardpoints: three energy hardpoints and five missile hardpoints

Maximum Armor: 370

Maximum Speed (speed tweak): 85.4 kph (94.0 kph)

Details
Posted Image

The Golden Boy has more weapons hardpoints than any other Kintaro variant but suffers due to a smaller torso twist range. Five missile hardpoints cannot be ignored. So the mech qualifies for an evil (streak) SRM harraser or a fast medium LRM-boat. One of the most notorious builds is the 5x LRM5 Golden Boy (5x LRM5-GOLDEN BOY).


KTO-GB
  • AMS Hardpoint
  • 3 energy hardpoints, 0 ballistic hardpoints, 5 missile hardpoints (20 and 15, 10 and 5, 20 missile tubes)
  • 1/2/2 module slots
  • no ECM
  • no jumpjets
  • maximum engine size: 290
  • price: 4,125 MC
Build
Spoiler

Smurfys Link
GOLDEN BOY

The GB comes with double heat sinks but without any other upgrades. Endo-steel structure should be considered.

Links
Golden Boy builds

#15 Catalina Steiner

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Posted 22 September 2014 - 02:43 AM

Dragon Slayer

Posted Image

Release: July 2013

Identification: VTR-DS

Class: assault battlemech

Weight: 80 tons

Hardpoints: three energy hardpoints, two ballistic hardpoints and two missile hardpoints

Maximum Armor: 494

Maximum Speed (speed tweak): 81.0 kph (89.1 kph)

Details
Posted Image

The Dragon Slayer is the hero variant of the Victor assault mech chassis. This mech is an allrounder, due to his hardpoints. It's the only Victor variant who can carry an engine with the size of 400.


VTR-DS
  • AMS Hardpoint
  • 3 energy hardpoints, 2 ballistic hardpoints, 2 missile hardpoints (10 and 5 missile tubes)
  • 1/2/2 module slots
  • no ECM
  • 4 jumpjets possible
  • maximum engine size: 400
  • price: 6,000 MC
Build
Spoiler

Smurfys Link
DRAGON SLAYER

The DS comes with double heat sinks and endo-steel structure.

#16 Catalina Steiner

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Posted 22 September 2014 - 03:11 AM

Ember

Posted Image

Release: February 2014

Identification: FS9-E

Class: light battlemech

Weight: 35 tons

Hardpoints: four energy hardpoints and four ballistic hardpoints

Maximum Armor: 238

Maximum Speed (speed tweak): 136.5 kph (150.2 kph)

Details
Posted Image

The Ember is fast, equipped with jump jets, and can bring an impressive array of energy weapons and machine guns into play.


FS9-E
  • AMS Hardpoint
  • 4 energy hardpoints, 4 ballistic hardpoints, 0 missile hardpoints
  • 1/2/2 module slots
  • no ECM
  • 6 jumpjets possible
  • maximum engine size: 295
  • price: 2,625 MC
Build
Spoiler

Smurfys Link
EMBER

The Ember comes with double heat sinks and with endo-steel structure. This is the perfect outfit for this mech.

#17 Catalina Steiner

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Posted 29 September 2014 - 11:20 AM

Jester

Posted Image

Release: November 2013

Identification: CPLT-J

Class: heavy battlemech

Weight: 65 tons

Hardpoints: six energy hardpoints

Maximum Armor: 422

Maximum Speed (speed tweak): 88.5 kph (97.3 kph)

Details
Posted Image

The CPLT-J "Jester" hero mech is an energy-weapon only variant of the regular Catapult, offering six energy hardpoints well distributed over its components. It's also able to equip two AMS.


CPLT-J
  • 2 AMS Hardpoints
  • 6 energy hardpoints, 0 ballistic hardpoints, 0 missile hardpoints
  • 1/2/2 module slots
  • no ECM
  • 2 jumpjets possible
  • maximum engine size: 355
  • price: 4,875 MC
Build
Spoiler

Smurfys Link
JESTER

The JESTER comes with endo-steel structure and double heat sinks. So there are no necessary updates to buy.

#18 Catalina Steiner

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Posted 01 October 2014 - 03:36 PM

Grid Iron

Posted Image

Release: January 2014

Identification: HBK-GI

Class: medium battlemech

Weight: 50 tons

Hardpoints: three energy hardpoints, two ballistic hardpoints and one missile hardpoint

Maximum Armor: 338

Maximum Speed (speed tweak): 89.1 kph (98.0 kph)

Details
Posted Image

This 50 ton Hunchback features a 200 XL engine with a top speed of 64.8 kph. With 3 energy hardpoints, 2 ballistic hardpoints and 1 missile hardpoint, the Grid Iron is sure to blast you through to the end zone.


HBK-GI
  • AMS Hardpoint
  • 3 energy hardpoints, 2 ballistic hardpoints, 1 missile hardpoint (10 missile tubes)
  • 2/2/2 module slots
  • no ECM
  • no jumpjets
  • maximum engine size: 275
  • price: 3,750 MC
Build
Spoiler

Smurfys Link
GRID IRON

The GI comes with endo-steel and double heat sinks. So all necessary upgrades are included.

Links
Grid Iron Build

Grid Iron Builds

Edited by Catalina Steiner, 01 October 2014 - 04:19 PM.


#19 Catalina Steiner

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Posted 01 October 2014 - 04:18 PM

Oxide

Posted Image

Release: December 2013

Identification: JR7-O

Class: light battlemech

Weight: 35 tons

Hardpoints: four missile hardpoints

Maximum Armor: 238

Maximum Speed (speed tweak): 138.9 kph (152.7 kph)

Details
Posted Image

The Oxide is the Hero version of the Jenner and features an all missile loadout. Armament includes two SRM4 and two LRM5.


JR7-O
  • AMS Hardpoint
  • 0 energy hardpoints, 0 ballistic hardpoints, 4 missile hardpoints (10, 10, 5 and 10 missile tubes)
  • 2/2/2 module slots
  • no ECM
  • no jumpjets
  • maximum engine size: 300
  • price: 2,625 MC
Build
Spoiler

Smurfys Link
OXIDE

The Oxide comes with endo-steel structure and double heat sinks. As for the stock mech you can see that there are lots of free slots. So ferro-fibrous armor can also be considered.

Edited by Catalina Steiner, 01 October 2014 - 04:20 PM.


#20 Catalina Steiner

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Posted 01 October 2014 - 04:39 PM

Arrow

Posted Image

Release: June 2014

Identification: BJ-A

Class: medium battlemech

Weight: 45 tons

Hardpoints: three energy hardpoints and six ballistic hardpoints

Maximum Armor: 306

Maximum Speed (speed tweak): 84.6 kph (93.1 kph)

Details
Posted Image

The Arrow is the hero version of the Blackjack and features a machine gun based loadout with an additional large pulse laser.
The BJ-A is the only variant to feature a hardpoint in the center torso.
Six machine guns will crit anything that has lost its armor in seconds. But the machine guns will have a tough time against enemies with full armor.


BJ-A
  • AMS Hardpoint
  • 3 energy hardpoints, 6 ballistic hardpoints, 0 missile hardpoints
  • 1/2/2 module slots
  • no ECM
  • 4 jumpjets possible
  • maximum engine size: 235
  • price: 3,375 MC
Build
Spoiler

Smurfys Link
ARROW

The Arrow comes with ferro-fibrous armor, endo-steel structure and double heat sinks.





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