

Short Question, Short Answer
#4481
Posted 31 October 2015 - 06:14 PM
#4482
Posted 31 October 2015 - 11:11 PM
#4483
Posted 01 November 2015 - 05:18 AM
#4484
Posted 01 November 2015 - 08:02 AM
Rogue Jedi, on 31 October 2015 - 03:57 PM, said:
Not remotely. It was close enough for my LPLs to apply scratch damage. Probably some kind of lag/hitreg issue, though I wasn't lagging and I don't think he was either.
#4485
Posted 01 November 2015 - 05:20 PM
Have closed game and logged in /out several times. Mechs I purchased are there as is MC.
#4486
Posted 01 November 2015 - 06:19 PM
There are 3 types of items and you have to click on each tab to see those.
#4487
Posted 01 November 2015 - 06:33 PM
#4488
Posted 02 November 2015 - 07:10 PM
What are the generally accepted "best" pilot modules to go for first?
#4489
Posted 02 November 2015 - 10:01 PM
What will be most useful for you depends on what your role is, you could well be better off with weapon modules or different Mech modules
Edited by Rogue Jedi, 03 November 2015 - 02:58 AM.
#4490
Posted 03 November 2015 - 01:00 AM
Tim East, on 01 November 2015 - 08:02 AM, said:
It's very common, They have missed but on your screen you've walked into it. So where to you it seems like it hit, the the enemy who fired missed and due to the shots being client side, it did not damage you. Take it as a warning that if you remain where you are your probably going to receive one that does damage.
It's the same sketch where if someone on your team fires lasers past you, you walk into them but they are able to pull away and put the rest of their burn in another direction but on your screen it feels like you walked into it. Lots of crispy laser burning sound but 0 or very minimal damage.
#4491
Posted 03 November 2015 - 05:00 AM
Rogue Jedi, on 02 November 2015 - 10:01 PM, said:
These days, strategy is mostly brawling and short range trades. Usually do a bit of distance pops with AC until the line closes and we're engaged. Then it's bounding up and down the line wherever I can tangle and get stuck in but I do make good use of cover where possible setting up my next pounce. Might be a bit abnormal for an assault strategy, but it nets me consistent dam in the 250 - 500 range, a kill, several assists, and often survive to the end (albeit missing lots of parts

So given that... maybe the Radar Dep to break lock when I duck back into cover? How about 360 target? Does that help with fending off little buggers trying to jump me? Just don't want to blow hard earned GXP on a module that really is "meh". (I can break this off into an actual thread if there's an broader Module topic to be had...)
Edited by Morggo, 03 November 2015 - 05:03 AM.
#4492
Posted 03 November 2015 - 07:39 AM
I would think as a brawlers radar Deprivation and weapon modules for your preferred guns would be your best bet unless you use a lot of consumables, the upgraded consumables are functional identical to the MC consumables
#4493
Posted 03 November 2015 - 08:26 AM

Edited by Morggo, 03 November 2015 - 08:26 AM.
#4494
Posted 03 November 2015 - 08:27 AM
You will eventually find yourself being the one answering most of the questions though.
#4495
Posted 03 November 2015 - 09:08 AM
Provided you ask questions politely and do not start insulting people we will never view you as a nuisance
#4496
Posted 04 November 2015 - 04:21 PM
Despite the name, this forum is the place for anyone to ask questions mainly about game mechanics. It's also the least toxic area. For more in depth discussions with any kind of perspective, the general forum is your place.
#4497
Posted 04 November 2015 - 10:00 PM
Morggo, on 03 November 2015 - 08:26 AM, said:

I've seen veterans of the game post here. There is no such thing as being a nuisance, unless you're picking fights left, right, and center.
#4498
Posted 04 November 2015 - 10:08 PM
IraqiWalker, on 04 November 2015 - 10:00 PM, said:
I've been here for ages, and this is still where I spend most of my forum time.
#4499
Posted 05 November 2015 - 12:44 AM

I see a summary which weapons hit me, and what caused the death (like CT gone), but is there a way to get a more detailed information what was the deciding hit?
Like: medium laser thru rear center torso
Hey PGI, ever thought of a kill cam? That could be a gain for atmosphere and maybe for me to learn sth...
#4500
Posted 05 November 2015 - 01:13 AM
aGentleWarrior, on 05 November 2015 - 12:44 AM, said:

I see a summary which weapons hit me, and what caused the death (like CT gone), but is there a way to get a more detailed information what was the deciding hit?
Like: medium laser thru rear center torso
Hey PGI, ever thought of a kill cam? That could be a gain for atmosphere and maybe for me to learn sth...
the last hit listed is what killed you, unfortunately at current there is no way to get a more detailed overview.
it has been about 6 months since I last saw a post from PGI in new player help so I do not think feature suggestions are likely to be noticed here,
if you are after suggesting something the feature suggestions forum would be a better place to do so.
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