Thuzel, on 27 February 2013 - 10:18 AM, said:
Beat that dead horse for a while, but not a lot of people wanted to hear it. My numbers, like yours, showed a 10 - 15% reduction should bring them in line.
Well, reducing SRM damage back to 2.0 and increasing the spread straight out from the launcher would make it much closer to what it is in TT, and it would actually work for same purpose too: To hit everywhere and crit places that have been already breached.
In TT SRM, around half the missiles hit per salvo, here it is easy(ish) to hit with all of them. So no need for damage buff, even with increased armor. (IIRC spread was the reason for damage buff originally.)
Edited by xRatas, 27 February 2013 - 10:23 AM.