Who's willing to pilot something other than an Assault mech?
#301
Posted 01 November 2011 - 07:51 PM
#302
Posted 01 November 2011 - 08:32 PM
1. Madcat MK-II
2. Loki
3. Vulture
4. Bushwacker
5. Catapult as a backup
Really though give me a mech with jump jets and some ER-PPC'S or Gause rifle and I'll play sniper from 2k out if not longer.
Edited by DireWolf421, 01 November 2011 - 08:33 PM.
#303
Posted 01 November 2011 - 08:39 PM
Edited by Strill, 01 November 2011 - 08:41 PM.
#304
Posted 01 November 2011 - 09:08 PM
Specifically, the Champion, I love this mech so much
#305
Posted 01 November 2011 - 09:11 PM
#306
Posted 01 November 2011 - 09:15 PM
Honestly though, gimmie an Aerotech fighter!
#307
Posted 01 November 2011 - 09:19 PM
Edited by agent_cooper, 01 November 2011 - 09:22 PM.
#308
Posted 01 November 2011 - 09:27 PM
#309
Posted 01 November 2011 - 09:28 PM
Youngblood, on 31 October 2011 - 03:18 PM, said:
So people piloting the 75 ton Timberwolf or Wildcat or Mad Dog MK II are sissies? When you & I can face each other in a Circle of Equals, we will revisit that remark surat!
Edited by Jaroth Winson, 01 November 2011 - 09:28 PM.
#310
Posted 01 November 2011 - 09:34 PM
#311
Posted 01 November 2011 - 09:46 PM
#312
Posted 01 November 2011 - 09:47 PM
#313
Posted 01 November 2011 - 09:49 PM
Strill, on 01 November 2011 - 08:39 PM, said:
That's going to change in MWO. Like in the table top game, it's not an arms race to the highest weight class to be the victor. Many skilled pilots can take smaller mechs and be incredibly effective, and team work has taken quite a few prideful heavy/assault mechs down for the count. Example in fiction, and still possible in game, Phelan Kell upon his first contact with the Clans, manages to disable a Clan mech (or severely impairs one) in a Wolfhound. He's taken as a bondsman because of his shown skill and ferocity, the Wolfhound is only 35 tons and he was taking on a Star of Heavy Clan mechs single handedly at that point.
Strill, on 01 November 2011 - 08:39 PM, said:
Again, this game is going to be designed with less range on range fighting all the time, with a lot more cover and more Urban type settings, so each weight class is going to have specific advantages, further enhanced by pilot skills and talents they obtain in their roles. Using a Heavy mech or Assault might seem like a good idea, until a lighter mech with a great deal more mobility manages to evade your raw firepower. Even if it doesn't take you down, it may help it's team take you out, and I'd probably trade the loss of a lighter mech for a big boy any day.
That's not to say you shouldn't take Heavy/Assault, as they obviously have more armor and a great deal more weaponry, and with excellent support, they become incredibly dangerous as well.
This is just a combat example, in a Scout or Electronic Warfare light or medium mech, they may be able to control certain elements of the battlefield to get the upper hand. They may not do a bunch of direct fighting, but if they keep you blind of info and lead you into an ambush or are able to spot for air strikes, they become incredibly valuable.
Many medium mechs are designed to fill either a specific role, or be versatile enough to work as an all around mech. Most are generally fast enough to avoid the bigger guns mostly, but aren't fast enough to outpace the faster light mechs. Just like any weight class, you have to find what they're good at and use them accordingly. The Centurion is a good example, it's slow for it's weight class, but packs a surprising hit and mix of weapons for it's type. Without further info on the actual combat roles, it'll be hard to tell what exactly you can boost it with, but it'd be a good makeshift long range unit, and a close range brawler if it keeps to cover and pilots get good at ducking corners versus bigger mechs.
It's all about tactics, which is what Piranha is going for with this.
Edited by Jack Gallows, 01 November 2011 - 09:52 PM.
#314
Posted 01 November 2011 - 09:53 PM
However, I'll still be tempted to jump into an Awesome, just because.
Edit: Oh my ***, I just had a thought. Will we see people actually wanting to pilot Urbanmechs? That'd blow my mind.
Edited by fakey, 01 November 2011 - 09:55 PM.
#315
Posted 01 November 2011 - 09:54 PM
Seriously though, I'll take speed and jump capability over armor any day.
I prefer to dodge the hit altogether, rather than just absorb it.
Don't get me wrong though when it's called for, you'll see me up on a hill top sniping away with King Crab Mk II's twin Gauss's and ER Lg. Laser and loving it.
#316
Posted 01 November 2011 - 09:55 PM
I am worried a lot of people in here are going to be disappointed that there is no way some of their favorite 'Mechs are going to be in at launch as they've already said Clanners won't arrive for a year after launch as they intend a 1:1 ratio for world progression in game to the real world. Your Timber Wolf (Mad Cat)s, Shadow Cats, Thor (summoner)s just aren't going to be around for awhile.
Hope they are going to offer a few varients too. If neither of my favorite 'Mechs are going to be in/viable I'll have to take up a Hunchback. Not a big fan of the Atlas, and I'm not too good with the light 'Mechs. I'm just a bit too aggressive to be any good with something that fragile.
#317
Posted 01 November 2011 - 10:16 PM
Guess that's what being an Omni-Mech helps with, but probably can't turn a Timber Wolf into an Ewar boat like you could something smaller.
#318
Posted 01 November 2011 - 10:42 PM
For the unfamiliar; they use a Tier system where the fat stuff isn't available when you start. Newbs get a light starter tank and spend their experience points to progress through a tech tree until they reach the big stuff. The advantage is that it forces players to learn how to use a light tank *in battle*.
Disclaimer: Of course you can buy a premium heavy in WoT and skip past all the progression but I'm trying to limit my observation to keep the illustration simple :)
#319
Posted 01 November 2011 - 10:56 PM
#320
Posted 02 November 2011 - 12:51 AM
How many Light mechs do you know of that inspire heavy lances to back up and get into cover?
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