I think you guys are a bit off here. To start, you're confusing the competitive tournament tier list for solo queue.
If you think I can duel a top jenner f pilot like peef or adiuvo in a spider 5d - you're crazy! A good raven pilot will also chew me up. In a raven 3L there isn't a spider I fear. The spider simply lacks the dps and armour to compete. Your rationale of hit boxes in a Jenner or raven indicate to me you haven't faced a top pilot who can shoulder damage effectively. Time and look away - wait for that hit then face your opponent.
The 5d brings ECM to the team, that's what makes it strong. That's why it's ranked highly in the ECM and solo queue lists. I don't think it beats the raven 3L for tier 1 status.
ECM is very strong - watch my commando video. I carry the whole team in that 25 ton mech. But a decent enemy light should have focused me and killed me. That's its weakness - as well as a spider.
Lastly, don't over estimate the buggy lag and hsr issues that help a pug survive in solo queue. A top pilot knows how to adjust and this stuff won't help you live in a real competitive match. Spiders are easy to kill.
So thinking about this more I realized that this discussion brings up the light balance issues. What do you go think is needed to balance these mechs? I'll take the 35 ton rav 3L as the base ECM comparison and the jenF as the base non-ECM comparison.
For the Com-2d I'd like to see the option of 2 energy hard points in the arm - this would open up a dual small laser 3 ssrm build or allow one to drop an ssrm in favour of heavier lasers. The 2d will always have a rough time dealing with its 10 ton weight disadvantage but its role in tonnage drops could be viable one day. For the Spr-5d more energy hard points like 5 total would give the jenners and rav3L a run for their money despite being 5 tons lighter. But hey I'm biased - I love the spider 5d!
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ah heck give it 6 energy hard points please!!!
I thought a lot about the Jenner k and if it should get ECM and I think if it did it's 4 energy - 1 missile is too strong for its advantage of JJ and being 5 tons heavier than the 5d. 3 energy - 1 missile ct would work or perhaps 2 energy 2 missile ct hard point. The location of the missile hard point is important as being in the ct forces ammo to be stored in undesired locations like the leg or torsos near an XML engine.
Overall firepower should be less in an ECM light mech versus a non-ECM mech. Lasers I feel are better choices for light mech weapons than missiles or ballistics and some concern over boating of lasers should not be ignored.
Here's hoping for some buffs to the less than 35 ton light mechs.
Edited by MavRCK, 24 September 2013 - 01:26 PM.