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#621 Redshift2k5

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Posted 24 December 2013 - 05:09 AM

View PostKasseopea, on 23 December 2013 - 06:29 PM, said:

Hi. I havent played in a while because in all honesty, the IS mechs kind of suck. Kind of very very hard. A K2 or even a Stalker is not even scratching on being a match for a Daishi or a Mad Cat, which we apparently get now. My question is - will everyone be able to aquire the proper mechs or only those with nicely deep pockets?

Also, can we call them by their proper names pls? Its Warhawk, Mad Cat, Ryoken, Puma, Daishi, Thor, Black Hawk and Uller. Or do you think your users are all together 12 years old and can only remember basic english words? (Yes, i know that Warhawk, Mad Cat and Black Hawk arent the best expamples, but you know exactly what i mean)


Everyone will be able to play with them, the real dollar costs are only for preorders.

How much they will cost or how, exactly, we will handle having both IS and Clan mechs in our accounts is not yet known. I'm sure there will be multiple announcements during the coming months.

Call then whatever you want. Some people will insist on the IS names and other will insist on the Clan names. Can't please everyone. The Clan pack preorder page uses both sets of names. (The "Uller Collection" contains a "Kit Fox Prime" and two additional "Kit Fox")

#622 Itsalrightwithme

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Posted 24 December 2013 - 06:44 AM

View PostKasseopea, on 23 December 2013 - 06:29 PM, said:

Hi. I havent played in a while because in all honesty, the IS mechs kind of suck. Kind of very very hard. A K2 or even a Stalker is not even scratching on being a match for a Daishi or a Mad Cat, which we apparently get now. My question is - will everyone be able to aquire the proper mechs or only those with nicely deep pockets?



Are you saying that IS mechs kind of suck against other IS mechs, or against Clan mechs?

Right now there is much speculation on how Clan mechs will be balanced against each other and against IS mechs. So if I were you I'd enjoy the game, practice, and be as good a pilot I can be.

If Clan mechs were released and it turns out they are hugely superior to IS mechs, then either the gameplay has to balance against Clan mechs, or Clan mechs have to be made widely available. Regardless, fundamental piloting skills have to matter, else the game will die. This game is player v player -- and it's free to play -- so unless there is good balance it will lose its players and die.

#623 Kasseopea

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Posted 24 December 2013 - 07:09 AM

View PostItsalrightwithme, on 24 December 2013 - 06:44 AM, said:



Are you saying that IS mechs kind of suck against other IS mechs, or against Clan mechs?

Right now there is much speculation on how Clan mechs will be balanced against each other and against IS mechs. So if I were you I'd enjoy the game, practice, and be as good a pilot I can be.

If Clan mechs were released and it turns out they are hugely superior to IS mechs, then either the gameplay has to balance against Clan mechs, or Clan mechs have to be made widely available. Regardless, fundamental piloting skills have to matter, else the game will die. This game is player v player -- and it's free to play -- so unless there is good balance it will lose its players and die.


First of - i use IS names because we are IS pilots as for now. So if we - as the Inner Sphere - get our hands on Clan Mechs, we will call them with their IS names, or am i wrong? Though i forgott Masakari, shame on me^^

And ofc the clan mechs are superior, why do you think everyone wanted them? For the better looks? Well, yeah, they look better aswell, but point is - a Daishi will bitchslap an Atlas senseless in mere seconds with the proper loadout. I hoped for Nightstar, Archangel and Marauder II, but i guess they didnt want Stalkers, Atlas' and Awesomes break into tears whenever they see them.

Mad Cat is basically catapult for the big boys. Fast, versitile and rips anything apart no matter the range. That is if they take those mechs as they originally were and dont nerf them just so Atlas stays at the top. Its like their fckn firstborn and if they dont want ANY mech to be stronger. Originally the Atlas was like...well, it was a big fat mech that had one of every gun, It wasnt specilized and got smacked by better ones like Fafnir and Mad Cat MK II. I mean, we arent talking about the 3137 model Atlas III. We are talking about the 2755, its a MF dinosaur compared to Daishi, which came like 250 years later. What do you think they did in those 250 years? Improving backwards?

Atlas was slow, stiff and a jack of all trades at best. Sure, when the enemy only had some mediums and they came running across a desert, all hail the mighty Atlas, but newer mechs were prepared for it and had concentrated loadouts like Longbow and Supernova.

So yeah, if a Daishi doesnt melt his ugly face in like 2-3 alphas, i call bullsh*t on that one. Clan mechs are a higher tier. They were rediculously powerful and as i already stated about 300 years farther in the timeline. Imagine a today's spec ops team with newest equip would fight against the same amount of soldiers but from 1714, guess who would win? Marital arts training, highly precise rifles and pistols, nightvision, heartbeat detectors, stealth training and silent communication. Yeah, balanced, hmm? Mechs from year 3000+ could have up to 4 Gauss or even a Railgun (basically a F-You Gauss which made holes in mechs by the size of Shadowcat), do you think a K2 would have the slightiest chance against those?

Better armor, better cooling, better weaponry, lighter chassis, stronger engines. EVERYTHING on them was better. The question is - how far will they nerf them?

Edited by Kasseopea, 24 December 2013 - 07:20 AM.


#624 Nebuchednezzar

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Posted 24 December 2013 - 07:58 AM

Who's brilliant idea was it to add in an AIMBOT as a feature in 3pv to the game in the first place and make it a trolling ground for players too lazy to actually learn how to target a mech?

#625 Redshift2k5

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Posted 24 December 2013 - 08:17 AM

View PostNebuchednezzar, on 24 December 2013 - 07:58 AM, said:

Who's brilliant idea was it to add in an AIMBOT as a feature in 3pv to the game in the first place and make it a trolling ground for players too lazy to actually learn how to target a mech?


It's not an aimbot. It's the reticule moving in 3D space due to parallax.

Move it over some rocks, over the environment further away, and back to the rock. It'll 'skip' because the background is further away from you than the rock. A mech will always be closer to you than whatever is behind it.

The 3rd person camera is at a higher angle than the 1pv camera, but the reticule still moves as if it were attached to the 1pv camera.Due to the difference in viewing angle you can see the reticule 'skipping' as it moves from a near object to a far object. From the 1st person view the reticule moves closer or further, but there is no difference in angle to create the parallax to cause a skip.

Edited by Redshift2k5, 24 December 2013 - 08:18 AM.


#626 Nebuchednezzar

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Posted 24 December 2013 - 08:17 AM

View PostItsalrightwithme, on 24 December 2013 - 06:44 AM, said:



Are you saying that IS mechs kind of suck against other IS mechs, or against Clan mechs?

Right now there is much speculation on how Clan mechs will be balanced against each other and against IS mechs. So if I were you I'd enjoy the game, practice, and be as good a pilot I can be.

If Clan mechs were released and it turns out they are hugely superior to IS mechs, then either the gameplay has to balance against Clan mechs, or Clan mechs have to be made widely available. Regardless, fundamental piloting skills have to matter, else the game will die. This game is player v player -- and it's free to play -- so unless there is good balance it will lose its players and die.


There's no such thing as becoming the best pilot you can be when there's an aimbot built into 3pv. It won't matter how balanced the mech is if the player is using an aimbot. There's a reason aimbots are banned in other games.

The aimbot player will always fare better than a player who manually targets his opponents and actually PLAYS the game honorably. IMO the game is already so far unbalanced it can't be fixed. Speaking as someone who did play testing for FASA back in the day and designed mechs and vehicles for game play, it's pretty sad to see how far unbalanced this has become.

Light mechs aren't meant to be able to stand against an assault mech period. There's a reason an AC20 would blow a hole in the CT armor, wipe out the Int Structure and everything inside and then blow out all the rear armor with points to spare on a light mech.

Light mechs are meant to be recon mechs and not combat mechs really. Medium mechs are the mainstay and Heavy mechs are meant to fortify held positions. Assault mechs are ment for exactly that. Assault and they mean business.

What I see in the game is assault mechs that are completely ineffective against spiders because they simply can't turn and twist fast enough no matter what's unlocked in the skills to take out a spider. Assualt mechs are meant to be able to wade into a battlefield and rip apart just about everything around them.

Now take into account a player in a spider using an aimbot against an Atlas and all he has to do is run around in circles and fire and the amibot will do the rest. How is this balanced?

Now they're going to throw Clan mechs into the mess with superior tech AND an aimbot. Good call PGI. Let's nerf the whole point of the difference in tech.

IMO, remove the hardpoint restrictions and let players put what they want where they want and you'll see a MUCH more interesting game.

Oh and for the record, $500 for the whole smash of Clan Mechs? You can keep them.

#627 Nebuchednezzar

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Posted 24 December 2013 - 08:26 AM

View PostRedshift2k5, on 24 December 2013 - 08:17 AM, said:


It's not an aimbot. It's the reticule moving in 3D space due to parallax.

Move it over some rocks, over the environment further away, and back to the rock. It'll 'skip' because the background is further away from you than the rock. A mech will always be closer to you than whatever is behind it.

The 3rd person camera is at a higher angle than the 1pv camera, but the reticule still moves as if it were attached to the 1pv camera.Due to the difference in viewing angle you can see the reticule 'skipping' as it moves from a near object to a far object. From the 1st person view the reticule moves closer or further, but there is no difference in angle to create the parallax to cause a skip.



I disagree. I watched 2 med lasers walk all over the critical locations independantly in spectator mode after getting killed in a match last night. THAT's an aimbot. When you fire grouped weaps in 1pv, they all fire direct lines to where the taget reticule is.

In 3pv, I watched it literally take 2 med lasers and direct the beams all over the critically hit locations on the targetted mech as though it was 2 different mechs firing at the same target. I call shenanigans on this one. As a matter of fact, to further this claim, you might want to take a good long look at this thread: http://mwomercs.com/...623-aimbot-bug/

IMO it should be removed.

#628 Redshift2k5

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Posted 24 December 2013 - 08:27 AM

3pv does not have an aimbot. If you want to keep ranting about Clan tech, take it out of the short question/short answer.

#629 Nebuchednezzar

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Posted 24 December 2013 - 08:37 AM

View PostRedshift2k5, on 24 December 2013 - 08:27 AM, said:

3pv does not have an aimbot. If you want to keep ranting about Clan tech, take it out of the short question/short answer.



It's nothing to do with tech, IS, Clan or otherwise. It's all about the aimbot built in. 3pv has an aimbot and it's even got it's own thread here. See http://mwomercs.com/...623-aimbot-bug/

I want to know what brillant mind thought to add it in.

Edited by Nebuchednezzar, 24 December 2013 - 08:39 AM.


#630 Nick Makiaveli

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Posted 24 December 2013 - 09:28 AM

View PostNebuchednezzar, on 24 December 2013 - 08:37 AM, said:



It's nothing to do with tech, IS, Clan or otherwise. It's all about the aimbot built in. 3pv has an aimbot and it's even got it's own thread here. See http://mwomercs.com/...623-aimbot-bug/

I want to know what brillant mind thought to add it in.


Well we know what brilliant mind decided to bring feedback to the new player help thread.....


*edit* PS: You referenced a troll thread referring to the parallax issue Red explained above. You obviously are the superior mind here and we should all bow to you in this as you are so smart as to not need to read and comprehend other's posts before tossing them aside.

Edited by Nick Makiaveli, 24 December 2013 - 09:31 AM.


#631 FrereT0c

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Posted 24 December 2013 - 10:48 AM

Hi Mechwarriors ! I am all new in the game, and I would lilke to play with more experienced players. So feel free to add me if you want to help a noob to have a better game experience. Hope I'll see you soon.

#632 Redshift2k5

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Posted 24 December 2013 - 12:54 PM

View PostFrereT0c, on 24 December 2013 - 10:48 AM, said:

Hi Mechwarriors ! I am all new in the game, and I would lilke to play with more experienced players. So feel free to add me if you want to help a noob to have a better game experience. Hope I'll see you soon.


Welcome aboard, be sure to grab the up to 8 free days of premium time currently available on the website and use it to multiply your cadet bonus. Good hunting!

#633 Koniving

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Posted 24 December 2013 - 11:20 PM

View PostRedshift2k5, on 24 December 2013 - 08:17 AM, said:

The 3rd person camera is at a higher angle than the 1pv camera, but the reticule still moves as if it were attached to the 1pv camera.Due to the difference in viewing angle you can see the reticule 'skipping' as it moves from a near object to a far object. From the 1st person view the reticule moves closer or further, but there is no difference in angle to create the parallax to cause a skip.


More accurately (since the 1pv reticule does not bob with the mech's bobbing), the reticule still ray traces from the cockpit.

The reticule merely adjusts to put a pinpoint conversion of the weapons onto each body part.

In reality, the 3pv is significantly less accurate than the first person view. Between the 'bob' of the mech which is blatantly ignored in 1pv, and the lack of being able to use your arms as well as displacement between where the crosshair is and where you have to aim to get a missile lock... 3pv's aim system is a horrendous joke and impairment.

Don't worry original question asker. It's useless. Have a look!

#634 Undercover Atlas LTD

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Posted 25 December 2013 - 12:07 PM

sgsgs

#635 Alaskan Nobody

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Posted 25 December 2013 - 12:39 PM

View PostShadow of Sinister Form, on 25 December 2013 - 12:07 PM, said:

sgsgs


???

#636 Tylerchu

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Posted 25 December 2013 - 01:25 PM

View PostHexenhammer, on 03 November 2013 - 03:28 PM, said:

The price of war.

Win = 25,000 CB
Lose = 25,000 CB
1pt of damage = 21 CB
1 kill = 4300 CB.
1 Kill assist = 6500 CB
1 Component Destruction = 2099 CB


if you get a kill, do you also get a kill assist? it seems exrremely stupid to get less money for a kill than assist.

#637 TercieI

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Posted 25 December 2013 - 01:28 PM

View PostTylerchu, on 25 December 2013 - 01:25 PM, said:


if you get a kill, do you also get a kill assist? it seems exrremely stupid to get less money for a kill than assist.


No, but you do get (minimum) one component destruction, so they start roughly equivalent.

#638 Aztec Mech 01

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Posted 25 December 2013 - 02:06 PM

So regarding the Christmas Cjallenge I've been having some wins and they are not registering in the coutner. Anyone else got that? Do you know why isnt it working for my profile?

It's not the 15 min delay because i had the wins hours ago.

#639 Alaskan Nobody

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Posted 25 December 2013 - 02:43 PM

View PostAztec Mech 01, on 25 December 2013 - 02:06 PM, said:

So regarding the Christmas Cjallenge I've been having some wins and they are not registering in the coutner. Anyone else got that? Do you know why isnt it working for my profile?

It's not the 15 min delay because i had the wins hours ago.


Apparently the timer (and thus the challenge) only started ticking about 3-4 hours ago, if that helps.
Source: (because I actually do not know)

[color=#A4A4A4]
Posted Today, 12:17 PM
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Posted ImageSildadar, on 25 December 2013 - 12:05 PM, said:
[/color]


Is there a time of day this starts on the 25th? Still not registering any wins.



Yes, bout three hours ago.
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#640 DI3T3R

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Posted 25 December 2013 - 02:56 PM

View PostShar Wolf, on 25 December 2013 - 02:43 PM, said:

Yes, bout three hours ago.


Dammit, right after I finished for today. :)





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