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Patch Day - September 3Rd - LIVE!


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#221 Suprentus

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Posted 03 September 2013 - 09:53 AM

So no one remembers how debilitating PPCs and ER PPCs were when they were this hot? No one remembers how anyone with PPCs or ER PPCs were overly easy targets who shut down every 5 seconds? Nobody? Well, I guess fads just swing back and forth here.

#222 Zen Hachetaki

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Posted 03 September 2013 - 09:53 AM

View PostReno Blade, on 03 September 2013 - 09:41 AM, said:

Awesome! ermm... ORION !!!

SRM2 buff is a surprise. Hope we will have a use on the smaller mechs now instead of SRM6. More diversitiy = Great !

PPC tweaks = Great !
The community demanded a "simple" fix rather than "overly complicated fluff" for the 6 months of PPC-warrior.
Here it is finally. :wub:
Now we will have some diversity rather than only PPC/Gauss everywhere.

With these tweaks we now have a directfire medium-long range weapon (PPC), a long range sniper (Gauss) that both need more skill for short range and a All-rounder (ERPPC) that can be used in all ranges, but is limited in number and rate of fire due to the heat.
No more 3 all-round weapons. They all got their purpose now. People asked for the vision of PGI for the purpose of the weapons.
Sounds perfect imho.

Fixes for HSR and Kintaro = Great !

Adv. Zoom = Great !

Tutorial = Great !



Logged in simply to "like" this post - folks - we have been asking for these points as a general whole. Different weapons for different roles - not one size fits all! Since they cannot make minimum range hit penalties work for reg PPC then this is a fair trade off to try at least so folks have to rethink their builds. People who have a hard time with this are the min/maxers who cannot create a balanced approach and only want 1 weapon system to worry about - preferably all on Alpha.

TRY the new patch - PROVIDE REAL FEEDBACK afterwards and let the game continue to grow. This is NOT the last time they are going to tweak these weapons so settle down on the QQ!

Thanks, PGI - get CW implemented and I may buy those packages so I have more to grind for than just regular CBills.

#223 Toadkillerdog

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Posted 03 September 2013 - 09:53 AM

I look forward to the bawling, whining, and "OMG REFUND PHOENIX" of all those dependent on the ppc/gauss. They're suffering is truly deserved

#224 Curccu

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Posted 03 September 2013 - 09:54 AM

View PostZ3R0167, on 03 September 2013 - 09:51 AM, said:

Really you wonder why people leave the game and asks refounds?

Really you wonder why people leave the game and asks refounds?

Yes I'm wondering (excluding 3pv lying/forcing etc.) this patch is awesome.

#225 Suprentus

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Posted 03 September 2013 - 09:54 AM

View PostNoiseCrime, on 03 September 2013 - 09:48 AM, said:


You're damn right.

After plumping down $15 to test the waters of this 'free to play' game, playing hundreds of games and building up 3 Cecada variants that suited my gameplay style and gave me the greatest range of play styles, it feels like its all be wasted. That is not a way to encourage new players!

I didn't see PPC or even gauss being particularly over-powered, sure I got downed by them, but only due to my own stupidity or from being on a clueless public team. As for using them, on a medium 2*ERPPC can't kill anything in one-shot, not unless they are severely damaged already. It was fun to sneak behind enemy lines and cause so disarray with them though and at a push could help in close range combat, though running away is far better. So while I could accept that maybe they needed some tweeking from the general community, what they've done seems to be way overboard.

The problem for me is if this really has nerfed PPC, then two of my 4 hard-worked for and paid real money for mechs have become useless, or will necessitate changing my play style to the deterrent of the team (i.e. staying far away from battles, not scouting, taking pot shots to farm assist c-bills). Neither of which I like and is highly off-putting in terms of sinking any more money into this game.


This

#226 PyckenZot

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Posted 03 September 2013 - 09:54 AM

And this is why I didn't up hope yet! This looks promising PGI. Thanks!!!

#227 SaJeel

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Posted 03 September 2013 - 09:54 AM

Can't wait to test this patch out and give me feed back super excited.

#228 D1al T0ne

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Posted 03 September 2013 - 09:54 AM

What is it with game developers these days completely and totally not understanding that you don't make huge sweeping changes in one patch. Three nerfs to one weapon system in a single patch? Seriously?

Why not just increase the heat first and see if that "fixes" the problem that didn't exist anyways?

#229 Kunae

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Posted 03 September 2013 - 09:54 AM

Gauss nerf, unnecessary, and should be removed til the PPC fixes shake out.

PPC fixes? Absolutely perfect. (with the exception of figuring somehow not allowing the PPC to even fire under 90m, to save newbs the heat.)

SRM refire changes. Good. Let's get the SSRM and SRM damage sync'd up again at whichever value.

#230 mike29tw

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Posted 03 September 2013 - 09:55 AM

Looks like a nice patch overall. Will have to try out the game before I comment on gauss charge and HSR improvement, but credit where it's due, nice job PGI.

Also I'm glad to see the tutorial made it here at last. Hopefully you guys will manage to complete the whole tutorial before the launch.

Now if only they remove ghost heat and give us the hardcore queue, I'll finally buy some MC.

#231 Sybreed

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Posted 03 September 2013 - 09:55 AM

View PostSuprentus, on 03 September 2013 - 09:53 AM, said:

So no one remembers how debilitating PPCs and ER PPCs were when they were this hot? No one remembers how anyone with PPCs or ER PPCs were overly easy targets who shut down every 5 seconds? Nobody? Well, I guess fads just swing back and forth here.

Posted Image

#232 stoph

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Posted 03 September 2013 - 09:56 AM

View PostAirborne Thunder, on 03 September 2013 - 09:47 AM, said:

I am guessing you don't run PPC or Gauss builds? Am I right?


I'm guessing you run PPC and/or Guass builds exclusively? Am I right?

#233 Stormwolf

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Posted 03 September 2013 - 09:57 AM

Great, we finally got a tutorial, I'm tempted to install MWO again to see how it explains things.

Now we only need:
- Lobbies
- Options for games to enable/disable 3pv, stock or select tech bases.

#234 Suprentus

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Posted 03 September 2013 - 09:57 AM

View PostSybreed, on 03 September 2013 - 09:55 AM, said:

Posted Image


I...I lol'd

#235 Warge

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Posted 03 September 2013 - 09:57 AM

So no 1PV-only? Your buisness, your decisions...

#236 Dagger6T6

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Posted 03 September 2013 - 09:58 AM

I think this might be the Orion video you are looking for...

https://www.youtube....e&v=34CFdxya-hA

#237 vinomancer

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Posted 03 September 2013 - 09:59 AM

good patch......what sector need support? waiting for the war. thx for the equipment

#238 Hellen Wheels

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Posted 03 September 2013 - 09:59 AM

When I read, "Gameplay! Look at all those changes!" I was like, "FINALLY, something besides assault and conquest modes!"

And then I realized it really wasn't much of a change to game play at all, just these minor tweaks.

How hard could it be to give us an FFA mode?

Or a King of the Hill mode?

Or SOMETHING besides capture one base or capture three base.

Base ball is getting old.

Edited by Hellen Wheels, 03 September 2013 - 10:01 AM.


#239 Rhaythe

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Posted 03 September 2013 - 10:00 AM

View PostDagger6T6, on 03 September 2013 - 09:58 AM, said:

I think this might be the Orion video you are looking for...

https://www.youtube....e&v=34CFdxya-hA

A much better one, at the very least.

#240 D1al T0ne

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Posted 03 September 2013 - 10:01 AM

Goodbye Firebrand. Wish I hadn't paid real money for a PPC / AC mech that runs hot to begin with. Guess that'll teach me to spend money on this game.





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