

Short Question, Short Answer
#341
Posted 16 November 2013 - 10:28 AM
#342
Posted 16 November 2013 - 10:36 AM
lollibast, on 16 November 2013 - 10:28 AM, said:
The exact question I just edited into my last post.
Dang, and I thought I'd just gotten my head around crits. Pheh!
#343
Posted 16 November 2013 - 11:16 AM
Edited by WhenReaperComes, 16 November 2013 - 12:09 PM.
#344
Posted 16 November 2013 - 01:43 PM
WhenReaperComes, on 16 November 2013 - 11:16 AM, said:
Actually print screen really is the key you're looking for
It automatically saves an image to piranha games/mechwarrior online/USER/screenshots which is actually superior to merely saving to the clipboard. You can save hundreds of full res screenshots in a single session without having to go pasting it from the clipboard.
#345
Posted 16 November 2013 - 01:46 PM
lollibast, on 16 November 2013 - 10:28 AM, said:
Well a recent change made it so crits deal back 15% to the structure in addition to critting items... So now I wonder if that 15% is applied whether there are items or not. Good question!
#346
Posted 16 November 2013 - 02:32 PM
Redshift2k5, on 16 November 2013 - 01:46 PM, said:
Technically in TT the only parts of a mech that had NO components to crit were the side torsos (assuming no XL and no weapons/equipment mounted there). Arms and legs all had actuators that were subject to crits. However, as damaging actuators doesn't actually do anything in MWO I'm not sure if the system counts those components as "critable". I'm thinking not, but it would actually be kinda cool if you could. Say speed reductions for leg actuators and reducing arm movement for arm actuators or something like that.
#347
Posted 16 November 2013 - 07:57 PM

#348
Posted 18 November 2013 - 10:33 AM
For me it's not much of an issue, as I'm usually in the second row, shooting AC2 or something. But I get sick of my friend's complaints when some allied Cataphract kills his AC/20 arm again

Edited by Denolven, 18 November 2013 - 10:36 AM.
#349
Posted 18 November 2013 - 12:24 PM
Denolven, on 18 November 2013 - 10:33 AM, said:
Yes. It's still in effect. If you kill a friendly unit it costs 10,000 cbills.
We can't have one for just hitting a teammate. You can troll other pugs by constantly running in front of their bullets to charge them money.
Edited by Koniving, 18 November 2013 - 12:33 PM.
#350
Posted 18 November 2013 - 12:26 PM
#351
Posted 18 November 2013 - 03:03 PM
#352
Posted 18 November 2013 - 03:25 PM
Denolven, on 18 November 2013 - 03:03 PM, said:
OTOH, getting a team kill can be pretty random. I've had accidents where I popped a teammate with an AC/20 and didn't kill them. Conversely, I had a locust with (I am forced to assume) no back armor (match was barely underway) stop right in front of me as I hit the fire button on my Streakmando and three of the six hit him and killed him. 2100 games, 6 team kills, a like number have happened to me. It happens, but it doesn't happen when you most deserve it, necessarily. <shrug>
#353
Posted 18 November 2013 - 03:33 PM
Terciel1976, on 18 November 2013 - 03:25 PM, said:
OTOH, getting a team kill can be pretty random. I've had accidents where I popped a teammate with an AC/20 and didn't kill them. Conversely, I had a locust with (I am forced to assume) no back armor (match was barely underway) stop right in front of me as I hit the fire button on my Streakmando and three of the six hit him and killed him. 2100 games, 6 team kills, a like number have happened to me. It happens, but it doesn't happen when you most deserve it, necessarily. <shrug>
Kinda random for my only TK so far. Myself and a teammate chewing up an opponent .... All 3 mechs were in sad shape apparently "my ct was red", I fired and killed opponent with a LL, as he dropped, rest of lazer damage hit teammate and dropped him also

#354
Posted 18 November 2013 - 03:34 PM
Junkman7mgte, on 18 November 2013 - 03:33 PM, said:

Ow. That one stings. The only time I've had a dual kill, it was in...(holy overzealous filter, Batman!), I don't remember what mech, but I got an enemy Atlas and Jagr in one laser shot. I actually didn't figure it out, a dead buddy on comms did.
Edited by Terciel1976, 18 November 2013 - 03:35 PM.
#355
Posted 18 November 2013 - 04:16 PM
#356
Posted 20 November 2013 - 08:06 PM
#357
Posted 21 November 2013 - 04:58 AM
2) Is speed tweak broken? I got that for my locust, and its speed seems to still be 153.9 KPH (it has XL 190).
#358
Posted 21 November 2013 - 05:19 AM
Not that I've seen or heard. Just to check, but maybe you're using the wrong locust? Skills unlock per variant.
#359
Posted 21 November 2013 - 05:47 AM
NISHEETH, on 21 November 2013 - 04:58 AM, said:
In regards to it doing nothing rebind it to \. \ is one of those keys that changes depending on where the keyboard was made. While I'm sure the keybinding works for Americans / Canadians, as far as MWO is concerned my UK keyboard's \ is called "oem_132" or somesuch.
#360
Posted 21 November 2013 - 06:33 AM
Mahws, on 21 November 2013 - 05:19 AM, said:
Then the alpha strike control is not working for me.
Just did. I put that upgrade on the Locust 3M, and atleast in the testing grounds,the locust is not going faster. I haven't been able to try it in an actual match though, since the internet connection is not very stable at the moment.
Mr Friday, on 21 November 2013 - 05:47 AM, said:
Oh. Just tried that. For some reason, it mapped the key identifying \ as ]. Odd
Thanks a lot!
Edited by NISHEETH, 21 November 2013 - 06:41 AM.
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