Jump to content

Shadowhawk Discussion Time.


186 replies to this topic

#121 Salinor

    Member

  • PipPipPip
  • 74 posts

Posted 16 October 2013 - 01:16 PM

http://mwo.smurfy-ne...2851d1ae33e1812
maybe this for dakka

#122 Gigastrike

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 704 posts

Posted 16 October 2013 - 05:32 PM

This...might actually work...

King of the Dakkahawks

#123 Sovery_Simple

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 269 posts

Posted 16 October 2013 - 07:37 PM

View PostGigastrike, on 16 October 2013 - 05:32 PM, said:

This...might actually work...

King of the Dakkahawks

Optimize, heat is no excuse to ever stop firing.
SHD-2H
Guaranteed to satisfy.

(History: been running the above with a 200 std and 5 tons ammo on a HBK-4G last week, this build is almost entirely superior [faster, more ammo, no big hunch]. Loses about 40 degrees of lateral torso twist, but gains 5 degrees of vertical movement, so it helps to lessen the sting ;3)

Edited by Whoops, 16 October 2013 - 07:42 PM.


#124 DomenicAlecto

    Rookie

  • 2 posts

Posted 17 October 2013 - 06:15 AM

SHD-2D2

strange sniper build with no armor on hands. The point would be to avoid being fired at completely with 97 kph(speed tweak), and deal ~ 30 damage on alpha.

Edited by DomenicAlecto, 17 October 2013 - 06:17 AM.


#125 Wriath

    Member

  • PipPipPipPipPip
  • The Scythe
  • 108 posts

Posted 17 October 2013 - 06:38 AM

http://i306.photobuc...zps8415e2e7.png I'll just leave this here and keep the build to my greedy self.

#126 Gigastrike

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 704 posts

Posted 17 October 2013 - 09:51 AM

View PostWriath, on 17 October 2013 - 06:38 AM, said:

http://i306.photobuc...zps8415e2e7.png I'll just leave this here and keep the build to my greedy self.

Oh, you tease...

#127 -CIBO-

    Member

  • Pip
  • The 1 Percent
  • The 1 Percent
  • 16 posts
  • LocationOhio

Posted 17 October 2013 - 07:58 PM

View PostWriath, on 17 October 2013 - 06:38 AM, said:

http://i306.photobuc...zps8415e2e7.png I'll just leave this here and keep the build to my greedy self.


That was a one sided match. Show me consistency and maybe I'll think otherwise. Anyone can do that much damage with a decent set up if they're allowed. Also: UAC5 for starters.

Edited by Vorgier, 17 October 2013 - 11:04 PM.


#128 Autobot9000

    Member

  • PipPipPipPipPipPipPip
  • 572 posts
  • LocationGermany

Posted 17 October 2013 - 09:22 PM

From the games I have seen so far the Shadowhawk definitly looks like a very strong mech. Its narrow silhouette and capable loadouts and combined with very high mobility make this quite btter than one would think from paper.

#129 spectralthundr

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 704 posts

Posted 18 October 2013 - 05:01 AM

I bought the phonix package because of this one single, mech and I have not at all been disappointed so far. The Shadowhawk is a beast of a 55 tonner, with decent firepower capabilites and variable loadouts on it's chassis' as well. Extremely fun mech to pilot.

#130 spectralthundr

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 704 posts

Posted 18 October 2013 - 05:17 AM

View PostSalinor, on 07 August 2013 - 08:18 PM, said:

how bout this http://mwo.smurfy-ne...510fecd9a3eb6f1 AC20\3tons 2streaks\1ton 320 armour and std260


Just a suggestion, drop 2 of the JJ's and add a med laser to the right arm. Once you run out of ammo is you still have at least one weapon you can still fire, also move your ammo to the legs/head, harder to be destroyed that way. Artemist is also somewhat a waste using streaks, since they lock on anyway.
http://mwo.smurfy-ne...ef2d07b86983cc3

#131 Inflatable Fish

    Member

  • PipPipPipPipPipPipPip
  • Rage
  • Rage
  • 563 posts

Posted 18 October 2013 - 06:00 AM

View Postspectralthundr, on 18 October 2013 - 05:17 AM, said:


Just a suggestion, drop 2 of the JJ's and add a med laser to the right arm. Once you run out of ammo is you still have at least one weapon you can still fire, also move your ammo to the legs/head, harder to be destroyed that way. Artemist is also somewhat a waste using streaks, since they lock on anyway.
http://mwo.smurfy-ne...ef2d07b86983cc3


artemis decreases SSRM lockon time by 50%. so it p. much *is* a must. :)

#132 N a p e s

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 1,688 posts
  • LocationQuebec

Posted 18 October 2013 - 06:52 AM

View PostInflatable Fish, on 18 October 2013 - 06:00 AM, said:


artemis decreases SSRM lockon time by 50%. so it p. much *is* a must. :)


Are you sure about the lock-on time decrease with Artemis for streaks? It doesn't change the tonnage or slot requirements of the streaks like it does with LRMs or SRMs so I figured that it had no effect on the weapon.


Edit:
http://mwo.gamepedia.com/Artemis

If the info on the wiki is correct Artemis has no effect on streaks. Oh well.

Edited by Napes339, 18 October 2013 - 06:54 AM.


#133 AlmightyAeng

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,905 posts

Posted 18 October 2013 - 07:11 AM

View PostNapes339, on 18 October 2013 - 06:52 AM, said:


Are you sure about the lock-on time decrease with Artemis for streaks? It doesn't change the tonnage or slot requirements of the streaks like it does with LRMs or SRMs so I figured that it had no effect on the weapon.


Edit:
http://mwo.gamepedia.com/Artemis

If the info on the wiki is correct Artemis has no effect on streaks. Oh well.


Artemis isn't SUPPOSED to affect streaks, but it does signficantly. It's a bug that's been around for well over a year. If you have streaks, load up artemis and reap the benefits without paying the tonnage and slots.

#134 Alex Warden

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,659 posts
  • Location...straying in the Inner Sphere...

Posted 18 October 2013 - 07:16 AM

great Mech...love it, i have much fun with it currently... first Medium i really fell in love with in MWO...plus it is a real classic

#135 N a p e s

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 1,688 posts
  • LocationQuebec

Posted 18 October 2013 - 07:30 AM

View PostGhost Badger, on 18 October 2013 - 07:11 AM, said:


Artemis isn't SUPPOSED to affect streaks, but it does signficantly. It's a bug that's been around for well over a year. If you have streaks, load up artemis and reap the benefits without paying the tonnage and slots.


Well in that case it looks like I'm keeping artemis.

#136 Yankee Sullivan

    Rookie

  • Bridesmaid
  • Bridesmaid
  • 8 posts

Posted 18 October 2013 - 07:49 AM

View Postspectralthundr, on 18 October 2013 - 05:01 AM, said:

I bought the phonix package because of this one single, mech and I have not at all been disappointed so far. The Shadowhawk is a beast of a 55 tonner, with decent firepower capabilites and variable loadouts on it's chassis' as well. Extremely fun mech to pilot.

This, exactly

#137 Inflatable Fish

    Member

  • PipPipPipPipPipPipPip
  • Rage
  • Rage
  • 563 posts

Posted 18 October 2013 - 09:22 AM

View PostNapes339, on 18 October 2013 - 06:52 AM, said:


Are you sure about the lock-on time decrease with Artemis for streaks? It doesn't change the tonnage or slot requirements of the streaks like it does with LRMs or SRMs so I figured that it had no effect on the weapon.


Edit:
http://mwo.gamepedia.com/Artemis

If the info on the wiki is correct Artemis has no effect on streaks. Oh well.



Check here: http://mwomercs.com/...0089-breakdown/

"ArtemisIV decreases weapon lock time by 50%"

like someone above said, it's a bug that's been around so long it's become a feature.

Edited by Inflatable Fish, 18 October 2013 - 09:23 AM.


#138 Hellzero

    Member

  • PipPipPipPipPip
  • The Phoenix
  • The Phoenix
  • 118 posts

Posted 18 October 2013 - 12:50 PM

Just have to say: I loved how there were truck-load of people complaining about the Shadowhawk's high, yet "lean" profile(dimensions of it, before they even got their hands on it, from the images that No Guts No Galaxy showed). Yet on the field I'm having the harder time hitting on a Shadowhawk from afar with a Gauss than most other mediums. In my opinion it excels what its good at, and PGI nailed it:
- "The Ultimate scout mech", able to take on, if properly used, almost anything(thanks to its JJs).

But as almost with every Phoenix mech, I've been impressed, and I love what folks are doing with the Shadowhawk.

Edited by Hellzero, 18 October 2013 - 12:52 PM.


#139 juxstapo

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,683 posts
  • Locationmy Tier is bigger than yours.

Posted 18 October 2013 - 07:27 PM

augh, the Shadhawk is rocking so hard is making me think again about my decision not to buy Saber :)

#140 Johnny Reb

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,945 posts
  • LocationColumbus, Ohio. However, I hate the Suckeyes!

Posted 18 October 2013 - 07:46 PM

View PostJIN1987, on 30 June 2013 - 10:03 AM, said:

And everything else kills it, because of the XL, that it needs most of the time... I keep it "slow" with an 240 STD engine and play as a brawler and sniper, which works quite good... and lights that don't run, die pretty fast.

I would not try to make the Shadowhawk as fast as possible... a STD250 (with speedtweak) should be enought for most builds to be as fast as anything down to the Cicade. Maybe a STD275 if you can fit in all the weapons you want.
--> with such an engine you will be able to mount more (5t )weapons compared to a 50t mech and you won't be much slower than anyone except for 2 variants with XLs.

The triple AC2 build for example could be a really useful choice instead of a quad AC2 Jager, that takes up a heavy-slot of your team :)
If you want to use missiles on it, remember one fact: missile-tubes! (there are only 2 in the Head and nobody knows, how many will be max on the torso... so 3x Streaks seem to be a good choice )

I think I will try to make it work as a pinpoint-damage build:
ERPPC and an AC20 or 2x AC5 should be fun
On the other hand 3x Streaks with a medium sized ballistic weapon and a LL or LPL would be great to hunt lights and mediums.

Bah, the fast Streak Hawk is a mech to be feared by lights but all are vunerable.
http://mwo.smurfy-ne...bc4f1733aef49c5

Edited by Johnny Reb, 18 October 2013 - 07:47 PM.






4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users