![Posted Image](http://imglols.com/wp-content/main/2012_04/its-okay-bro.jpg)
![](https://static.mwomercs.com/forums//public/style_images/master/icon_users.png)
![](https://static.mwomercs.com/img/house/clansmokejaguar.png)
Capping Is Runing The Game
#121
Posted 31 July 2013 - 02:58 PM
![Posted Image](http://imglols.com/wp-content/main/2012_04/its-okay-bro.jpg)
#122
Posted 31 July 2013 - 03:29 PM
On Terra Therma for instance should take a single mech twice as long to cap the enemy's base as it would on say forest colony, that way it give the larger mechs a chance to return to base and defend, this is especially important for when you are with a heavy drop and the enemy are significantly lighter.
#123
Posted 31 July 2013 - 04:09 PM
Glottis the Mechanic, on 31 July 2013 - 03:29 PM, said:
On Terra Therma for instance should take a single mech twice as long to cap the enemy's base as it would on say forest colony, that way it give the larger mechs a chance to return to base and defend, this is especially important for when you are with a heavy drop and the enemy are significantly lighter.
Now THAT I can agree with. Maybe not quite twice as long, but it should definitely take longer on larger maps.
#124
Posted 31 July 2013 - 06:41 PM
#125
Posted 01 August 2013 - 01:14 AM
JagdFlanker, on 16 July 2013 - 08:33 AM, said:
That makes no sence at all. It would be very disorienting to have your base pop up at random. You wouldn't have established any form of defence or defencive strategy ahead of time.
No that would be worse then the current system.
#126
Posted 01 August 2013 - 02:12 AM
Food for Thought:
Its not the Capping thats wrong, its the current player outlook to waddle around in a slowie Heavy or Assault, barely able to move under the guns weight..."cause that is obviously the right and way to play the game".
Till this changes i will happily show you, that your force compositions sucks enough to get exploited by a fast Light or Medium..
Though i rarely cap 0-100%, killing Mechs still gives more XP & Money.. but to start capping, to annoy your Slowies and make it easier for my side to blast you team, as it whines about Capwarriors, thats fun.
Edited by John McFianna, 01 August 2013 - 02:12 AM.
#127
Posted 01 August 2013 - 05:41 AM
John McFianna, on 01 August 2013 - 02:12 AM, said:
Food for Thought:
Its not the Capping thats wrong, its the current player outlook to waddle around in a slowie Heavy or Assault, barely able to move under the guns weight..."cause that is obviously the right and way to play the game".
Till this changes i will happily show you, that your force compositions sucks enough to get exploited by a fast Light or Medium..
Though i rarely cap 0-100%, killing Mechs still gives more XP & Money.. but to start capping, to annoy your Slowies and make it easier for my side to blast you team, as it whines about Capwarriors, thats fun.
Why don't you try reading some of the other posts? It helps when having converations... I own exactly ONE assault mech, which is a Stalker 5S that's sitting in my garage without an engine. I primarily run mediums (Cents and Hunches) but have been trying to rank up my Jenners as of late.
So your whole comment about fools running assaults doesn't apply here at all. I AM the guy that RTB's when there's a cap attempt since I'm often one of, if not the, fastest mechs on the team. Problem is, that doesn't help if I run into four enemy mechs, or even a pair of lights (especially with the Hunchbacks, since they can shoot off the hunch from any angle as they circle around me).
But, you know, thanks for the completely useless advice that ignores any of the complaints or tactics present in the game. You've really contributed something here.
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/sleep.png)
#128
Posted 01 August 2013 - 08:26 AM
Lucian Nostra, on 31 July 2013 - 12:10 PM, said:
I hate this crap, what's the point? you get almost nothing for cap wins and just waste the time of 12 other people. If you wanna play cap go play conquest..
They have everything. They just want to win at all cost. They dont care about money and fun, they just want to win.
If the developer create an modul where you just need to press "ENTER", and you win the game, they will use ist, be sure.
And then, they talk with you about "Hey! Thats how i play and the rules allow me to do so, dont cry little baby"
So act like me: Kill the cappers of your own team if they start to cap. And then you write them "Hey! Thats how i play and the rules allow me to do so, dont cry little baby".
#129
Posted 01 August 2013 - 10:20 AM
VoidByte, on 01 August 2013 - 08:26 AM, said:
They have everything. They just want to win at all cost. They dont care about money and fun, they just want to win.
If the developer create an modul where you just need to press "ENTER", and you win the game, they will use ist, be sure.
And then, they talk with you about "Hey! Thats how i play and the rules allow me to do so, dont cry little baby"
So act like me: Kill the cappers of your own team if they start to cap. And then you write them "Hey! Thats how i play and the rules allow me to do so, dont cry little baby".
Yes yes, start team killing every capper you come across....... Let me know how that works out for ya.
#130
Posted 01 August 2013 - 02:03 PM
#131
Posted 01 August 2013 - 02:08 PM
#132
Posted 03 August 2013 - 11:41 PM
#134
Posted 05 August 2013 - 11:39 AM
Later, I reconsidered, and did contribute to the discussion. Consequences of a linear thread system with multiple pages.
#135
Posted 05 August 2013 - 12:38 PM
Kudos to the cappers for pulling victory out of certain defeat.
#136
Posted 05 August 2013 - 12:49 PM
#137
Posted 05 August 2013 - 12:50 PM
I mean they dont win you b-bills or much experience, had a game last night where the oposition had 2 lights that went straight for cap from the start and by the time they had capped we had killed all 6 of the rest of their team.
They maybe got 40k cbills and maybe 400exp for the win and I got ~100k cbills and ~860exp even though my team "lost"...
and i've been in teams that had a light run off and get a cap win on terra and without any combat the rewards were pathetic, less than 40k cbill and less than 300 exp
just pointless...
#138
Posted 05 August 2013 - 01:07 PM
Byzan, on 05 August 2013 - 12:50 PM, said:
I mean they dont win you b-bills or much experience, had a game last night where the oposition had 2 lights that went straight for cap from the start and by the time they had capped we had killed all 6 of the rest of their team.
They maybe got 40k cbills and maybe 400exp for the win and I got ~100k cbills and ~860exp even though my team "lost"...
and i've been in teams that had a light run off and get a cap win on terra and without any combat the rewards were pathetic, less than 40k cbill and less than 300 exp
just pointless...
Maybe it's not that easy to get that 900xp with light mech when there are 8 assault mechs with ppc and gauss against it.
so that 300-400XP and new game with less ******** enemy tonnage is very nice option.
#139
Posted 05 August 2013 - 01:24 PM
It would greatly improve your games when you learn that rushing out in mass to the center of a map is not a good idea. Lights and medium pilots must learn to react to base capping. heavies and assault players must learn that they can position themselves close enough to react to a base cap, and support the rest of the team in a fight.
Dont all rush out in one big blob with absolutely no attempts to watch for flankers, or base cappers then act surprised and indignant when you lose to a cap.
Ask yourselves what you as a player can do to prevent loss by base capping.
#140
Posted 05 August 2013 - 01:41 PM
Actually, I do believe that there needs to be a few more game modes added as we approach release to add a bit more variety.
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users