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Capping Is Runing The Game


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#121 Zolaz

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Posted 31 July 2013 - 02:58 PM

Bad players have bad tactics and play in what they perceive as bad games. When you become a better player, you will have better tactics and have what you perceive as better games. Playing an assault, waddling too far away from your base and not defending it ... doesnt mean that there is a problem with the game.

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#122 Quasifrodo

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Posted 31 July 2013 - 03:29 PM

I think a fairly good Idea is to vastly increase the length of time required to cap the larger the map is in assault mode.

On Terra Therma for instance should take a single mech twice as long to cap the enemy's base as it would on say forest colony, that way it give the larger mechs a chance to return to base and defend, this is especially important for when you are with a heavy drop and the enemy are significantly lighter.

#123 Nutlink

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Posted 31 July 2013 - 04:09 PM

View PostGlottis the Mechanic, on 31 July 2013 - 03:29 PM, said:

I think a fairly good Idea is to vastly increase the length of time required to cap the larger the map is in assault mode.

On Terra Therma for instance should take a single mech twice as long to cap the enemy's base as it would on say forest colony, that way it give the larger mechs a chance to return to base and defend, this is especially important for when you are with a heavy drop and the enemy are significantly lighter.

Now THAT I can agree with. Maybe not quite twice as long, but it should definitely take longer on larger maps.

#124 Leafia Barrett

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Posted 31 July 2013 - 06:41 PM

You know what's fun? Seemingly being the only light who ever RTBs when someone's capping, and finding out that it's 3 or 4 lights capping the base. That matchup does not last long, let me tell you. I usually end up just running around in circles trying to stall long enough for something heavier to RTB after I die.

#125 Kragmore

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Posted 01 August 2013 - 01:14 AM

View PostJagdFlanker, on 16 July 2013 - 08:33 AM, said:

the bases should NOT appear until 1 side loses half their mechs, at which point each base would appear as far away from the enemy mechs and each other as possible. this would force engagement, then if 1 side is getting blown out then they'd have an opportunity to still win if they can disengage and cap the enemy base

That makes no sence at all. It would be very disorienting to have your base pop up at random. You wouldn't have established any form of defence or defencive strategy ahead of time.

No that would be worse then the current system.

#126 Shiro Matsumoto

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Posted 01 August 2013 - 02:12 AM

Well.. the solution is called Defence

Food for Thought:

Its not the Capping thats wrong, its the current player outlook to waddle around in a slowie Heavy or Assault, barely able to move under the guns weight..."cause that is obviously the right and way to play the game".

Till this changes i will happily show you, that your force compositions sucks enough to get exploited by a fast Light or Medium..

Though i rarely cap 0-100%, killing Mechs still gives more XP & Money.. but to start capping, to annoy your Slowies and make it easier for my side to blast you team, as it whines about Capwarriors, thats fun.

Edited by John McFianna, 01 August 2013 - 02:12 AM.


#127 Doctor Proctor

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Posted 01 August 2013 - 05:41 AM

View PostJohn McFianna, on 01 August 2013 - 02:12 AM, said:

Well.. the solution is called Defence

Food for Thought:

Its not the Capping thats wrong, its the current player outlook to waddle around in a slowie Heavy or Assault, barely able to move under the guns weight..."cause that is obviously the right and way to play the game".

Till this changes i will happily show you, that your force compositions sucks enough to get exploited by a fast Light or Medium..

Though i rarely cap 0-100%, killing Mechs still gives more XP & Money.. but to start capping, to annoy your Slowies and make it easier for my side to blast you team, as it whines about Capwarriors, thats fun.


Why don't you try reading some of the other posts? It helps when having converations... I own exactly ONE assault mech, which is a Stalker 5S that's sitting in my garage without an engine. I primarily run mediums (Cents and Hunches) but have been trying to rank up my Jenners as of late.

So your whole comment about fools running assaults doesn't apply here at all. I AM the guy that RTB's when there's a cap attempt since I'm often one of, if not the, fastest mechs on the team. Problem is, that doesn't help if I run into four enemy mechs, or even a pair of lights (especially with the Hunchbacks, since they can shoot off the hunch from any angle as they circle around me).

But, you know, thanks for the completely useless advice that ignores any of the complaints or tactics present in the game. You've really contributed something here. :)

#128 VoidByte

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Posted 01 August 2013 - 08:26 AM

View PostLucian Nostra, on 31 July 2013 - 12:10 PM, said:

6 matches in a row today where 3+ lights and mediums bum rushed the base while playing assault.

I hate this crap, what's the point? you get almost nothing for cap wins and just waste the time of 12 other people. If you wanna play cap go play conquest..


They have everything. They just want to win at all cost. They dont care about money and fun, they just want to win.
If the developer create an modul where you just need to press "ENTER", and you win the game, they will use ist, be sure.
And then, they talk with you about "Hey! Thats how i play and the rules allow me to do so, dont cry little baby"

So act like me: Kill the cappers of your own team if they start to cap. And then you write them "Hey! Thats how i play and the rules allow me to do so, dont cry little baby".

#129 CDLord HHGD

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Posted 01 August 2013 - 10:20 AM

View PostVoidByte, on 01 August 2013 - 08:26 AM, said:


They have everything. They just want to win at all cost. They dont care about money and fun, they just want to win.
If the developer create an modul where you just need to press "ENTER", and you win the game, they will use ist, be sure.
And then, they talk with you about "Hey! Thats how i play and the rules allow me to do so, dont cry little baby"

So act like me: Kill the cappers of your own team if they start to cap. And then you write them "Hey! Thats how i play and the rules allow me to do so, dont cry little baby".

Yes yes, start team killing every capper you come across....... Let me know how that works out for ya.

#130 Byzan

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Posted 01 August 2013 - 02:03 PM

I understand why the cap dynamic is there but it's still not good, ruins many games. surely there can be a better way to do it.

#131 CoyDK

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Posted 01 August 2013 - 02:08 PM

next to no one playes defensive in MWO, if I playt on the defense 2 things can happen: 1. Nothing happens, 2. I kill/get owned a light.... Not realy fun in anyway... thats why I always go for the Brawl with the rest of the team!

#132 ztac

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Posted 03 August 2013 - 11:41 PM

Capping is win win for PGI , less mech destroyed = less bonus C-Bills = less C-Bills for the team , which means earning potential is reduced making MC seem more attractive for people to buy. It's part of the business model.You to think on why would they introduce this? We all know that players tend to feel cheated when there is a capping victory.

#133 Kernfeuer

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Posted 04 August 2013 - 12:33 AM

View PostShakespeare, on 13 July 2013 - 09:21 AM, said:

Cry more.


Pls be quiet if you dont have any usefull to add to the conversation..will ya?

#134 Shakespeare

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Posted 05 August 2013 - 11:39 AM

At first the OP seemed like a complaint without much merit, especially the way it was put (why is everything always ruined forever! ?) Hence the snark.

Later, I reconsidered, and did contribute to the discussion. Consequences of a linear thread system with multiple pages.

#135 CDLord HHGD

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Posted 05 August 2013 - 12:38 PM

Lost to a cap this weekend. It was our fault for not defending. We had them on the ropes. We were winning by the numbers. We were too far from our base to respond. We lost.

Kudos to the cappers for pulling victory out of certain defeat.

#136 Tezcatli

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Posted 05 August 2013 - 12:49 PM

They should make the cap points closer to the center. Not right on the center. But closer. At least for Assault. That way they can still double back to defend and fight it out. "Assault" should actually have some fighting in it. Conquest should be more about the capping. In my opinion of course.

#137 Byzan

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Posted 05 August 2013 - 12:50 PM

I dont understand people go for cap victories off the bat.

I mean they dont win you b-bills or much experience, had a game last night where the oposition had 2 lights that went straight for cap from the start and by the time they had capped we had killed all 6 of the rest of their team.

They maybe got 40k cbills and maybe 400exp for the win and I got ~100k cbills and ~860exp even though my team "lost"...

and i've been in teams that had a light run off and get a cap win on terra and without any combat the rewards were pathetic, less than 40k cbill and less than 300 exp

just pointless...

#138 Curccu

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Posted 05 August 2013 - 01:07 PM

View PostByzan, on 05 August 2013 - 12:50 PM, said:

I dont understand people go for cap victories off the bat.

I mean they dont win you b-bills or much experience, had a game last night where the oposition had 2 lights that went straight for cap from the start and by the time they had capped we had killed all 6 of the rest of their team.

They maybe got 40k cbills and maybe 400exp for the win and I got ~100k cbills and ~860exp even though my team "lost"...

and i've been in teams that had a light run off and get a cap win on terra and without any combat the rewards were pathetic, less than 40k cbill and less than 300 exp

just pointless...

Maybe it's not that easy to get that 900xp with light mech when there are 8 assault mechs with ppc and gauss against it.
so that 300-400XP and new game with less ******** enemy tonnage is very nice option.

#139 Dirus Nigh

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Posted 05 August 2013 - 01:24 PM

This thread still going on? No one is taking the hint that capping is not the reason why you are losing and getting pissed off?

It would greatly improve your games when you learn that rushing out in mass to the center of a map is not a good idea. Lights and medium pilots must learn to react to base capping. heavies and assault players must learn that they can position themselves close enough to react to a base cap, and support the rest of the team in a fight.

Dont all rush out in one big blob with absolutely no attempts to watch for flankers, or base cappers then act surprised and indignant when you lose to a cap.

Ask yourselves what you as a player can do to prevent loss by base capping.

#140 SamuraiRabbit

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Posted 05 August 2013 - 01:41 PM

I disagree that capping is ruining the game, that is the objective of the game mode. If Piranha were to add an "Elimination" game mode then that might be more up your street.

Actually, I do believe that there needs to be a few more game modes added as we approach release to add a bit more variety.





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