Yes. Reasoning: 2.0 might actually be a fair value, and it's not the hit-detection on smaller mechs that has reduced SRM utility - it's the medium mechs that depend on small numbers of SRM launchers to do their work. It's a weapon that needs to be treated like the medium laser... useful in pairs, vicious in boats. The inherent weaknesses of the launchers (max range, spread, high heat) plus the added max alpha penalties should be enough to keep boats (splatcats, let's be real.) from taking over the world. Add to that the many changes the game has seen since the last splatcat 'outbreak'..namely, that we can reliably hit their ears from a safe range with ballistics, PPC, LRM, even laser, and you've got a mech that's understandably lethal up-close, but vulnerable to any midrange mech or to its own heat inefficiencies and chassis structure.
Edit: Right, heat scale. I like the initial implementation. Only holes I see are PPC and ER PPC need to contribute to the same alpha 'pool', or quad PPC is still available. (many players do this already to bypass the heat on 4 ERs), and SRM 4s + 6s should probably do the same (either as a percentage - 4's being worth 'part' of a 6, or just 1 for 1). I don't personally mind the Large Laser Max Alpha...I've run LL phracts and stalkers, and believe me, the only reason those builds aren't out there destroying all things is that PPC boats are 'faster on the draw', as far as damage output goes. It's a preventative step, to curb the next best energy weapon before everyone starts doing it. Or have we forgotten which stalker won the last assault tourney?
Finally, yeah, this doesn't impact twin PPC + Gauss - a 35 alpha at ultra high speed from long distances. It does, however, hurt the triple PPC + Gauss, a far more common variant. (I'm looking at you, highlander halomechs). A change in PPC speed could nullify the combo... and until then, the Gauss recycle rate and vulnerability to damage helps keep it from being a constant threat. Sure, it sucks fighting groups of them, but by any reference point, it's not an impossible, unusual, or exploitative build. Basically, they've shaved 10 points off of the potential alpha of mechs that do this the most. Ultimately, a more aggressive matchmaking class balance will do more to reduce assault snipers than a heat penalty, since they're most threatening in packs. I don't fear a single highlander with 2 PPC + Gauss. two or three? *shivers*
TL;DR -
SRMS:
the mediums need a short range 'punch' weapon, and the standard configs suggest that the SRMs, particularly in Hunchies and Cents, is supposed to be effective even as single or dual launcher setups. Currently they are not. 2.0 might be just right, so please consider carefully when a readjustment is planned.
MaxAlpha: PPC vs ER PPC is a loophole, and SRM 4+ 6 could become one as well. The values overall look solid to me, though. Glad to see frank discussion and consideration on the matter. A good way to reduce 'time to death' in many games, is to ultimately find a way to reduce the total weight of teams, whether that's a limitation on assault mechs, or a class-based quota, or a total weight limit. Can't have 4-assault sniper teams wrecking everything if you only allow two assaults per match, eh?
Thank you for your time.
(Edit: Energy discussion)
Edited by Shakespeare, 11 July 2013 - 12:55 PM.