Jump to content

So My Team Complained Lrms Op Yesterday


170 replies to this topic

#101 Xenosphobatic

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 213 posts
  • LocationMidwest USA

Posted 13 March 2013 - 01:36 PM

View PostNicholas Carlyle, on 13 March 2013 - 01:03 PM, said:


Sorry, so are you saying if someone is standing still my Centurion should be able to shoot 2 volley's and kill them? Because that sure as **** doesn't happen.

Your centurion is the exception, rather than the rule. Out of all the cents I've ever seen, very few run LRMs. Furthermore, of all the builds I've ever seen run LRMs, most run more than 20 LRMs per volley. People, for the most part, either boat LRMs or don't have them at all.

#102 topgun505

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,625 posts
  • Facebook: Link
  • LocationOhio

Posted 13 March 2013 - 01:36 PM

View PostNicholas Carlyle, on 13 March 2013 - 01:03 PM, said:


Sorry, so are you saying if someone is standing still my Centurion should be able to shoot 2 volley's and kill them? Because that sure as **** doesn't happen.


I've spectated a Cat do exactly that, yes. Before the poor sap even realized where the missiles were coming from and thus where best he should go to take cover ... first volley hit and then a couple seconds later ... stick a fork in him, he's done. Maybe it's the Artemis that's to blame but regardless ... it seems like 2-3 volleys are all that's needed anymore for pretty much anything.

#103 Baltasar

    Member

  • PipPipPipPipPipPip
  • 261 posts
  • Google+: Link
  • LocationArkansas

Posted 13 March 2013 - 01:59 PM

View Posttopgun505, on 13 March 2013 - 01:36 PM, said:


I've spectated a Cat do exactly that, yes. Before the poor sap even realized where the missiles were coming from and thus where best he should go to take cover ... first volley hit and then a couple seconds later ... stick a fork in him, he's done. Maybe it's the Artemis that's to blame but regardless ... it seems like 2-3 volleys are all that's needed anymore for pretty much anything.


Wait..wait..."before the poor sap even realized"...so he was ignoring all the incoming missile warnings?

#104 Calem

    Member

  • PipPipPip
  • 73 posts

Posted 13 March 2013 - 01:59 PM

View PostXenosphobatic, on 13 March 2013 - 01:36 PM, said:

People, for the most part, either boat LRMs or don't have them at all.


Personally I like a single LRM15 (along with 2 Streaks) on a DDC as an alternative to triple SRM. The classic C1 also does fine with just dual LRM15s. On a mixed range dual SRM6/MLAS 3F I'm fine with 2 LRM15s. On the 2H, dual LRM20s and 2 Large lasers can play out nicely.

Personally triple LRM15 and more is what I'd consider boating LRMS (neutrally speaking). Running quad LRM15s or even more entails having to make sacrifices for simple build reasons which in a way balances it out. Load up and you'll lack room and weight for heat sinks, engine and backup lasers. XL is an option, but rarely a good one on an assault mech moving at the speed of brick. Go low-sized standard engine and you end up piloting a stiff-necked turtle mech. It can be done, I've done it, I'm happy for people enjoing it, but for me, sometimes less is more - at least more versatile. Matter of preference. LRM 30 or 40 works fine for me these days, and a token LRM15 is nice to have as it gives you something to do while waddling into battle.

#105 Grayseven

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 235 posts

Posted 13 March 2013 - 02:28 PM

LRM boats are scary, but not nearly as scary as a balanced load out 4 man pre-made working in concert.

Most mech's (depending on hardpoints) support well-balanced load outs. If you have 4 mechs with a single LRM 10 you are looking at 40 missiles every 3.75 seconds and taking out one of those mechs only drops that capability by 25%...

And because of Alpine Peaks we are seeing more load outs that include at least one LRM in the mix where possible. Nothing has ever made me laugh as much as a match in Alpine where I saw LRMs lance from every single mech on my PuG team. Sure, some were 5's and 10's but still, it was a lot of missile fire at one eager beaver light pilot...

Just from looking at my stats I'm seeing a 30 to 40% hit rate with LRM's but that doesn't accurately take into account how many out of a salvo hit versus how many salvos waste themselves against cover.

LRM's do seem to be a bit too accurate from the receiving end. Instead of a spread of missiles impacting across multiple armor locations I see bee swarm type clouds that all seem to bore in on just a few locations...even without being hit by TAG. There should probably be some honest testing on damage output and hit location as it feels that for the weight, slots and heat there is no weapon better than an LRM.

Edited by Grayseven, 13 March 2013 - 02:28 PM.


#106 Nick Carlile

    Clone

  • PipPipPip
  • 79 posts

Posted 13 March 2013 - 02:54 PM

View Posttopgun505, on 13 March 2013 - 01:36 PM, said:


I've spectated a Cat do exactly that, yes. Before the poor sap even realized where the missiles were coming from and thus where best he should go to take cover ... first volley hit and then a couple seconds later ... stick a fork in him, he's done. Maybe it's the Artemis that's to blame but regardless ... it seems like 2-3 volleys are all that's needed anymore for pretty much anything.


I'm calling shenanigans. Against a spider or commando that is COMPLETELY stationary. I might be able to shoot my LRM 15's (2 of them, with artemis and tag) twice and kill them out right.

I've never killed a hunchback or larger in 2 volley's with that mech.

And I sure as **** don't kill Atlas' in 2 volley's.

Show me some video of a Catapult with 2 LRM 15's killing mechs with 2 volley's.

#107 Terran123rd

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 442 posts

Posted 13 March 2013 - 03:28 PM

View PostSalis777, on 13 March 2013 - 08:48 AM, said:

The recent Artemis spread changes are FORCING people to deal with LRM boats first or die.


That's the whole point dude.I'm there to soften you up and make you make a choice: Me or my friends? I am an area-denial weapon. My job is to make your life, or the life of anyone else who is on the opposing side, hell. If you want to own an area, you need to clear out the caltrops first. And pal, I'm the caltrop. Ignore me at your own peril.

#108 Abivard

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • 1,935 posts
  • LocationFree Rasalhague Republic

Posted 13 March 2013 - 11:38 PM

If multiple mechs focus fire on you with the same weapon type and you DO NOT die, you are either a very great pilot or the weapons are underpowered.
If you do die to multiple mechs focusing fire on you, you died because the ODDS were against you, somehow you screwed the pooch and ended up with a 4 to 1 fight, and your the lone man. 4 to 1 odds that is the thing to keep in mind.
Or this," well if I stand still with my back to them with stripped down armor, they can kill me in 3 or more alphas" also does not in anyway indicate the OP of a weapon, it could only indicate the lack of power if it had proved ineffective at killing a mech under those conditions.

I will concede that nothing punishes stupidity on part of the user or the target, like LRM's do.

#109 wonator

    Member

  • PipPipPip
  • 65 posts
  • LocationCzech Republic

Posted 13 March 2013 - 11:48 PM

LRMs shows more than anything else how smart player is. Player with atleast half brain goes from cover to cover. Rest goes with "Diz my 2 legz big monzter, me invincible", then whining on forums.

Edited by wonator, 13 March 2013 - 11:49 PM.


#110 Blue Hymn

    Member

  • PipPipPipPipPipPip
  • Urban Commando
  • 294 posts
  • LocationIn an Awesome, blasting you from a distance

Posted 14 March 2013 - 02:09 AM

You know, I've been wondering. With all the speculation of lrms being overtly abused in game and whatnot....
Is it really that hard to grab a weapon - say, a PPC/ER Large Laser/Gauss - and hit them beyond 1000m? Most pilots who have lrms - when being fired at and getting damaged would start to move to safety/cover, and no pilot would just sit there and take a beating unless they're experiencing tunnel vision, new to the game, know they can take the beating, or lack common sense 101. And besides, if you stay beyond 1000m, the missiles tend to self-detonate before it can reach you.

Lasers/PPCs/Gauss tends to still do damage beyond 1000m.
Just saying.

But let's assume that you're facing off against a group of mechs with lrms. Surely you can find something that can cover your mech - say, a hill or a building, right? I mean, 2-5 seconds IS a few seconds of time you can use to find cover....
And telling your team where they are MIGHT help them to focus fire on the enemy boats, right? Which allows you to flank, move to cover again, etc....so on and so forth.

In a team-based gameplay, proper intelligence and communication is key in bringing down prime targets. If you can't take down an lrm boat by yourself, bring backup. Who said that it's 1v1 only?

#111 Baltasar

    Member

  • PipPipPipPipPipPip
  • 261 posts
  • Google+: Link
  • LocationArkansas

Posted 14 March 2013 - 04:33 AM

View PostBlue Hymn, on 14 March 2013 - 02:09 AM, said:

You know, I've been wondering. With all the speculation of lrms being overtly abused in game and whatnot....
Is it really that hard to grab a weapon - say, a PPC/ER Large Laser/Gauss - and hit them beyond 1000m? Most pilots who have lrms - when being fired at and getting damaged would start to move to safety/cover, and no pilot would just sit there and take a beating unless they're experiencing tunnel vision, new to the game, know they can take the beating, or lack common sense 101. And besides, if you stay beyond 1000m, the missiles tend to self-detonate before it can reach you.

Lasers/PPCs/Gauss tends to still do damage beyond 1000m.
Just saying.

But let's assume that you're facing off against a group of mechs with lrms. Surely you can find something that can cover your mech - say, a hill or a building, right? I mean, 2-5 seconds IS a few seconds of time you can use to find cover....
And telling your team where they are MIGHT help them to focus fire on the enemy boats, right? Which allows you to flank, move to cover again, etc....so on and so forth.

In a team-based gameplay, proper intelligence and communication is key in bringing down prime targets. If you can't take down an lrm boat by yourself, bring backup. Who said that it's 1v1 only?


Bolded for emphasis

I think you nailed what LRM players have been saying is exactly happening with people dying to LRMs.

"Surely no one will stand there with the multiple warnings saying my weapon system is trying to hit you. Oh, guess you did...really my next volley and still not moved......aaaaaaaaand they're gone."

#112 Nick Carlile

    Clone

  • PipPipPip
  • 79 posts

Posted 14 March 2013 - 05:24 AM

It really does ******* away.

You have a target warning.

An incoming missile warning.

You can see the tag laser.

You can see FLYING FREAKIN MISSILES coming at your head.

Sometimes you've even been watching the LRM boat firing at teammates so you know he is there.

But what do you do? What....do....you....do? Stand there and die, then complain.

Torso twist, and move. Find one of the billion places on all the maps (even alpine) and break the lock.\

It's not like it's really easy to see PPC's and Gauss shots incoming. They don't even need to target you to do it. I understand getting hit by those.

#113 Eddy Hawkins

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 154 posts

Posted 14 March 2013 - 05:46 AM

all Missiles are doing, in some cases, more damage than intended. There is a post in the patch feedback section. Click, read, and be enlightened
http://mwomercs.com/...results-inside/

#114 Nick Carlile

    Clone

  • PipPipPip
  • 79 posts

Posted 14 March 2013 - 06:02 AM

Just because i'm lazy, did a dev confirm that it is definitely happening outside of the testing grounds?

And if that is true, LRM's are going to blow monkey chunks when they fix it. Because right now if you aren't sporting 4 LRM 20's you are fine.

#115 Baltasar

    Member

  • PipPipPipPipPipPip
  • 261 posts
  • Google+: Link
  • LocationArkansas

Posted 14 March 2013 - 06:04 AM

View PostNick Carlile, on 14 March 2013 - 06:02 AM, said:

Just because i'm lazy, did a dev confirm that it is definitely happening outside of the testing grounds?

And if that is true, LRM's are going to blow monkey chunks when they fix it. Because right now if you aren't sporting 4 LRM 20's you are fine.


No word from the devs yet but this is fairly recent.

#116 Nick Carlile

    Clone

  • PipPipPip
  • 79 posts

Posted 14 March 2013 - 06:08 AM

View PostBaltasar, on 14 March 2013 - 06:04 AM, said:


No word from the devs yet but this is fairly recent.


It's over 12 hours old now.

For the internet that is ANCIENT.

I'm very surprised a dev hasn't at least said "We replicated it on the testing grounds (would take 2 seconds) and we are working on replicating it in live scenarios".

#117 Eddy Hawkins

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 154 posts

Posted 14 March 2013 - 06:09 AM

View PostNick Carlile, on 14 March 2013 - 06:02 AM, said:

Just because i'm lazy, did a dev confirm that it is definitely happening outside of the testing grounds?

And if that is true, LRM's are going to blow monkey chunks when they fix it. Because right now if you aren't sporting 4 LRM 20's you are fine.


several players have confermed that it is happening in live games, and have posted videos in the thread

#118 Sheraf

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • 1,088 posts

Posted 14 March 2013 - 06:11 AM

View PostEddy Hawkins, on 14 March 2013 - 06:09 AM, said:


several players have confermed that it is happening in live games, and have posted videos in the thread


That does explain why little jenners died pretty quick to me 2 x LRM 10 :)

#119 Nick Carlile

    Clone

  • PipPipPip
  • 79 posts

Posted 14 March 2013 - 06:13 AM

See but they don't seem to die very fast to my 2x LRM 15.

Are they standing still for you?

#120 Xendojo

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,207 posts
  • LocationThe Frequencies

Posted 14 March 2013 - 06:16 AM

All missiles are OP due to a bug with splash damage.

There is even video proof taken from the live environment.

http://mwomercs.com/...results-inside/





6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users