GoManGo, on 12 September 2013 - 09:29 AM, said:
I just want to play MWO like in the video I posted but im not bitching about a game that's free? If they make the mechs more durable-More maneuverable and more game modes I will start paying some $USD to them but im not going to help destroy the game and the great people that made what we do have.
That's exactly the problem. The game
isn't free. It would not have made it anywhere without the huge amount of cash founders threw at it, and now some founders, along with others who threw in cash early, are unhappy about the direction the game has taken compared to what they were promised
when they paid for the game.
Yours is a perfectly reasonable stance for many people to take, but it simply isn't an option for those who have invested large amounts of time and money into the game.
And we're hardly trying to
destroy MWO. As indicated by the title, we're actually kind of trying to do the opposite. The game launches in, what, five days? And then the game is open to full review and criticism, without the "it's still in beta" excuse to hide behind.
At this point, I have a very hard time seeing launch as being anything other disappointment and failure, and potentially one that kills the game for good. We really,
really, don't want that. This is the first mechWarrior game in forever, and it could potentially bring a very new and interesting kind of gameplay to the world of online shooters. Inarguably, MWO has the potential to be downright amazing, but it will never reach that potential if it gets hamstrung by a garbage launch.
#saveMWO admittedly started as kind of a mess of conflicting ideas and opinions, but what it has all boiled down to - the underlying cause of these varied grievances - is that the communication between the developers and the playerbase is currently non-existent at best, and inflammatory or deceptive at worst. So, we want to open a better dialogue between the devs and the players, and not just #saveMWO players or founders or people who have spent x or more money on the game or competitive players, but
all players.
Beyond that, who knows? But for now, communication is key, and I really don't see how anyone can call that destroying the game.
And yes, I would be very interested in knowing the date and time of the next townhall meeting.
Edited by Polojilarious, 12 September 2013 - 01:17 PM.