phelancracken, on 06 June 2012 - 02:27 AM, said:
Okay kid, and I do mean kid.
Lol man you made my day, I was laughing so hard after I read this!!
phelancracken, on 06 June 2012 - 02:27 AM, said:
You obviously don't get it and I would love to explain this in person, C3 is in violation of getting zell due to you having someone ELSE participate in a battle for your benefit. Yes, clans have better range, but they still can't just have another mech shorten the range to effectively short for nothing just by being there.
Oh no I completely understand, C3 violates Zell by allowing teamwork that's why Clans never develop anything like it. My whole point has always been twofold: 1. The Clans are extremely OP and the IS needs something to give them an edge. 2. That while the Clans may not actively use Zell against the IS, Zell is so ingrained into their way of thinking that they will subconsciously continue to use it. Which is how I get my conclusion that Zell or at least aspects of it can be used to degrade the Clans edge.
phelancracken, on 06 June 2012 - 02:27 AM, said:
2. Your saying anything is fair in war, so guess what? That's why the clans don't give zell. IS want's to cry and force clans to fight crippled. Then YOU fight that way. Seriously. I am challenging you to fight that way before trying to make the clans do that. Canon has showed that Inner Sphere in general wasn't going to use honor, so the clans changed tactics. Suddenly, the IS complained due to not having an "unfair" advantage. You want to win at all costs by using the clans as whipping boys. I would love to see you fight 5 clan mechs against 12 3050 tech or better IS mechs.
First Zellbrigen isn't "honor" its just a bunch of idiotic rules, just like Bushido isn't. Any "code" that cripples your soldiers when they're fighting a war and forces them to do stupid things like lead sword waving charges across open ground into heavy machine guns, or discouraging the use of teamwork and supporting arms, isn't honorable its just idiotic.
Yes the IS wants the Clans to fight crippled, because the Clan mindset already cripples them. Players won't be crippled by a lifetime of living in the Clans with idiotic Zellbrigen which means the already extreme technological edge won't have anything slowing it down.
No Canon doesn't show the Clans changing tactics, 20 years later they're still singling targets out for single combat and bidding down their forces, nor the IS complaining during those times that the Clans did throw off their psychological shackles and fight like real soldiers. No I don't want to win at all costs, nor do I want to use the Clans as whipping boys, what I
want is for the game to achieve balance so that the Clan Players don't instantly roll over and destroy IS players with no contest. I want the IS to have
chance at winning, that doesn't exist if you just place players with Clan tech against players with IS tech. I want to see Clan players who
aren't crippled by having been raised Clanners, have restrictions placed on them that simulate the crippling cultural mindset of Clanners.
Forcing Clan players to follow Zell or at least punishing them severely does not give the IS an "unfair" advantage the way you claim. It merely helps counter act the unfair advantage that the Clans
already have which will make the game more fun for both sides. Since the IS won't just die every time they face the Clans and the Clans will actually be provided with a challenged when fighting the IS.
phelancracken, on 06 June 2012 - 02:27 AM, said:
3. Clan Wolf was opportunistic due to again Wolf's Dragoons starting their recon back in 3005. Yes, back then. 40+ years of recon work tends to change ideas of what works.
The Wolves were flexible in how the interpreted Zell
before 3005! The recon showed that the IS wasn't as weak as the expected and underscored the need to fight as a real military (suspending Zell altogether) and ensure their logisitical situation.
phelancracken, on 06 June 2012 - 02:27 AM, said:
4. Oh, and your WRONG about IS not using zell. Your obviously not a Draconis Combine player. They do follow a form of zell, called Bushido. In the source book of Wolf's Dragoons a Kuritan warrior refused to allow his company to attack Jaime Wolf's Archer after it had heat shut down. They allowed him to return to his unit and later they fought together and then against each other at Misery. So, yeah, Again, Bushido is similar in many ways to zell. Try harder next time kid.
No the Combine doesn't follow a form of Zell, they follow Bushido. Bushido is not a form of Zell, because it existed
before Zell was even conceived of. I'll agree that Bushido is similar to Zell, as they're both a set of rules that existed in a particular culture and cripple their soldiers when fighting a real war.
So yeah the
Inner Sphere doesn't use Zell, the
Draconis Combine uses bushido which is less crippling than Zell but still idiotic. The Draconis Combine =/= the entire Inner Sphere. Also that Kuritan Warrior was an *****, if Jaime Wolf's Archer is shut down and he's helpless you
force him to surrender! You don't let him power up and rejoin his forces.
phelancracken, on 06 June 2012 - 02:27 AM, said:
5. Zell isn't burned into their heads that the clans are stupid. You yourself stated that Clan Wolf was opportunistic. They have learned and other clans learned to. Far faster than the IS wanted them too.
Yes Zell is burned into their heads, its called conditioning. You train a person to react to a situation a certain way and you make them practice it over and over and over again so that when it happens in real life they don't have to think about it. I still have conditioning left over from my 4 years in the Marine Corps, I can respond to "contact right/left" or "near/far ambush right/left" or a rocket misfire, etc., without having to think about what I'm supposed to do.
I'm conditioned after only 4 years of training and practice, training and practice that started 18 years after I was born. Clan warriors are trained from pretty much birth to engage enemies according to Zellbrigen, that conditioning can't just be turned off. Even if the Clan suspends Zellbrigen, the warriors will subconsciously fall back on to it during the heat of battle because it's how they're conditioned.
The Clans continue to use and follow Zellbrigen even into the "Dark Age" series, they may have adapted some, but they're still crippled by Zellbrigen and their conditioning to follow it. Disregarding that, its pretty obvious that the Clans didn't learn to stop using Zell fast enough. The IS royally kicked the Clans arse 9
years after the invasion started.
phelancracken, on 06 June 2012 - 02:27 AM, said:
6. Finally if you do BV, zell isn't needed. That's your zell right there due to the clan player having quite a few LESS mechs than the IS and being outweighed. Then it's a matter of using tactics of not allowing the IS to bum rush you to bring superior physical attacks and use your weapons range advantage. So from a stand point of fairness and having played, read and breathed table top battletech, you sound like a clan hater that wants to beat them up just so he or she can feel better instead of a fair game. I have played both clan and IS mechs. I play the mechs that I want to play, when I play.
I don't want BV because it's an artificial construct with no basis in reality. This boggles my mind, you're ok with crippling Clan players based on an artificial Battle Value system that has no basis in canon or reality, but you don't want to have them handicapped by forcing them to use canon conditioning and other realistic considerations like less Information Warfare abilities/assets?
Why would you want it to be like that? Why use an artificial system with no basis in canon, or logic, or the framework of the game? Why not use things that encourage Clan players to behave like Clans, restricts them from in game assets that they wouldn't use canonically anyway, and generally creates a more dynamic game with more clearly defined advantages and disadvantages for both sides?
phelancracken, on 06 June 2012 - 02:27 AM, said:
You say clans are broken, not really. You can negate their advantages with tactics and numbers. Are they powerful? Yes. But they are not all powerful. C3 is a vicious system that can really ruin clanners days. C3i is even more deadly. Although lots of ECM tends to make them worthless.

Now if you were fighting a star of omnis with only 3025 tech it would take 12 mechs or more to defeat a clan star of 5. Zell would be to the advantage of the IS player for this very reason. Get the other 7 mechs within their firing range before the first 5 are killed. Tight maps do negate speed and ranges.
Ok this paragraph confuses me, now you're saying Zell would give the IS an advantage to help balance the game. That's what I've been saying all along! No I've never said the Clans were broken, all I've ever said is that their technology is over powered and there need to be constructs that degrade that advantage so that the game is fun and balanced for
both sides.
phelancracken, on 06 June 2012 - 02:27 AM, said:
One last thing, this is a GAME. Not WAR. It's a wargame simulation. Nobody dies in this. Something to remember kid. As it's a game, you have to be willing to follow the same rules as the other side. Or you just might find yourself not being able to find opponents to fight you. In this game, "do unto others you would have them do unto you" applies more appropriately.
Seriously, there are no rules in MWO! This isn't Risk, or Chess where all the sides are even, or we have a rule book to make sure everyone plays fair. This is a video game that is programmed so that the rules, such that they are, are already built into the game. I can fight you in whatever fashion I want and if the coding allows it, it's not "against the rules."
We' have two sides, one of which has an unfair advantage in any even fight. I'm talking about creating "rules," programmed parameters, that balance the game and make it fun. I've never suggested that the IS gain an unfair advantage over the Clans or break the "rules" (whatever those are). I've only ever suggested that the "rules" or game parameters be written so that the Clans unfair tech advantage is balanced by restricting them in other ways. Ways which I might add the devs have already hinted at that they're exploring.
Edit: btw just curious how old are you? (since you call me "kid" which made me laugh since no one has called me that since I got back from Iraq

)
Edited by Kartr, 06 June 2012 - 12:06 PM.