Shadowhawk Discussion Time.
#121
Posted 16 October 2013 - 01:16 PM
#123
Posted 16 October 2013 - 07:37 PM
Gigastrike, on 16 October 2013 - 05:32 PM, said:
Optimize, heat is no excuse to ever stop firing.
SHD-2H
Guaranteed to satisfy.
(History: been running the above with a 200 std and 5 tons ammo on a HBK-4G last week, this build is almost entirely superior [faster, more ammo, no big hunch]. Loses about 40 degrees of lateral torso twist, but gains 5 degrees of vertical movement, so it helps to lessen the sting ;3)
Edited by Whoops, 16 October 2013 - 07:42 PM.
#125
Posted 17 October 2013 - 06:38 AM
#126
Posted 17 October 2013 - 09:51 AM
Wriath, on 17 October 2013 - 06:38 AM, said:
Oh, you tease...
#127
Posted 17 October 2013 - 07:58 PM
Wriath, on 17 October 2013 - 06:38 AM, said:
That was a one sided match. Show me consistency and maybe I'll think otherwise. Anyone can do that much damage with a decent set up if they're allowed. Also: UAC5 for starters.
Edited by Vorgier, 17 October 2013 - 11:04 PM.
#128
Posted 17 October 2013 - 09:22 PM
#129
Posted 18 October 2013 - 05:01 AM
#130
Posted 18 October 2013 - 05:17 AM
Salinor, on 07 August 2013 - 08:18 PM, said:
Just a suggestion, drop 2 of the JJ's and add a med laser to the right arm. Once you run out of ammo is you still have at least one weapon you can still fire, also move your ammo to the legs/head, harder to be destroyed that way. Artemist is also somewhat a waste using streaks, since they lock on anyway.
http://mwo.smurfy-ne...ef2d07b86983cc3
#131
Posted 18 October 2013 - 06:00 AM
spectralthundr, on 18 October 2013 - 05:17 AM, said:
Just a suggestion, drop 2 of the JJ's and add a med laser to the right arm. Once you run out of ammo is you still have at least one weapon you can still fire, also move your ammo to the legs/head, harder to be destroyed that way. Artemist is also somewhat a waste using streaks, since they lock on anyway.
http://mwo.smurfy-ne...ef2d07b86983cc3
artemis decreases SSRM lockon time by 50%. so it p. much *is* a must.
#132
Posted 18 October 2013 - 06:52 AM
Inflatable Fish, on 18 October 2013 - 06:00 AM, said:
artemis decreases SSRM lockon time by 50%. so it p. much *is* a must.
Are you sure about the lock-on time decrease with Artemis for streaks? It doesn't change the tonnage or slot requirements of the streaks like it does with LRMs or SRMs so I figured that it had no effect on the weapon.
Edit:
http://mwo.gamepedia.com/Artemis
If the info on the wiki is correct Artemis has no effect on streaks. Oh well.
Edited by Napes339, 18 October 2013 - 06:54 AM.
#133
Posted 18 October 2013 - 07:11 AM
Napes339, on 18 October 2013 - 06:52 AM, said:
Are you sure about the lock-on time decrease with Artemis for streaks? It doesn't change the tonnage or slot requirements of the streaks like it does with LRMs or SRMs so I figured that it had no effect on the weapon.
Edit:
http://mwo.gamepedia.com/Artemis
If the info on the wiki is correct Artemis has no effect on streaks. Oh well.
Artemis isn't SUPPOSED to affect streaks, but it does signficantly. It's a bug that's been around for well over a year. If you have streaks, load up artemis and reap the benefits without paying the tonnage and slots.
#134
Posted 18 October 2013 - 07:16 AM
#135
Posted 18 October 2013 - 07:30 AM
Ghost Badger, on 18 October 2013 - 07:11 AM, said:
Artemis isn't SUPPOSED to affect streaks, but it does signficantly. It's a bug that's been around for well over a year. If you have streaks, load up artemis and reap the benefits without paying the tonnage and slots.
Well in that case it looks like I'm keeping artemis.
#136
Posted 18 October 2013 - 07:49 AM
spectralthundr, on 18 October 2013 - 05:01 AM, said:
This, exactly
#137
Posted 18 October 2013 - 09:22 AM
Napes339, on 18 October 2013 - 06:52 AM, said:
Are you sure about the lock-on time decrease with Artemis for streaks? It doesn't change the tonnage or slot requirements of the streaks like it does with LRMs or SRMs so I figured that it had no effect on the weapon.
Edit:
http://mwo.gamepedia.com/Artemis
If the info on the wiki is correct Artemis has no effect on streaks. Oh well.
Check here: http://mwomercs.com/...0089-breakdown/
"ArtemisIV decreases weapon lock time by 50%"
like someone above said, it's a bug that's been around so long it's become a feature.
Edited by Inflatable Fish, 18 October 2013 - 09:23 AM.
#138
Posted 18 October 2013 - 12:50 PM
- "The Ultimate scout mech", able to take on, if properly used, almost anything(thanks to its JJs).
But as almost with every Phoenix mech, I've been impressed, and I love what folks are doing with the Shadowhawk.
Edited by Hellzero, 18 October 2013 - 12:52 PM.
#139
Posted 18 October 2013 - 07:27 PM
#140
Posted 18 October 2013 - 07:46 PM
JIN1987, on 30 June 2013 - 10:03 AM, said:
I would not try to make the Shadowhawk as fast as possible... a STD250 (with speedtweak) should be enought for most builds to be as fast as anything down to the Cicade. Maybe a STD275 if you can fit in all the weapons you want.
--> with such an engine you will be able to mount more (5t )weapons compared to a 50t mech and you won't be much slower than anyone except for 2 variants with XLs.
The triple AC2 build for example could be a really useful choice instead of a quad AC2 Jager, that takes up a heavy-slot of your team
If you want to use missiles on it, remember one fact: missile-tubes! (there are only 2 in the Head and nobody knows, how many will be max on the torso... so 3x Streaks seem to be a good choice )
I think I will try to make it work as a pinpoint-damage build:
ERPPC and an AC20 or 2x AC5 should be fun
On the other hand 3x Streaks with a medium sized ballistic weapon and a LL or LPL would be great to hunt lights and mediums.
Bah, the fast Streak Hawk is a mech to be feared by lights but all are vunerable.
http://mwo.smurfy-ne...bc4f1733aef49c5
Edited by Johnny Reb, 18 October 2013 - 07:47 PM.
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