360 degree torso twist
#81
Posted 10 June 2012 - 02:17 PM
#82
Posted 10 June 2012 - 02:23 PM
I mean, take this example... if they decide to actually make zero mechs capable of 360 torso twist, it really won't be the end of the world for anyone who wants it. I mean, given that there is no specific requirement from anyone to have it on any specific mech, and no one's advocating for it to be on every mech, no one's really going to miss anything. The game itself will just have a little less depth and variety in this one regard. No one's actually gonna be like, "OMG, I can't play this!"
But if they DO add it to select mechs? Seems like you're gonna freak out, because you're basing your opinions purely upon whether something existed in a pen and paper game.
#83
Posted 10 June 2012 - 02:39 PM
Carl Wrede, on 10 June 2012 - 02:13 PM, said:
Hmmm... I'm looking at the dev quote you've provided, and I'm failing to see where they even mention torso twist.
As close as possible is PGI's way of placating the Hardcore BT fans while leaving themselves wiggle-room to make gameplay adjustments. Nothing is set in stone.
#84
Posted 10 June 2012 - 03:09 PM
#85
Posted 10 June 2012 - 03:13 PM
Carl Wrede, on 10 June 2012 - 03:09 PM, said:
I find it desirable as a balancing mechanic for certain mech chassis.
What now?
#86
Posted 10 June 2012 - 03:16 PM
I am confident that we shall find out how it went with 360 degree torso twists or not when the game launches.
Have fun.
#87
Posted 10 June 2012 - 03:17 PM
Carl Wrede, on 10 June 2012 - 03:09 PM, said:
so you want the devs to get rid of artillary strikes and drone probes too right, cuz thats not in the TT? the devs have already proven they are deviating where they want/need to.
#88
Posted 10 June 2012 - 03:19 PM
Carl Wrede, on 10 June 2012 - 03:16 PM, said:
I am confident that we shall find out how it went with 360 degree torso twists or not when the game launches.
Have fun.
Well said, and when the game releases have fun we shall.
Have fun we shall
#89
Posted 10 June 2012 - 03:22 PM
I'm hoping there is NO 360 degree rotations on the torso.
#90
Posted 10 June 2012 - 03:24 PM
Woska, on 10 June 2012 - 03:22 PM, said:
I'm hoping there is NO 360 degree rotations on the torso.
That's generally why most of the assaults had very restrictive torso twisting.
#92
Posted 10 June 2012 - 03:44 PM
It's not the end of the world if we don't get it, but it's also not the end of the world if we do. I think most mechs should have their own torso twist limits, with the biggest, meanest assaults (Dire Wolf ) having more limited twist to make it easier for lights to chew up their rear armor.
Edited by Frostiken, 10 June 2012 - 03:45 PM.
#93
Posted 10 June 2012 - 04:05 PM
#94
Posted 10 June 2012 - 06:10 PM
Cerlin, on 10 June 2012 - 04:05 PM, said:
But the Raven already has a niche in electroinc warfare, how does having a 360 torso twist help with that?
It could be useful on a Mad Dog to set up shots and run away quick, but is it really nessecary? If you know what you're doing with a fire support mech, you'll need to move forward more than back.
#95
Posted 11 June 2012 - 03:41 AM
Honestly way the Devs have said they are staying as close to cannon as possibly - means no 360; and honestly its a good thing as if you threw this on light mech; you make it far more dangerous than it was; makes circle jerking so easy that its not funny.......
Devs have also said they are not going for arcady; but simulation........while some say piloting a 360 mech is harder; I say no its easier.......it takes more skill to pilot something with smaller turning to make sure to keep your back from being pumelled; also not being about to know where your enemy is at all times.
So no; 360 in this game I think would be way too powerful.......please remember; what works in an arcade style game.....does not usually translate well into a simulation style game......
#96
Posted 11 June 2012 - 04:10 AM
You may not get it and I attribute it to a lack of experience. The moment you run into a 360 Mech, there will be no dead angle it can't cover. On the other hand, the torso twist is generally slower than on say 180 Mechs, so that means it is committed once it starts turning. If you ever drove such a Mech, you will know that it is as much as an advantage as it is a disadvantage. You may be able to cover all angles but your ability to react quickly is reduced. Plus you have to plan out your movements more carefully, lest you run into objects all the time at full speed. This will make you an easy target and that extra awareness you need to maintain is very distracting.
Long story short: get some seat time and then come back and tell us how it went.
#97
Posted 11 June 2012 - 05:21 AM
Seriously... different torso twist angle and speed bring life to a mech, and offers gameplay. I don't see why there is so much fear about 360 turning mechs...
#98
Posted 11 June 2012 - 05:25 AM
#99
Posted 11 June 2012 - 05:26 AM
SMDMadCow, on 10 June 2012 - 06:10 PM, said:
True, but the Mad Dog isn't a fire support mech, it's a skirmish mech. It's got 60% more weight dedicated to lasers than LRMs. Calling it fire support isn't much different from calling the Timberwolf fire support. Clan LRM-20s have direct-fire capability and no minimum range for a reason
Edited by Frostiken, 11 June 2012 - 05:28 AM.
#100
Posted 11 June 2012 - 05:31 AM
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