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Gauss Rifle

Weapons

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#41 JigglyMoobs

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Posted 09 October 2013 - 02:24 PM

View PostNryrony, on 09 October 2013 - 02:00 PM, said:

I have an easy solution for the Gauss. Give it a basic firing delay - like the beta ballistics. roughly 0,5 secs, but without the need to "confirm" the shot like now.

It would make the Gauss handling a bit easier. Especially if you consider that a lot of mechs simply equip them as an additional weapon and not as the main weapon system.


No, that would make the Gauss unusable as a sniper weapon except on people standing still. Actually the current mechanism is perfect because as soon as you lift your finger off your mouse button you get the shot. You're actually less likely to jiggle the cursor in the wrong direction with a mouse lift than with a key click.

The charge-up time is also ok. The problem is the hold time is too short and the overall firing rate is too short.

#42 MavRCK

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Posted 09 October 2013 - 11:06 PM

View PostCore2029, on 06 September 2013 - 10:06 AM, said:

As the local spammer of the obvious thing nobody but me seems to care about... it also makes the gauss the only weapon that's incapable of chain firing... ...and some of us enjoyed doing that, believe it or not...


Good point. I made a thread on the gauss issues too.

Edited by MavRCK, 09 October 2013 - 11:07 PM.


#43 MavRCK

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Posted 09 October 2013 - 11:11 PM

View PostPrezimonto, on 30 September 2013 - 04:31 AM, said:

I love the increased speed. It's actually a sniper weapon now. The charge up is analogous to a scope in time that most FPS games give sniper weapons that fire at massive range. If they get rid of charge up how do you propose to balance the massive speed increase the round recieved?


The Gauss rifle is still the best, most consistent weapon for doing long range damage, and is actually better in the role now with the increased projectile speed.

Stop trying to brawl with the Gauss and you'll be much happier. Treat it as true long range damage(around 660 to 1000) and it's still the best weapon in that range bracket. If anything, I think it should get a small max range boost up to 700 to 750 but that's not a huge deal. It's still fairly easy to rack up 400 damage with a single gauss rifle, and dual gauss builds wreck the enemy badly, and at great range, particularly when paired with improved zoom module. The only other tweak I could see would be to increase the hold time by .5 sec to maybe 1 sec. To much and you bring back ridge humping and jump sniping as the dominant meta, it's currently okay if you're good with the weapon, but a small increase might be acceptable.

Finally, remember that this weapon generates essentially no heat in the current heat system.... the one main factor that ALL other weapons deal with. That means it pairs with EVERY other weapon in the game including hot weapons like lasers and PPCS if you're good enough to juggle two actually different weapon systems.


None of the top snipers in tournament play or competitive units use the gauss rifle to snipe. We all use autocannons. This is why some of us are bringing attention to the issue.

It's a shame because there is no role, sniping or brawling, where the gauss is advantageous. It needs some love.

#44 Prezimonto

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Posted 10 October 2013 - 04:29 AM

To me that says the other autocannons are still too good at long range.

If you can snipe and brawl effectively with a weapon it's too universal and doing the game a disservice. The Gauss is not a bad weapon, it's delay mirrors the delay in firing found with sniper weapons in every other FPS game I've ever seen. It's also possible to be very effective with the gauss in it's current form, just harder than it was. If a whole other class of weapons are still better at multiple ranges something is still imbalanced.

Perhaps the gauss really does need the range increase with all the changes combined with a range decrease for the AC2/AC5/UAC5 I would think that would re-position it favorably.

Edited by Prezimonto, 10 October 2013 - 04:34 AM.


#45 Morderian

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Posted 10 October 2013 - 04:53 AM

I personally dont like the Gauss changes it makes the Gr bad for builds that dont use things Like another Gauss or two ER-PPCs to it,

PGi should remove the Loading mechanik and put in an energie level for each mech of 100 that restore every 0,5 seconds or so and from which each weapon draws its energie,

for instance a Gauss draws 60 energie
an PPC / ERPPC 33 (for the Awesomes),
an Autocannon 20 maybe around 10-20,
med and small Lasers around the 1-5

with that you would also get rid of much Boating, and if you dont have enough energie to fire a weapon it will not be fired or fired when the energie level is back high enough

Edited by Morderian, 10 October 2013 - 04:55 AM.


#46 Nryrony

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Posted 10 October 2013 - 08:20 AM

View PostMorderian, on 10 October 2013 - 04:53 AM, said:

I personally dont like the Gauss changes it makes the Gr bad for builds that dont use things Like another Gauss or two ER-PPCs to it,

PGi should remove the Loading mechanik and put in an energie level for each mech of 100 that restore every 0,5 seconds or so and from which each weapon draws its energie,

for instance a Gauss draws 60 energie
an PPC / ERPPC 33 (for the Awesomes),
an Autocannon 20 maybe around 10-20,
med and small Lasers around the 1-5

with that you would also get rid of much Boating, and if you dont have enough energie to fire a weapon it will not be fired or fired when the energie level is back high enough


Thats what the heat system was designed for...

#47 Vodrin Thales

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Posted 10 October 2013 - 09:59 AM

View PostAC, on 09 October 2013 - 01:16 PM, said:



That is all in the eye of the beholder though. There will always be more popular chassis, just like today, but it is possible to make all of them viable with restricted weapons slots. In every iteration of mechwarrior today, there were less popular and more popular chassis, but all of them still got used. Just because you wouldn't like a certain variant, doesn't mean that other person wouldn't prefer it.


The problem with this idea is that PGI has stated that they always intended to sell this game based on a very high degree of mech customization and they do not want to implement anything that takes away from this. MW4 obviously had this system with "hardpoint size" being a big part of the MW4 customization system. In that game it lead to only a handful of mechs being used in competitive play. I understand the idea of limiting pinpoint alphas through hardpoints, but I just don't think it's the best way of doing things.

#48 SuriViruS

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Posted 11 October 2013 - 04:09 AM

View PostMorderian, on 10 October 2013 - 04:53 AM, said:

I personally dont like the Gauss changes it makes the Gr bad for builds that dont use things Like another Gauss or two ER-PPCs to it,

PGi should remove the Loading mechanik and put in an energie level for each mech of 100 that restore every 0,5 seconds or so and from which each weapon draws its e [...]

That's what I meant some posts before.
Let's assume a STD200 engine has a value of 100, a STD300 has 150, and so on.
The energy consumption should be considered. For now the size of the engines is only a multiplier for possible velocity/acceleration. But I dont want to push PGI to the limit...

View PostNryrony, on 10 October 2013 - 08:20 AM, said:

Thats what the heat system was designed for...

And which value has the GR in the Heat-System ? (N)one.


View Postrolly, on 09 October 2013 - 12:12 PM, said:

http://www.sarna.net/wiki/Gauss_Rifle

'"However, if the weapon itself is struck by enemy fire, the capacitors that power the electromagnets will release their stored energy, "

http://en.wikipedia....iki/Gauss_Rifle
"Power is supplied to the electromagnet from some sort of fast discharge storage device, typically a battery[or high-capacity high voltage capacitors designed for fast energy discharge"

Most appreciated, but I read the linked articles long before I participated in this discussion.

And I still disagree. Following your argumentation, the next step would be,
that pilots have to press "R" to reload the Autocannons/Missilelaunchers after each shot.
Imho there is a difference between manual and automatic and the rules should be the same for all ballistics. So let the ('mech-)computer reload/recharge it.

What I do not understand:

Ingame, the GR will explode when critted.
Which is only possible if the caps are charged.
When it isn't charged by the player, it will not explode?

And what do waffles have to do with the topic?

#49 Sable Dove

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Posted 11 October 2013 - 01:29 PM

View PostSuriViruS, on 11 October 2013 - 04:09 AM, said:

And I still disagree. Following your argumentation, the next step would be,
that pilots have to press "R" to reload the Autocannons/Missilelaunchers after each shot.
Imho there is a difference between manual and automatic and the rules should be the same for all ballistics. So let the ('mech-)computer reload/recharge it.

What I do not understand:

Ingame, the GR will explode when critted.
Which is only possible if the caps are charged.
When it isn't charged by the player, it will not explode?

And what do waffles have to do with the topic?

This is the fundamental misunderstanding. The capacitors do charge automatically. It's the coils that are manually charged, because otherwise they should be generating heat constantly. The in-game representation is a little more simplistic than the real thing, obviously, but it's still explainable. More than ghost-heat, at least.

If the capacitors are destroyed, they will explode. They always are going to have at least a partial charge, and to scale the explosion would be a bit more complicated than is necessary for this game, so they can explode regardless.

If you want to be able to hold a charge, that's fine. But after those initial two seconds, it should start generating heat. And not a little bit; 2-3 HPS or more.

From a balance point of view, the Gauss is fine. It's a high-skill (relatively speaking), high-power weapon. If you can't grasp how to use it properly, don't. Start using the AC20 instead, since it's next (ballistic weapon) on the list of low-skill, high-power weapons.

#50 Thomas Dziegielewski

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Posted 11 October 2013 - 01:40 PM

AC's are NOT better than gauss.

#51 Lyoto Machida

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Posted 11 October 2013 - 01:41 PM

View PostThomas Dziegielewski, on 11 October 2013 - 01:40 PM, said:

AC's are NOT better than gauss.


Well, you definitely don't see gauss as much as ACs (of any caliber) on the field...except maybe AC2s.

#52 ShadowbaneX

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Posted 11 October 2013 - 01:50 PM

Only thing Gauss really needs is a .75 reduction on it's cool down to compensate for the extra .75 seconds needed to charge the thing up.

#53 Mack1

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Posted 11 October 2013 - 01:57 PM

View Postqwerty878787, on 06 September 2013 - 09:48 AM, said:

Why is there a charge up for the Gauss? Makes it take too long to use unless the guy you aiming at is standing still. Now the AC's are better than the gauss because you don't have to charge them up. They need to get rid of the charge up on the gauss. It's not worth having anymore


You now have to join the noob club and be a good boy, run your Mech like everyone else, 2 large the rest medium, keep off PPC and Gauss and use an AC5 and a few missiles, it keeps the **** players happy, they can't cope with Assault Mechs having huge firepower.

Assault Mechs are terrible now as they lack the proper hardpoints to be any good, the only Mechs worth having are ones with 2 or more ballistic HP which rules out most Assault Mechs. FOTM is Ilya, I can take down any Assault Mech in mine, no problem at all. Assaults used to be good when they could use 4 x LPL or LL, Gauss and PPC's but with ghost heat this is now over and boy do they suck.

Edited by Mack1, 11 October 2013 - 01:57 PM.


#54 AC

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Posted 11 October 2013 - 02:34 PM

Can't remember the last time I was shot by a gauss file.

#55 FupDup

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Posted 11 October 2013 - 02:36 PM

View PostCYBRN4CR, on 11 October 2013 - 02:24 PM, said:

Well, you heard it here folks. Straight from a dev that is neck-deep in the core mechanics of the game. So I think all you naysayers are out of luck and should start trying the mechanic out. Or not and the rest of us will keep on playing and use you as target practice. :blink:

This community is too ignorant to see the light of Tom D's 2-TAG Catapult and laserless Yen-Lo-Wang. :blink:

Edited by FupDup, 11 October 2013 - 02:37 PM.


#56 SuriViruS

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Posted 11 October 2013 - 03:48 PM

View PostThomas Dziegielewski, on 11 October 2013 - 01:40 PM, said:

AC's are NOT better than gauss.


empty statement

View PostSable Dove, on 11 October 2013 - 01:29 PM, said:

This is the fundamental misunderstanding. The capacitors do charge automatically. It's the coils that are manually charged, because otherwise they should be generating heat constantly. The in-game representation is a little more simplistic than the real thing, obviously, but it's still explainable. More than ghost-heat, at least.

If the capacitors are destroyed, they will explode. They always are going to have at least a partial charge, and to scale the explosion would be a bit more complicated than is necessary for this game, so they can explode regardless.[...]


Thanks.

I guess I have to live with that and keep practising the GR as it is (for now).

#57 NoZaku4U

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Posted 11 October 2013 - 04:50 PM

View PostHresvelgr, on 30 September 2013 - 02:50 AM, said:


P.S. Either remove that stupid charge feature or give me back all cbills spent on Gauss rifles :blink:



Here here. Like an knuckle-head I bought a Dragon Slayer. Epic with a Gauss as it's intended to be. With the chage up it is a pointless waste of weight and space, and an arm, and a mech, and money.

Either return Gauss as it was when, you know, I bought it, or refund.

Edited by Red October, 11 October 2013 - 04:56 PM.


#58 Thanatos676

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Posted 11 October 2013 - 04:58 PM

Gotta love all the folks who constantly complain about PGI.

If you don't like the game, don't play it and stop trolling the forums. Go find something meaningful to do with your time.

#59 SuriViruS

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Posted 13 October 2013 - 05:14 AM

View PostThanatos676, on 11 October 2013 - 04:58 PM, said:

[...]If you don't like the game[...]


Subject missed. We're discussing the ingame-GR. Neither PGI nor if we dislike the game.

#60 Dimento Graven

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Posted 14 October 2013 - 10:51 AM

View PostEns, on 30 September 2013 - 07:41 AM, said:

make something more difficult to use and ppl will cry
....gamers these days :wacko:

still a good weapon btw... and with the projectile speed buff it´s even easier now to hit lights with... even in close quarters
you just have to rethink your aiming

but i would love to see the light gauss too ;)


I think you need to go re-read some of your posts Ens... It's a bit of the pot calling the kettle black...





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