9thFarShot, on 12 June 2012 - 07:45 PM, said:
Franklen, half the reasons given in opposition is "because it was in the tabletop rules".
Even in that post you just ignored half of the replies. That is why your arguments are illogical. You aren't arguing. You're soapboxing, then soapboxing the same thing again when someone answers you, just doing it louder.
I actually agree with you, "Because it is in TT" is a bad reason. However, there are reasons it is in TT, and there were multitudes of other reasons given in this thread that didn't mention TT once.
Teralitha, on 12 June 2012 - 08:12 PM, said:
Fortunately, we already have an example of where 360 twist worked and was balanced. Mw4. So there is no worries of it causing problems here.
Thank you, Teralithia. Pointing out that 360 deg torso twisting was in MW4, then claiming MW4 was balanced is all the argument against it I could ever need.
Almost without fail, anyone who claims to like MW4 and say it was a good MW game, started out playing that one. MW4 was easily the "Kindgom of the Crystal Skull" of Mechwarrior titles. Yeah, it was flashy and had the biggest budget of any of the titles. Hell, it even had potential, but in the end, it barely seemed like it belonged with the others.
If you enjoy the enhanced maneuverability, dumbed down atmosphere, and over-the-top abilities of that title, by all means, there are plenty of Japanese Mecha games that will give you exactly what you are looking for.
Please, though, stop trying to make this game something it isn't, and just let this Mechwarrior be a true Mechwarrior game.
Edited by Franklen Avignon, 12 June 2012 - 08:38 PM.