State Rewind Makes It Worse...
#101
Posted 07 March 2013 - 08:23 AM
#102
Posted 07 March 2013 - 08:30 AM
Time to change up your tactics and adapt. Personally, I love lights as hit-and-run.
#103
Posted 07 March 2013 - 08:30 AM
Seeming as you said you pilot a spider, eventually you will be able to run much faster.
Atm there is a cap on speed at 150km/h I think, the spider should be able to go well above this speed.
Which in the end, will probably help you a little as it will be harder to hit a mech doing 200km/h+ than 150........... on that point, what speed does your spider go right now ?
#104
Posted 07 March 2013 - 08:32 AM
choose your targets carefully, target softened mechs, or the backs of mechs. Look for isolated mechs.
Make use of your speed and small profile to outflank and spot for your team, intel and lrm spotting makes things wonderful for your support mechs.
Don't brawl and expect to live through focused fire.
#105
Posted 07 March 2013 - 08:38 AM
T Hawk, on 06 March 2013 - 02:02 PM, said:
The past 6 games I got legged, disarmed and one-shot killed. These 6 games have been the shortest I ever played. Couldn't see it coming, death out of nowhere.
Something is definitely wrong.
No, I am not a 3L pilot. I play Spiders almost exclusively.
I think State rewind helped solve the problem with Lag shields, but it took us into another extreme.
I have a 32 pt alpha CTF that I took onto training grounds. It was able to straight up kill a standing Commando in 1 shot to the back and 2 shots for a Jenner.
The day of HSR's implementation, I had an opportunity to attack a Jenner that had overheated. I got right behind him, and was able to put 4 alphas into his back before he regained control and ran off. I had gotten his rear armor to red, but still with armor (internals not exposed)
HSR has not fixed this game's issue with Netcode for everyone, however, for those lucky enough that it did, they can now do proper levels of damage like how I see in Training Grounds, where it's a death sentence for Lights to overheat or (in the future) get knocked down.
Lights had been (and for me, still are) so impervious to proper levels of damage, that Light pilots became accustomed to thinking that their mech was more capable of survival than it should be. For those that HSR helped, they are learning that a light cannot survive in toe to toe fights with Heavies and Assaults, and they will have to change their tactics severely in order to adapt.
Sadly, for me, the Light Golden Age is still going...
#106
Posted 07 March 2013 - 08:41 AM
T Hawk, on 06 March 2013 - 02:02 PM, said:
The past 6 games I got legged, disarmed and one-shot killed. These 6 games have been the shortest I ever played. Couldn't see it coming, death out of nowhere.
Something is definitely wrong.
No, I am not a 3L pilot. I play Spiders almost exclusively.
I think State rewind helped solve the problem with Lag shields, but it took us into another extreme.

So what is wrong with the Spider? No problems here.
#107
Posted 07 March 2013 - 08:42 AM
#108
Posted 07 March 2013 - 08:45 AM
Aegis Kleais, on 07 March 2013 - 08:38 AM, said:
The day of HSR's implementation, I had an opportunity to attack a Jenner that had overheated. I got right behind him, and was able to put 4 alphas into his back before he regained control and ran off. I had gotten his rear armor to red, but still with armor (internals not exposed)
HSR has not fixed this game's issue with Netcode for everyone, however, for those lucky enough that it did, they can now do proper levels of damage like how I see in Training Grounds, where it's a death sentence for Lights to overheat or (in the future) get knocked down.
Lights had been (and for me, still are) so impervious to proper levels of damage, that Light pilots became accustomed to thinking that their mech was more capable of survival than it should be. For those that HSR helped, they are learning that a light cannot survive in toe to toe fights with Heavies and Assaults, and they will have to change their tactics severely in order to adapt.
Sadly, for me, the Light Golden Age is still going...
And that has nothing to do with non-stock mechs (that the training grounds are) having completely different armor values than what people are actually running in game (where lights generally beef up their rear armor).
#109
Posted 07 March 2013 - 08:47 AM
T Hawk, on 06 March 2013 - 02:02 PM, said:
The past 6 games I got legged, disarmed and one-shot killed. These 6 games have been the shortest I ever played. Couldn't see it coming, death out of nowhere.
Something is definitely wrong.
No, I am not a 3L pilot. I play Spiders almost exclusively.
I think State rewind helped solve the problem with Lag shields, but it took us into another extreme.
sorry, couldn't help myself
Edited by Vinogrady, 07 March 2013 - 08:48 AM.
#110
Posted 07 March 2013 - 09:47 AM
#111
Posted 07 March 2013 - 09:56 AM
hammerreborn, on 07 March 2013 - 08:45 AM, said:
And that has nothing to do with non-stock mechs (that the training grounds are) having completely different armor values than what people are actually running in game (where lights generally beef up their rear armor).
A 32pt alpha is very different from 128-160pts of damage into the rear of a Mech. You missed the point of the post.
A light is not going to be able to withstand the latter, though it's more than expected that the former may not be enough to take down an enemy in game because they will armor their rear more than stock variants.
But to put multiple alphas into a standing light in game showcases little more than how broken the netcode issues (and the lack that HSR addressed them for everyone)
#112
Posted 07 March 2013 - 10:25 AM
#115
Posted 07 March 2013 - 10:41 AM
my srm shotgun would shoot and they would instantly appear somewhere else. but i only noticed this at 80-100 meter range.
i can't explain it, other than some new although less deadly form of lagshield
#116
Posted 07 March 2013 - 10:42 AM
MadPanda, on 06 March 2013 - 02:06 PM, said:

Seriously though. Either you had a bad night, your elo is too high, or you just weren't as good as you thought.
#117
Posted 07 March 2013 - 10:58 AM
#118
Posted 07 March 2013 - 11:35 AM
#119
Posted 07 March 2013 - 12:27 PM
MadPanda, on 06 March 2013 - 03:22 PM, said:
You mean he and his premade buddies? Never seen the man solo. Frankly he gets too much credit, he is just a coward.
First time he said his thing to me I replied "you die first". He said something like how he has never died in this game before ever. He then walked over a hill, and I 1 shotted him. "First time for everything."
Uh huh.
I honestly think his premade only takes him along as a decoy, since I have never seen him do anything useful besides enrage puggies and try to get them to chase him in circles.
Only time I have ever ran into him solo was during the tournament. ..
Edited by xhrit, 07 March 2013 - 12:32 PM.
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