Demos, on 18 June 2013 - 10:10 AM, said:
Do we see an increase of SRM damage by 0.25 to see, if there is room for another increase?
Do they reduce the cone of LBX by another 10% to see, if the usage of LBX increase?
Maybe a slight reduction of JJ shake?
After four weeks they increased the damage of MGs and flamers. Sorry, we need more frequent adjustment for all/most weapons. At least every two weeks, also every patch.
Again, unbiased feedback suck as you have given is useful. I was commenting mostly on the "PGI SUCKS WAAA!" posts. Those don't help in any way.
haruko, on 18 June 2013 - 10:27 AM, said:
That's distressing in every way I can think of. Twitter doesn't allow enough characters to provide any decent amount of feedback.
danger uxo, on 18 June 2013 - 10:34 AM, said:
This worries me as well. I am a huge fan of the game and I would love to see is succeed but in ever community that I am part of I am seeing less and less players. PGI really needs to do something about this before the game crashes. The few of us insane loyal people can't support this game.
Deathlike, on 18 June 2013 - 10:57 AM, said:
LPL has universally been held as UP, if not "just fine". Under NO circumstances has they ever been referred to as OP. So, nerfing LPLs and indirectly making PPCs more attractive is not a biased statement. You don't need an opinion to look over facts and numbers.
Again, refer to the first reply.
giganova, on 18 June 2013 - 11:11 AM, said:
Seriously though, the patch looks fine. I, for one, welcome our new Quickdraw overlords.
For me my frustration comes from comparing the development team of this game to the dev teams of other mmos that I play. Path of exile for example has one of the best dev teams I have seen while PGI ranks up there with mojang for pure....wierdness.
DragonsFire, on 18 June 2013 - 11:26 AM, said:
I think this statement is quite key to what a lot of the folks are currently going through.
A big part of this build up of frustration has been influenced by being very close to the game during the trials and tribulations of the development process. I'm not saying PGI hasn't done wrong, but I'm also asking some folks to perhaps take a step back and get some perspective. Being completely wrapped up in something, even if it's just visiting the forums on a daily or even weekly basis can shade your perspective with an unhealthy amount of bias, both good and bad. Further, it makes measuring any progress a difficult task in general as you're essentially sitting on top of the thing (ie - watching water boil is always slower than stepping away for a few minutes to do something else and then returning).
In the end, it's worth taking time off from time to time to avoid the build up of unnecessary frustration.
I played in closed beta. Stopped playing for about 4 months. Then came back in january. In the time since I came back and now I have seen the communities that I am part of dwindle down to a few players. The community is obviously dissatisfied with the development of this game. I understand that developing a game is no small task especially a game of this caliber. However, if something isn't done soon to draw those people back in there may not be a game.
This is were my frustration comes from. I have seen the weapons go through drastic changes. I have seen the introductions of many mechs and a lot of other changes to the game (including the removal of the dreaded dragon bowling exploit). It just feels overall that this game has very little direction and seems to be bouncing from one "fix" to another; fixes that often break other parts of the game. It's weird to me that a dev company with as many people as they have and with the backing it has can be so, awkward in it's development.
Edited by Destined, 18 June 2013 - 03:44 PM.
Quote clean up