12V12 Public Test Live Tomorrow (11Th Of July)!
#141
Posted 10 July 2013 - 06:41 PM
#142
Posted 10 July 2013 - 06:43 PM
#144
Posted 10 July 2013 - 06:59 PM
http://www.worldtimebuddy.com/
1am and 7am for SEA player, at least the first session is still do able for player of this region.
The question is, will the server have the capacity to handle the player load from the flood of people coming to join the server.
#146
Posted 10 July 2013 - 07:08 PM
xengk, on 10 July 2013 - 06:59 PM, said:
I actually wonder if the Test Server being online will interfere with Live Games. I have no idea if/how the bandwidth is shared, or if Live Servers are expected to be affected or not.
Edited by Prosperity Park, 10 July 2013 - 07:09 PM.
#147
Posted 10 July 2013 - 07:23 PM
BlackBeltJones, on 10 July 2013 - 04:18 PM, said:
I can think of 2 things that they can do with the PTS.
1. Load Testing
Testing to see what kind of server and bandwidth load a 12v12 requires to play smoothly, and adjust the live server before implementing and affect all players.
2. Frequent Hotfix
Seeing that there is a downtime between sessions, it is possible that they can apply hotfix in-between session after studying the data they gathered from the previous session.
Once enough tweaking is done on the PTS, the new balance/feature can be apply to live server.
Prosperity Park, on 10 July 2013 - 07:08 PM, said:
Quote
Edited by xengk, 10 July 2013 - 07:24 PM.
#148
Posted 10 July 2013 - 07:30 PM
#149
Posted 10 July 2013 - 07:34 PM
/sarcasm
#150
Posted 10 July 2013 - 07:34 PM
Butane9000, on 10 July 2013 - 07:30 PM, said:
Tomorrow is not testing any of the Faction stuff or UI 2.0, so it has nothing to do with launch.
I would suggest that anyone who sees a "Test Server = Launch" comment to please not take it seriously. I know that many people are disappointed with the pace of Game Development, but saying that they are "Launching" now that they're testing some of these features is clearly a nonconstructive statement intended specifically to be snide and trolling.
So, let's please keep this discussion about the 12v12 Test Server topic, and not spend considerable time debating whether or not this counts as "Game Launch." Anyone who's been on the forums for a significant amount of time knows that Game Launch will coincide with UI 2.0 and a succession of Community Warfare tiers rolling out.
Edited by Prosperity Park, 10 July 2013 - 07:35 PM.
#151
Posted 10 July 2013 - 07:38 PM
Otherwise, downloaded and ready to login.
#152
Posted 10 July 2013 - 07:48 PM
#153
Posted 10 July 2013 - 07:52 PM
Khan Reaper, on 10 July 2013 - 07:48 PM, said:
One is called "Mechwarrior online" Live normal version
The test is called "MWO Public Test"
In the start menu that is.
Edited by matux, 10 July 2013 - 07:52 PM.
#154
Posted 10 July 2013 - 07:53 PM
#155
Posted 10 July 2013 - 07:56 PM
It's a test server within a test server....
#156
Posted 10 July 2013 - 08:00 PM
White Bear 84, on 10 July 2013 - 06:26 PM, said:
I think after some point you're Alpha testing there...
Punk Oblivion, on 10 July 2013 - 07:56 PM, said:
Probably that, have to make sure the test setup works too. Also possible they had to change enough that they didn't want to put it on the normal servers.
#157
Posted 10 July 2013 - 08:21 PM
#158
Posted 10 July 2013 - 08:32 PM
Stalephreak, on 10 July 2013 - 08:21 PM, said:
It's not here... it's on the public test server... 2 months after the servers were said to be up and ... I've actually lost count of when we were promised 12v12 on live servers. We still won't see 12v12 live for what looks like a month... even then going live will probably see so many more issues crop up simply because the windows of testing for players is so unrealistic for a majority of timezones.
Why not have rotating timezones so people from the Oceanic and European areas don't have to get up at stupid hours or skip work/life to test your code? Afterall... someone with 250+ ping is going to get a WHOLE different experience to the Americans.
#159
Posted 10 July 2013 - 08:32 PM
#160
Posted 10 July 2013 - 08:37 PM
White Bear 84, on 10 July 2013 - 06:26 PM, said:
Considering 'beta' means feature complete, I think it would be more accurate to say we're beta testing features for the alpha test as alpha testers test the alpha that's been branded a beta but is being treated as a launched product.
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