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"stop Capping, Noob!"


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#121 TheBaron001

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Posted 28 October 2013 - 04:07 PM

View PostMao of DC, on 14 September 2013 - 11:01 PM, said:

I, like a lot of veteran players, use capping as a tactic to split up the enemy forces. I usually do this when I'm piloting a light mech. I try not to win that way if I can help it. Although if I am capping by myself and my team is just getting beat like a slave. I can end up being a hero because I win the match for my side. I mean who doesn't want to be a hero. I do agree though killing everyone is more fun. The other thing I do if the enemy starts capping and we stop it. I feel it gives me licence to win by cap irregardless of what mech I am piloting. It is funny though the number of players who start capping then get killed. Then B***h about losing to cap.


I couldn't have said it better Mao. Cheers!

#122 Asmosis

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Posted 28 October 2013 - 04:19 PM

I'm pretty clear when i moan ingame about capping that its because i want cbills. Its certainly a valid tactic, and if im not after cbills i do cap from time to time, but the cappers also need to realise its a valid complaint (from their team members, other team go qq more).

theres nothing worse than having a good brawl of 4-5 leftover mechs on each side somewhere on a map cut short because someone decided to go cap instead. both sides normally feel cheated then. Cap 90% then wait for your guys to finish their fight, then finish the cap if you have to.

(if your capping to "split forces" tell your team. actually tell both teams because odds are they would rather cap your base then go back to defend theirs)

Edited by Asmosis, 28 October 2013 - 06:45 PM.


#123 Nick Makiaveli

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Posted 29 October 2013 - 02:59 PM

View PostAsmosis, on 28 October 2013 - 04:19 PM, said:

I'm pretty clear when i moan ingame about capping that its because i want cbills. Its certainly a valid tactic, and if im not after cbills i do cap from time to time, but the cappers also need to realise its a valid complaint (from their team members, other team go qq more).

theres nothing worse than having a good brawl of 4-5 leftover mechs on each side somewhere on a map cut short because someone decided to go cap instead. both sides normally feel cheated then. Cap 90% then wait for your guys to finish their fight, then finish the cap if you have to.

(if your capping to "split forces" tell your team. actually tell both teams because odds are they would rather cap your base then go back to defend theirs)


Telling the enemy team your plan sounds counter productive and thus probably violates the CoC.

So basically your point is you want to fight, but if I don't want to, then I should tell you so you can go cap?

#124 Lagreskul

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Posted 29 October 2013 - 06:43 PM

View PostReginald Lansing, on 15 September 2013 - 06:37 AM, said:


Second, to emphasize what others are saying, from the light pilot's perspective, capping and harassing are the two most significant ways I can positively influence the match. If you've never piloted a light in 12v12, try it. Try to fight. You will most likely be torn apart in the first alpha barrage that hits you.

So, what does a light pilot do? We run to the cap (or flank and take annoying pokes at the enemy). This is especially effective in uncoordinated pug matches. A single light capping the base could get two or three (or more!) enemy 'Mechs to turn around and head to base... Perfect time for you to make a push and slam into their nice, soft back armor, getting some of those C-Bill earning kills :)


You sir, know what to do. In 12v12, lights are not a fighting force, but are arguably necessarily for success. In 12v12, the first priority of a light lance will usually be to eliminate the other teams lights, and then proceed to put down any stray dogs that are away from their company, and if it just so happens that you need a base cap, then you do that while the enemies fighters are lumbering back to base.

As a pug, or in a 4 man drop, you can always be valuable in that way that you said: drawing enemies back. It can either be drawing their force back to base, or drawing enemies into a column of assaults.

When it all comes down to it, and it isn't a brawl fights, lights run it home. I've got wins for my teams simply by post-poning another lights cap of a place, and also won matches by capping while they're lumbering around battling our guys.


I see some people talking about a redone rewards system: I agree.

Something I would like to see implemented is shooting down missles targeting an ally with your ams. Face it, you're valuable when you do that. Not really in the right topic for that, but it would be nice to see, along with headlights and taillights on mechs. (just kidding on that last part)

#125 RickySpanish

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Posted 29 October 2013 - 07:47 PM

Cap 'em, it's what they deserve! Too many stupid people in this game to be granting them a fair fight.

Just now I was holding the line next to a Cataphract with my Shadow Hawk on Alpine. A DDC came over the hill with a hunchback and the 'phract bolted leaving me to die. He didn't even lay down supressing fire, he just ran, with his back toward the Atlas. The next time someone leaves me to die instead of holding the damn line and chunking a slow *** assault with a combined total of 6 ACs between us I'll shoot their bloody leg off.

I hold no remorse for feckless noobs who leave their base undefended and don't even bother to go back. It's just sad that the game doesn't charge teams c-bills for a cap defeat, or maybe ban anyone not defending for a few minutes to let them reflect upon their utter mediocrity.

#126 Shadowhunter99

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Posted 01 November 2013 - 05:08 AM

i always play my spider. I can not just stand there and blow the other team apart while they ******* apart. I will cap in the beginning to about 90% but only for two reasons. 1. to pull some of the enemies away from the front lines. its their fault they did not defend cap NOT MINE!! 2. if we get into a bad situation we have the upper hand on caps. 1 mech can walk right in the square stand there for a second and then we win. I use capping as a tactic and rarely to win. if I am the last person on my team my spider cannot take on 3 assaults, so I am going to go cap. I do not like people who completely cap at the very beginning but it can be used for good.

Edited by Shadowhunter99, 01 November 2013 - 05:12 AM.


#127 MnDragon

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Posted 01 November 2013 - 05:52 AM

I agree with Shadowhunter, and I believe it was said earlier in this thread that once community warfare hits, its going to be all about the win. If I can go back and cap your base for the win, I will do it in a heartbeat because that will help my faction and ultimately me (cheaper mechs and stuff) Point is, defend your base. There is absolutely no excuse to not go back and defend anymore. They extended the cap times, and now there are several medium mechs that are almost as fast as lights (kintaro and shadowhawk) that can get back to base with a light or two take care of business and get back into the fight. There is no light pilot worth his salt that will sit on base and try to duke it out with more than one mech that early in the game. When I tease cap, I leave as soon as the first salvo of weapons come in. I've got better things to do than get caught up in a fire fight 2 clicks away from my teammates. So defend, otherwise...no QQ when they cap you out.

#128 Jon Gotham

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Posted 01 November 2013 - 08:36 AM

View PostRickySpanish, on 29 October 2013 - 07:47 PM, said:

Cap 'em, it's what they deserve! Too many stupid people in this game to be granting them a fair fight.

Just now I was holding the line next to a Cataphract with my Shadow Hawk on Alpine. A DDC came over the hill with a hunchback and the 'phract bolted leaving me to die. He didn't even lay down supressing fire, he just ran, with his back toward the Atlas. The next time someone leaves me to die instead of holding the damn line and chunking a slow *** assault with a combined total of 6 ACs between us I'll shoot their bloody leg off.

I hold no remorse for feckless noobs who leave their base undefended and don't even bother to go back. It's just sad that the game doesn't charge teams c-bills for a cap defeat, or maybe ban anyone not defending for a few minutes to let them reflect upon their utter mediocrity.

Had a game last night, I was rolling in my 5K spider. I manged to get up on top of the mountain on CS. I observed for a bit, marked up a few mechs reported the blob position etc to which I must add, at no time did any of my team speak during this nor ask any questions of me...
I then slipped through the net and went to tease cap. I sat there and I sat there for ages. I was bored. No enemy coming? I ask team repeatedly if they want me to step off....no answer. I ask them if any mechs broke away to RTB no answer. Finally one crazy fast QD turns up, I pew pew him to make him ad and lead him further away from the fight.
Point here is, that neither team cared about the cap at all-not theirs nor mine. If I had capped I'd have been capwarrior noob.....if my team had answered me about mechs turning back I might have left and joined in the fight helping them out, but none of them could be bothered to work with me!
The enemy team all they wanted to do was brawl at sub 100 meters and fight like men...hurr.hurr....same goes for mine....As long as teams behave like this, then capwarriors will be harvesting tears for years to come.
Time to either get with the program or get off the bus whiners.

#129 The Boz

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Posted 02 November 2013 - 03:47 AM

Attempts at teamwork in this game feel like herding cats.

#130 N0V0CAIN

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Posted 02 November 2013 - 04:43 AM

View PostRickySpanish, on 29 October 2013 - 07:47 PM, said:

Cap 'em, it's what they deserve! Too many stupid people in this game to be granting them a fair fight.

Just now I was holding the line next to a Cataphract with my Shadow Hawk on Alpine. A DDC came over the hill with a hunchback and the 'phract bolted leaving me to die. He didn't even lay down supressing fire, he just ran, with his back toward the Atlas. The next time someone leaves me to die instead of holding the damn line and chunking a slow *** assault with a combined total of 6 ACs between us I'll shoot their bloody leg off.

I hold no remorse for feckless noobs who leave their base undefended and don't even bother to go back. It's just sad that the game doesn't charge teams c-bills for a cap defeat, or maybe ban anyone not defending for a few minutes to let them reflect upon their utter mediocrity.



When I have seen people complain about capping it seems to be people who are driving low speed, high tonnage, heavily armed mechs and want the lighter guys to fight. I will cap you mercilessly until you figure out that every mech comes with a handicap. The Atlas's is speed, maybe you should stay closer to the base. Whining your too fat and slow to defend is your problem, not mine. As a light pilot im a fool to fight you head on, so I don't. Atlas's are fools for traveling too far away.

Lets cut to the chase the problem with capping is that the lights and mediums do not want to do their job. Their job is:

Recon
kill other lights
protect base
cap base
help with the fight.

Edited by N0V0CAIN, 02 November 2013 - 04:44 AM.


#131 Domoneky

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Posted 02 November 2013 - 06:43 AM

I'm not a big fan of capping. I admit its a legitamite tactic similar to camping in games like Halo or CoD. its a bit off topic but I'm a Former US Marine and when i hear people get all mad about campers or such its kinda sad especially if they want realism in a game. When we use Snipers in any military operation they get into an overwatch postion with the best view and cover so they can take the shot in support of their fellow Marines. You do what you have to in order to win. If it involves Capping then Capping is what we must do. Stop getting butt-hurt over things like Capping and such. When it boils down to it YOU know that you done it to win.

#132 MortVent

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Posted 02 November 2013 - 06:56 AM

Too many people expect random pugs to care about what they want it seems, if you want people to care and work with you drop in a team.

But in the end cap is a legit and viable tactic, for Assault it's the objective. It doesn't matter if you shoot them the match win is based on capping. Total destruction of the other team just means it would be an unopposed cap, so for time the match ends without you having to sit on the base.

It's not deathmatch, that's coming soon.

#133 Wil McCullough

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Posted 02 November 2013 - 07:03 AM

View PostDomoneky, on 02 November 2013 - 06:43 AM, said:

I'm not a big fan of capping. I admit its a legitamite tactic similar to camping in games like Halo or CoD. its a bit off topic but I'm a Former US Marine and when i hear people get all mad about campers or such its kinda sad especially if they want realism in a game. When we use Snipers in any military operation they get into an overwatch postion with the best view and cover so they can take the shot in support of their fellow Marines. You do what you have to in order to win. If it involves Capping then Capping is what we must do. Stop getting butt-hurt over things like Capping and such. When it boils down to it YOU know that you done it to win.


but as you said before, it's a game. people play games to have fun. other than cap warriors patting themselves on the back, no one else is having an ounce of fun when cap wars play out. and that includes the cap warriors' own teammates.

i mean, let's be honest. i don't believe cap warriors themselves find joy capping either. that's why they've stopped playing conquest mode, and switched to assault mode.

winning matches in mwo doesn't do anything when elo automatically balances you out to a 50/50 w/l ratio eventually. winning doesn't mean you survive, or your family survives irl, like in a war. losing a match in mwo doesn't mean someone dies irl, like in a war.

you can't adopt the same attitude towards games as the attitude you have in life-and-death scenarios in real life. that or like someone above me, say it's a light mech pilot's "job" to do something.

this is a game. it's not real life, and it's not a job.

when people congregate to play games, they all want to have fun together. if a guy's idea of having fun is ruining the fun for everyone else, that's really not behavior that anyone should accept, let alone encourage.

it's really very silly.

half the time, you win because you managed to take a sight seeing trip around the map and reach a square to stand in for 5 minutes.

the other half of the time, you lose.

honestly, unless your objective is to grief people, there's little to know satisfaction involved both when you win and lose by being a cap warrior.

#134 Wil McCullough

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Posted 02 November 2013 - 07:08 AM

View PostMortVent, on 02 November 2013 - 06:56 AM, said:

But in the end cap is a legit and viable tactic, for Assault it's the objective. It doesn't matter if you shoot them the match win is based on capping. Total destruction of the other team just means it would be an unopposed cap, so for time the match ends without you having to sit on the base.


what you wrote is exactly what conquest games are.

which cap warriors refuse to play.

if cap warriors want to just cap for wins, why are they flooding assault games instead of sticking to conquest games? i mean, logically, if they want to cap, that's what they should be playing, right?

#135 Domoneky

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Posted 02 November 2013 - 07:26 AM

View PostWil McCullough, on 02 November 2013 - 07:03 AM, said:


but as you said before, it's a game. people play games to have fun. other than cap warriors patting themselves on the back, no one else is having an ounce of fun when cap wars play out. and that includes the cap warriors' own teammates.

i mean, let's be honest. i don't believe cap warriors themselves find joy capping either. that's why they've stopped playing conquest mode, and switched to assault mode.

winning matches in mwo doesn't do anything when elo automatically balances you out to a 50/50 w/l ratio eventually. winning doesn't mean you survive, or your family survives irl, like in a war. losing a match in mwo doesn't mean someone dies irl, like in a war.

you can't adopt the same attitude towards games as the attitude you have in life-and-death scenarios in real life. that or like someone above me, say it's a light mech pilot's "job" to do something.

this is a game. it's not real life, and it's not a job.

when people congregate to play games, they all want to have fun together. if a guy's idea of having fun is ruining the fun for everyone else, that's really not behavior that anyone should accept, let alone encourage.

it's really very silly.

half the time, you win because you managed to take a sight seeing trip around the map and reach a square to stand in for 5 minutes.

the other half of the time, you lose.

honestly, unless your objective is to grief people, there's little to know satisfaction involved both when you win and lose by being a cap warrior.

I have fun. I'm just making a comparison to those who want to have fun to those who take it too seriously. I admit I have my days where I take it too seriously and i really want to win and there are times where "Oh we lost....well damn. Better luck next time" The ones i find most silly is when they do a base swap. Thats just mind blowing.

#136 990Dreams

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Posted 02 November 2013 - 02:10 PM

Capping is the last option. Starting out capping means the following:

1: You have no combat skills and thus are capping.
2: You may be able to fight, but you are being a coward and are capping.
3: You are a troll and enjoy wasting your time and other people's time.

You can pick which one you are. Now once again, nothing is wrong with capping when you can't fight/it'd be a futile fight (being a light is NOT a futile fight, when you are losing by 4 kills it can be considered a good time to cap). But starting off capping is cowardly. Play Conquest if you want to cap.

Edited by DavidHurricane, 02 November 2013 - 02:11 PM.


#137 MortVent

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Posted 02 November 2013 - 05:52 PM

View PostWil McCullough, on 02 November 2013 - 07:08 AM, said:



what you wrote is exactly what conquest games are.

which cap warriors refuse to play.

if cap warriors want to just cap for wins, why are they flooding assault games instead of sticking to conquest games? i mean, logically, if they want to cap, that's what they should be playing, right?


right now all game modes are about capture the flag. One is a resource rush style capture game, the other is base capture.

So both games are designed with victory based on capture with destruction of the opposition being a secondary victory condition since it would allow unopposed captures.

It's up to the others to counter the capture, it's not the base capper that wins the match's fault none of the opposition bothered to rush back to kill the one mech sitting on their base (and when it's my weaponless Catapult A1 with less than 30 percent status that manages a solo capture with 7 enemy mechs still on the map hunting down the 2 spiders on my team... whose fault is it I won the match?)

View PostDavidHurricane, on 02 November 2013 - 02:10 PM, said:

Capping is the last option. Starting out capping means the following:

1: You have no combat skills and thus are capping.
2: You may be able to fight, but you are being a coward and are capping.
3: You are a troll and enjoy wasting your time and other people's time.

You can pick which one you are. Now once again, nothing is wrong with capping when you can't fight/it'd be a futile fight (being a light is NOT a futile fight, when you are losing by 4 kills it can be considered a good time to cap). But starting off capping is cowardly. Play Conquest if you want to cap.


It's kind pretentious to say "If you don't want to play a tactical capture based game mode, wait till deathmatch mode is available." but no less than what you stated.

In the end, you want to stop base captures , learn to defend your base.

#138 Nebuchadnezzar2

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Posted 02 November 2013 - 07:42 PM

You only capped because you allow it

Strategy in mwo is simple, if you really want to fight, hold the center (yeah that boring usual place), do not go deep to enemy teritory unless their position is confirmed, even if they skirt to avoid you and cap you'll be able to defend base in time

When you decide to skirt that mean you should have capping in mind, dont whine when the match progress into cap race

#139 990Dreams

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Posted 03 November 2013 - 05:06 AM

View PostMortVent, on 02 November 2013 - 05:52 PM, said:

It's kind pretentious to say "If you don't want to play a tactical capture based game mode, wait till deathmatch mode is available." but no less than what you stated.

In the end, you want to stop base captures , learn to defend your base.


It is not easy to "defend your base" when you are half way across the map and move at 64 KPH and have 1 light/all your lights are dead/you are busy fighting. Once again, if you start the match capping/cap while other people are fighting:

1: You have no combat skills and thus are capping.
2: You may be able to fight, but you are being a coward and are capping.
3: You are a troll and enjoy wasting your time and other people's time.

However, if you meet one of these conditions:

1: You have lost/are out of ammo on your weapons (you may want to rethink your build if it runs out of ammo in the first 5 minutes though)
2: You are losing by 6+ kills (you can make a comeback from four)

than that is okay. Other than that though, I have not heard one valid excuse other than to 'play defense.' Which if any of you fools were to try this you'd know it has a low success rate (I have lost ever match that I have defended on [and the whole team was defending too]).

VALID POINT: If the other team is capping (not capping for 5 seconds and then stopping) then I will excuse capping.

Edited by DavidHurricane, 03 November 2013 - 05:09 AM.


#140 Jon Gotham

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Posted 03 November 2013 - 11:32 AM

View PostDavidHurricane, on 03 November 2013 - 05:06 AM, said:

1: You have no combat skills and thus are capping. (half of the fighters have no skills either pal)
2: You may be able to fight, but you are being a coward and are capping. (a coward? you REALLY used that word to describe that?)
3: You are a troll and enjoy wasting your time and other people's time. (because you don't get what you want?)

Illustrates exactly where the cap whiners are coming from-and the attitude behind what they say.



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