MavRCK, on 09 June 2013 - 08:10 PM, said:
Issues for PGI to fix:
1. Seismic Sensor - get rid of it
This is a useless point. They won't get rid of something they've added, asking them to get rid of it is pointless. Accept that it's a part of the game now, and propose changes to fix it. (Shorter range, kthxbai. It IS really too much right now and by far the best module.)
Quote
2. PPC - increase heat by 2.5%, Make it 7 dmg center, 3 dmg splash
Why do people keep asking for weapons to have splash? You, being very experienced, should understand how
splash damage is still bugged and impacts different mechs differently. This is why missiles have been such an unholy mess for so long. Why in the world would you want to add PPC's to that mess?
Quote
3. JJ - get rid of the shake - WTF!?!?!? JJ's need to accelerate faster.
The visual shake. Give weapons while jumping an expanding cone of fire, sure... nobody misses the Poptart Days. But the current visual shake is a mess and hard on the eyes.
Quote
Yes please.
Quote
5. Get rid of any RNG factor
What RNG factors? Inaccuracy while jumping is the only one I can think of now, and quite frankly it's welcome.
Quote
6. Fix the netcode for low ping people
As a low ping player (never past 80ms)... what's wrong with it?
Quote
In what way? More? Less? They centerpunch large mechs quite quickly right now - this problem with LRM's having reduced splash radius. But with a larger splash radius the splash damage vs. different mech geometry leads to wildly inconsistent overall damage. Thus we have LRM's doing absurd damage vs. some mech types, or grossly nerfed LRM damage overall, as has been seen historically.
Quote
8. SRM2 has the worst spread variation ...
I can't see anyone using SRM2 with any spread or lack thereof.
Quote
9. Host state rewind -- screwing over low ping players who get hit 5 secs later...
You're not being screwed over, but it DOES suck to be hit
after you move into cover. But the reality is, the player who shot you had a valid, well aimed shot. You weren't screwed, you just register the hit late.
Quote
10. terrain clipping - lights get stuck on the side of mountains, assaults trip on anything and everything!
Gah. I never really appreciated how much of a pain in the *** this was until I started tooling around in Stalkers. Good lord, they get hung up on every little bump, which was never a problem with my Heavies and Mediums. And of course, because you're in a huge lumbering monstrousity, even if you can manage to get free you're motionless for far, far too long