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#9801 w0qj

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Posted 06 October 2021 - 10:42 PM

Procuring a Hero mech (+30% Cbills) that really suits your playstyle (read: do lots of damage, get high match score, get lots of CBills rewards, many assists, and maybe even a few kills) would help kickstart your CBills ingame economy!

Sadly, 3 of my 4 favorite mechs do not have a Hero mech version Posted Image

WHM-6R, MAL-2P, KDK-3, and CP-S Cyclops Sleipnir.

But I did get the total +10% CBills bonus cockpit items for each of my favorite IS mechs!
http://mwomercs.com/store/bundles

[Edit]
I can get the WHM-6R(S) special variant with +30% CBills bonus via the Warhammer Collectors Pack.
But the Resistance I & Resistance II mech packs look equally enticing, even more bang for the buck Posted Image
[/Edit]

Edited by w0qj, 06 October 2021 - 11:09 PM.


#9802 ScrapIron Prime

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Posted 07 October 2021 - 01:07 PM

View Postw0qj, on 06 October 2021 - 10:42 PM, said:

Procuring a Hero mech (+30% Cbills) that really suits your playstyle (read: do lots of damage, get high match score, get lots of CBills rewards, many assists, and maybe even a few kills) would help kickstart your CBills ingame economy!

Sadly, 3 of my 4 favorite mechs do not have a Hero mech version Posted Image

WHM-6R, MAL-2P, KDK-3, and CP-S Cyclops Sleipnir.


Actually, the CP-S Sleipnir _IS_ a hero mech. You'll note it comes with that sweet sweet +30% cBill bonus!

EDIT... i suppose you knew that. If I had done the math on the "3 of my 4" statement, I'd have known that too. Posted Image

But the lovely thing about the mech collectors packs, is that if you do buy one, buy the basic one first. Then if you love that variant and kick all sorts of mech butt with it, you can upgrade the purchase to the special +30% cBill version later.

Edited by ScrapIron Prime, 07 October 2021 - 02:09 PM.


#9803 martian

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Posted 08 October 2021 - 07:05 AM

View PostUlrich von Helfenstein, on 06 October 2021 - 07:04 PM, said:

Thanks Martian, yes the RV is just another MadDog ... but it is the only Center Torso that has the turret guns Posted Image .. I have done some test setups in the lab and ran it in the testing grounds and I really like the way I can distribute my loadout.

Yesterday I pulled my "Revenant" out of the hangar - after a long period of neglecting it - and I had a quite good game on HPG Manifold.

Posted Image

With three kills I contributed to the team victory.

Posted Image

Unfortunately somebody stepped in front of my 'Mech, so I registered some team damage. Posted Image

Posted Image


View PostUlrich von Helfenstein, on 06 October 2021 - 07:04 PM, said:

As for selling .. I have and will continue to sell IS mechs .. I really have no use for them .. but I can use the mechbays Posted Image .. I am not worried about the C-Bills .. I play enough and can always earn more Posted Image

I guess it is pointless to say it since you have already made up your mind, but ...

There are some challenges and events that require the players to use certain Inner Sphere weapons (and thus IS 'Mechs).
Such challenge goes much smoother when you are using your own skilled up IS 'Mechs with customized loadouts than when you have to use unskilled IS Trial 'Mechs with loadouts that you do not like.

#9804 Ulrich von Helfenstein

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Posted 08 October 2021 - 04:59 PM

View Postmartian, on 08 October 2021 - 07:05 AM, said:

....


I guess it is pointless to say it since you have already made up your mind, but ...

There are some challenges and events that require the players to use certain Inner Sphere weapons (and thus IS 'Mechs).
Such challenge goes much smoother when you are using your own skilled up IS 'Mechs with customized loadouts than when you have to use unskilled IS Trial 'Mechs with loadouts that you do not like.


Very nice!! ... yup just another MadDog .. just a bit Better :)

I seem to always (or better more often than not) do just a couple points of team damage .. bugs the tar out of me .. but what can you do when you rip of a shot and then somebody steps in ... or when you just got that perfect shot lined up and somebody steps in front of you .. sigh .. at least it is never a whole lot :D

As to selling ALL Is mechs .. well I may not have been totally candid about that .. I kept the Warhammer from the last challenge event ... never took it out in anger .. but I took it to the testing grounds .. not bad and I do have a few IS weapons from the supply caches in my arsenal. I don't think I will sell the Warhammer .. I think before I do that, I sell my Dire Whale :)

#9805 w0qj

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Posted 09 October 2021 - 03:59 AM

Actually I want that MDD-Prime(I), which would be quite a (monetary) undertaking...

But it's got good quirks! :)

#9806 martian

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Posted 09 October 2021 - 04:11 AM

View Postw0qj, on 09 October 2021 - 03:59 AM, said:

Actually I want that MDD-Prime(I), which would be quite a (monetary) undertaking...

But it's got good quirks! Posted Image

I am not sure if those quirks would be worth $360.

I always laugh when I see how PGI keeps those ridiculously high prices on 'Mechs that are years old and nothing special.

#9807 Ulrich von Helfenstein

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Posted 09 October 2021 - 08:13 AM

View Postw0qj, on 09 October 2021 - 03:59 AM, said:

Actually I want that MDD-Prime(I), which would be quite a (monetary) undertaking...

But it's got good quirks! Posted Image



I agree, in this case, with Martian .. I would not go this far (monetary) ... that is a bit over the top Posted Image .. this said, is the 'Prime-I' viewable in the in-game store? .. I wouldn't mind digging through the specs and doing a little 'window shopping' Posted Image .. just for curiosities sake.

But in all these what-if scenarios I had another (yes another ..sigh) question Posted Image

The 'Pilot Rating' .. iow ... the 'Tier' rating .. how exactly is progress made? It seems to have gone up for me in a steady pace .. but now I have been sitting at the same spot for a while now and I can't really figure out how to make progress. Could one of you well versed folks explain it to me please?

Edited by Ulrich von Helfenstein, 09 October 2021 - 08:15 AM.


#9808 T B Kind

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Posted 09 October 2021 - 08:50 AM

View PostUlrich von Helfenstein, on 09 October 2021 - 08:13 AM, said:


The 'Pilot Rating' .. iow ... the 'Tier' rating .. how exactly is progress made? It seems to have gone up for me in a steady pace .. but now I have been sitting at the same spot for a while now and I can't really figure out how to make progress. Could one of you well versed folks explain it to me please?


I think this is a great explanation:

#9809 martian

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Posted 09 October 2021 - 09:05 AM

View PostUlrich von Helfenstein, on 09 October 2021 - 08:13 AM, said:

I agree, in this case, with Martian .. I would not go this far (monetary) ... that is a bit over the top Posted Image .. this said, is the 'Prime-I' viewable in the in-game store? .. I wouldn't mind digging through the specs and doing a little 'window shopping' Posted Image .. just for curiosities sake.

The MDD-PRIME(I) variant is exactly the same as the same as the standard MDD-PRIME variant - LPLs, MPLs, LRM-20s, etc. It differs in having a "Invasion" paintjob and the letter (I) behind its designation. This 'Mech also provides 30% C-Bill boos.

After all, you can swap OmniPods as you normally would.


View PostUlrich von Helfenstein, on 09 October 2021 - 08:13 AM, said:

But in all these what-if scenarios I had another (yes another ..sigh) question Posted Image

The 'Pilot Rating' .. iow ... the 'Tier' rating .. how exactly is progress made? It seems to have gone up for me in a steady pace .. but now I have been sitting at the same spot for a while now and I can't really figure out how to make progress. Could one of you well versed folks explain it to me please?

My explanation will have two parts:

1. The progress depends if you are better than the other players of your team AND the best players of the enemy team.

Just imagine that after the game you create a list of all 24 players, all pilots listed by the score. The first 12 players get the green arrow, the remaining 12 players get the red arrow. Note that perhaps 2-3 "weakest" players of the winning team might end up with the red arrow, and maybe 2-3 best players of the defeated team cen be awarded the green arrow.

If you are exactly in the middle of the list, you get the "=" sign.

2. So why has your progress stopped?
Eventually, each player reaches its personal performance plateau, i.e. "a place" where the number of green arrows and the number of red arrows balances each other out. I mean, in the long term. Thus, it seems that your progress has stopped.

So what is the solution for your problem?
a) Contemplate if you can play better (improving your gunnery and piloting skills; improving your knowledge of the MWO maps; improving your situational awareness in the game; gaining your confidence and pushing your 'Mechs harder).
b ) Modify the loadouts of your 'Mech. For example, the higher yoou move in Tiers, the less useful LRMs are.

#9810 Ulrich von Helfenstein

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Posted 09 October 2021 - 09:10 AM

View PostT B Kind, on 09 October 2021 - 08:50 AM, said:


I think this is a great explanation: ...


Thank you so much T B !!! ... except my wife is mad at you now, because my head exploded and it made a mess Posted Image ... LOL .. all jest aside this explains it very well and I appreciate you posting that!

Now I know !!

#9811 Ulrich von Helfenstein

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Posted 09 October 2021 - 09:15 AM

View Postmartian, on 09 October 2021 - 09:05 AM, said:

The MDD-PRIME(I) variant is exactly the same as the same as the standard MDD-PRIME variant - LPLs, MPLs, LRM-20s, etc. It differs in having a "Invasion" paintjob and the letter (I) behind its designation. This 'Mech also provides 30% C-Bill boos.

After all, you can swap OmniPods as you normally would.



My explanation will have two parts:

1. The progress depends if you are better than the other players of your team AND the best players of the enemy team.

Just imagine that after the game you create a list of all 24 players, all pilots listed by the score. The first 12 players get the green arrow, the remaining 12 players get the red arrow. Note that perhaps 2-3 "weakest" players of the winning team might end up with the red arrow, and maybe 2-3 best players of the defeated team cen be awarded the green arrow.

If you are exactly in the middle of the list, you get the "=" sign.

2. So why has your progress stopped?
Eventually, each player reaches its personal performance plateau, i.e. "a place" where the number of green arrows and the number of red arrows balances each other out. I mean, in the long term. Thus, it seems that your progress has stopped.

So what is the solution for your problem?
a) Contemplate if you can play better (improving your gunnery and piloting skills; improving your knowledge of the MWO maps; improving your situational awareness in the game; gaining your confidence and pushing your 'Mechs harder).
b ) Modify the loadouts of your 'Mech. For example, the higher you move in Tiers, the less useful LRMs are.


As always .. you really laid it out for me .. THANK YOU! TB had posted that video just ahead of you that spells it out as well .. but I like your cut-to-it explanation a bit better .. too much math in the other fellows explanation Posted Image
I think (IMO) my loadout is good .. it is me that has to improve Posted Image


EDIT: My MadDog started life as a 'Prime' .. but has quite the variety of other omnipods mounted :D .. good to know that the only difference appears to be the camo .. I honestly could care less about that ...

Edited by Ulrich von Helfenstein, 09 October 2021 - 09:18 AM.


#9812 martian

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Posted 09 October 2021 - 09:48 AM

View PostUlrich von Helfenstein, on 09 October 2021 - 09:15 AM, said:

I think (IMO) my loadout is good .. it is me that has to improve Posted Image

Well, there is always room for improving. Posted Image

But when it comes to loadouts ... It is perfectly okay if you would like to stay in Tier 5. You can run pretty much any 'Mech and any loadout you wish. However, the higher you move (or if you wish to move higher), the less useful guided missiles like LRMs, Streak SRMs and ATMs will be.


View PostUlrich von Helfenstein, on 09 October 2021 - 09:15 AM, said:

EDIT: My MadDog started life as a 'Prime' .. but has quite the variety of other omnipods mounted Posted Image .. good to know that the only difference appears to be the camo .. I honestly could care less about that ...

Yeah, that Invasion variant is nice, but I do not like it so much to spend such sum of money on it.

#9813 Ulrich von Helfenstein

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Posted 09 October 2021 - 10:44 AM

View Postmartian, on 09 October 2021 - 09:48 AM, said:

Well, there is always room for improving. Posted Image

But when it comes to loadouts ... It is perfectly okay if you would like to stay in Tier 5. You can run pretty much any 'Mech and any loadout you wish. However, the higher you move (or if you wish to move higher), the less useful guided missiles like LRMs, Streak SRMs and ATMs will be.



Yeah, that Invasion variant is nice, but I do not like it so much to spend such sum of money on it.


Thanks Martian .. all sound advice !!

I am making progress but it is gruelingly slow :) ... I can see the LRM statement you made .. I don't use LRMs .. I prefer ATMs .. more reach and the line-of-sight let's me at least see the damage I do :D

Not to sound like a broken record (for the younger folks, an old audio storage media) .. thanks for all the great replies and advice !!

#9814 Ulrich von Helfenstein

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Posted 09 October 2021 - 06:44 PM

View Postmartian, on 09 October 2021 - 09:48 AM, said:



But when it comes to loadouts ... It is perfectly okay if you would like to stay in Tier 5. You can run pretty much any 'Mech and any loadout you wish. However, the higher you move (or if you wish to move higher), the less useful guided missiles like LRMs, Streak SRMs and ATMs will be.




I just re-read this post ... are you saying that after moving up in the 'Tier' system I will be restricted as to what chassis or loadout I am allowed to run?

Edited by Ulrich von Helfenstein, 09 October 2021 - 06:45 PM.


#9815 ScrapIron Prime

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Posted 09 October 2021 - 07:00 PM

View PostUlrich von Helfenstein, on 09 October 2021 - 06:44 PM, said:


I just re-read this post ... are you saying that after moving up in the 'Tier' system I will be restricted as to what chassis or loadout I am allowed to run?


No, he's saying that at the highest tiers, only the most meta of mechs will allow you to compete. This isn't strictly true, of course, but you do see low DPS and odd builds less and less frequently by the time you get to Tier 1 play. the variety of builds becomes scarce.

#9816 Ulrich von Helfenstein

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Posted 09 October 2021 - 07:46 PM

View PostScrapIron Prime, on 09 October 2021 - 07:00 PM, said:

No, he's saying that at the highest tiers, only the most meta of mechs will allow you to compete. This isn't strictly true, of course, but you do see low DPS and odd builds less and less frequently by the time you get to Tier 1 play. the variety of builds becomes scarce.


Ohhhhhhhhhh I see .. well I was worried there for a moment .. this loadout appears to be working for me .. also my favorite 2 chassis . and I really didn't want to have to learn a new one .. thank you very much ScrapIron Prime for setting my mind at ease !

#9817 martian

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Posted 09 October 2021 - 09:01 PM

View PostUlrich von Helfenstein, on 09 October 2021 - 06:44 PM, said:

I just re-read this post ... are you saying that after moving up in the 'Tier' system I will be restricted as to what chassis or loadout I am allowed to run?

I said "less useful", not "restricted".


View PostUlrich von Helfenstein, on 09 October 2021 - 07:46 PM, said:

Ohhhhhhhhhh I see .. well I was worried there for a moment .. this loadout appears to be working for me .. also my favorite 2 chassis . and I really didn't want to have to learn a new one .. thank you very much ScrapIron Prime for setting my mind at ease !

In MWO's Quick Play no 'Mechs or loadouts are forbidden. If the game client lets you launch the mission, then such loadout is allowed.

However, certain loadouts are more effective than some other loadouts. In higher Tiers the players often run more accurate or more destructive loadouts, since running ineffective loadouts would usually put them in disadvantage.

I do not know what 'Mechs and loadouts are your favorite. Who knows? Maybe they can be good until you get to Tier 1.

#9818 Ulrich von Helfenstein

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Posted 09 October 2021 - 09:24 PM

View Postmartian, on 09 October 2021 - 09:01 PM, said:

I said "less useful", not "restricted".



In MWO's Quick Play no 'Mechs or loadouts are forbidden. If the game client lets you launch the mission, then such loadout is allowed.

However, certain loadouts are more effective than some other loadouts. In higher Tiers the players often run more accurate or more destructive loadouts, since running ineffective loadouts would usually put them in disadvantage.

I do not know what 'Mechs and loadouts are your favorite. Who knows? Maybe they can be good until you get to Tier 1.


Fully understood :) ... I think I will worry about that when I get there :D .. the way it's going ... I won't have to worry about that for a while :)

#9819 martian

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Posted 10 October 2021 - 01:01 AM

View PostUlrich von Helfenstein, on 09 October 2021 - 09:24 PM, said:

Fully understood Posted Image ... I think I will worry about that when I get there Posted Image .. the way it's going ... I won't have to worry about that for a while Posted Image

You should play for fun, not for Tiers. As long as you are having fun, who cares what Tier you are in?

Use 'Mechs that you like to pilot with loadouts that work best for you.

#9820 Gagis

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Posted 10 October 2021 - 01:04 AM

Being good and succeeding in games is a ton of fun though. No reason not to try.

I recommend trying some high-damage mediums and pairing up with heavies and assaults to shoot whatever they are shooting at as a good excercise for developing situational awareness and gut feeling for when you can do more damage than you take in return. Keep at it even if the "host" makes dumb moves. Educational to see how and why you get rolled over too and you can still do a lot of damage while the assault caught in a kill zone goes down first.





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