Anders, on 24 August 2013 - 02:27 PM, said:
Mr. Mystere:
Instead of attempting to frighten readers of the thread with your vague prophecies of "unintended consequences" why don't you articulate what you are thinking will happen as a result of this thread. I'd love to know what you're thinking, because I cannot intuit it from what you've written.
Robotically Yours,
Anders
You mistake my intentions. I am not here to frighten. I am here to offer words of caution. Having said that ...
The specified goal of your protest is to help (save) the game. That is well and good.
But as you know, by their very nature, the success of protests is measured by the amount of disruption they create. A good enough amount of disruption can and will probably help achieve you goal. But, both the law of diminishing returns and the law of unintended consequences come into play the more you go beyond that same "good enough" amount of disruption.
The problem is, just what is "good enough"? Finally, even though you may be able to gauge and control your own actions, gauging and controlling the reactions of people outside of your core protest group is much harder. Your actions may also result in collateral damage that you did not plan for.
Keeping in mind my general comments above, items 1,2, and 5 will result in extreme embarrassment (well deserved or otherwise) for PGI. This by itself may not be bad. But unfortunately, it will also be an extreme embarrassment for the game, which in turn might result in potential players being turned off from playing.
Item 3 might be viewed in some sectors as -- or worse,
be manipulated to look like -- a DDOS attack, whether that was the intention or not. You don't want governments -- and worse, lawyers -- to get involved. They will have a field day with the participants.
Item 4, especially when done on or soon after launch, and depending on duration and frequency, can upset a lot of new players. Disrupt them enough and they eventually might think that the existing player base is full of a$$hats out to ruin their fun and as such may just decide to leave.
Please tread very carefully.
sj mausgmr, on 24 August 2013 - 09:21 AM, said:
By resurrecting the competitive and public scene of that game, we prove that a movement like this, has the power to provide both life to games, and death.
It's intentionally causing the "death" part that is a cause of concern, especially if your stated goal was to save MWO in the first place.
Edited by Mystere, 24 August 2013 - 05:47 PM.