

Short Question, Short Answer
#9001
Posted 01 August 2018 - 03:57 PM
I love my laser 5D with 3xERLL in the high mounts, and figured since you can fit a light PPC in the center torso, 3 PPC's would be perfect. Two standard PPC's in the arms, one light in the center! Or one big on one side, a standard on the other, and a light in the middle:
https://mwo.smurfy-n...9f07168a856f03c
Looking at the chart, I can't tell how much I am being penalized: https://mwo.smurfy-net.de/equipment
2 big PPC's plus one light PPC doesn't seem like a huge deal. Total 30 pinpoint alpha with a decent amount of heat attached, but the ghost heat seems to make it unplayable.
#9002
Posted 01 August 2018 - 05:21 PM
TheCaptainJZ, on 01 August 2018 - 10:33 AM, said:
It says it's similar to MGs, so I'd imagine it would be like them. So reference to MGs and that's more than likely what flamers are doing in Solaris play.
Have you tried to get the information from the mechlab while in the Solaris game mode? It may show the difference there... (or it may be the same information as the rest of the game. Not sure.)
#9003
Posted 02 August 2018 - 04:25 AM
ShooterMcGavin80, on 01 August 2018 - 03:57 PM, said:
I love my laser 5D with 3xERLL in the high mounts, and figured since you can fit a light PPC in the center torso, 3 PPC's would be perfect. Two standard PPC's in the arms, one light in the center! Or one big on one side, a standard on the other, and a light in the middle:
https://mwo.smurfy-n...9f07168a856f03c
Looking at the chart, I can't tell how much I am being penalized: https://mwo.smurfy-net.de/equipment
2 big PPC's plus one light PPC doesn't seem like a huge deal. Total 30 pinpoint alpha with a decent amount of heat attached, but the ghost heat seems to make it unplayable.
11.97 extra heat. With the groups, whichever weapon has the highest penalty is the one applied. In this case, firing 2 PPCs + Light PPC triggers ghost heat because the lower limit (of PPCs) is 2 (LPPC limit of 3 is irrelevant unless, in that group, it's just LPPCs). Then, look at the heat number for PPC (not LPPC because again, greatest penalty is applied). Hovering over the number shows 11.97 additional heat in the tool tip. The 40.47 number includes the base heat of 3 PPCs itself (9.5 x 3). So the numbers on Smurfy are cumulative but for mixed weapons you have to mix and match base heat. You should actually be about 35 heat in your scenario because one of your PPCs generates 5 heat, not 9.5.
Unless I'm mistaken. Ghost heat is a terrible system. Would love to see a universal system in it's place with all weapons being linked and in the same fashion.
#9004
Posted 02 August 2018 - 08:24 AM
ShooterMcGavin80, on 01 August 2018 - 03:57 PM, said:
I love my laser 5D with 3xERLL in the high mounts, and figured since you can fit a light PPC in the center torso, 3 PPC's would be perfect. Two standard PPC's in the arms, one light in the center! Or one big on one side, a standard on the other, and a light in the middle:
https://mwo.smurfy-n...9f07168a856f03c
Looking at the chart, I can't tell how much I am being penalized: https://mwo.smurfy-net.de/equipment
2 big PPC's plus one light PPC doesn't seem like a huge deal. Total 30 pinpoint alpha with a decent amount of heat attached, but the ghost heat seems to make it unplayable.
Smurfy would tell you under equipment heat penalties. Hover the mouse over the value of heat under the number of weapons.
On a side note, you could use three Light PPCs at the same time. The result is 15 damage instead of 20 with two standard at nine tons instead of 14 with standard. The other advantage is that they recharge faster and thus can be fired faster. It does have a little less heat efficiency, though. You can fire three then three just fine.
Note a Heavy then standard PPC at the same time will punish you as if you're using two heavy PPCs...which apparently is no longer punished so your Heavy PPC + PPC combination is good.
Two PPCs, however, work quite well as demonstrated here. These are twin ER PPCs coupled with LMGs, and only three skill nodes unlocked (bare minimum to get advanced zoom.) This mech had few if any quirks related to energy as it was mostly in defense.
Note the Uziel was new at the time which is why I was cautious around it.
STD engine. Rifle 3C.
Back to your build (didn't see the LPPC at first.)
The light PPC can be fired separately if necessary. But again note if you fire 3 PPCs of any sort (except if all three are LPPCs), you're punished based on the HEAVIEST one you have as if you had fired 3 of the heaviest one.
I think in this case it may be better to have twin MPLs in that slot instead, or an MPL + ML. Both would get a better damage result than the LPPC for a single firing provided you stay on target. The weight difference can be used elsewhere, such as AMS.
Edited by Koniving, 02 August 2018 - 08:25 AM.
#9005
Posted 02 August 2018 - 10:48 AM
275 gets you the extra crit free external HS slot, but the 280 weighs the same as the 275, so why not LFE 280?
Rifleman doesn't have the armor to sustain being looked at, so any extra bit of speed imo helps it.
#9006
Posted 02 August 2018 - 10:59 AM
#9007
Posted 02 August 2018 - 07:28 PM
Edited by ShooterMcGavin80, 02 August 2018 - 07:28 PM.
#9008
Posted 02 August 2018 - 10:02 PM
ShooterMcGavin80, on 02 August 2018 - 07:28 PM, said:
HPPCs deal 15 damage each... Last I knew you can shoot up to two of them without GH limitations. So mount two of them for that 30 PPC alpha. It will be hot though, fair warning. (FYI: I could be wrong about the GH limits...)
#9009
Posted 03 August 2018 - 08:13 AM
#9010
Posted 03 August 2018 - 08:42 AM
Cyrus Blake, on 03 August 2018 - 08:13 AM, said:
S stands for "Special". They are sometimes handed out for events (Stormcrow Prime (S) for an example), as part of purchasing the mech packs "collectors" pack (like the Huntsmen Prime (S) or the Linebacker Prime (S) for example), or they were also a designation for mechs bought from Steam Packs.
Almost treat (S) as you do (H). They each provide a C-bill boost, just the Heroes provide a different hard point layout where as the (S) is typically a C-bill boost to a standard variant of the chassis.
#9011
Posted 03 August 2018 - 09:38 AM
ShooterMcGavin80, on 02 August 2018 - 07:28 PM, said:
https://mwo.smurfy-n...7db203fad6a0797
#9012
Posted 03 August 2018 - 10:16 AM
Tesunie, on 02 August 2018 - 10:02 PM, said:
HPPCs deal 15 damage each... Last I knew you can shoot up to two of them without GH limitations. So mount two of them for that 30 PPC alpha. It will be hot though, fair warning. (FYI: I could be wrong about the GH limits...)
Yup.... my Grasshopper with 2 HPPC + 5 ML is quite fun, and no ghost heat. Don't know why a Rifleman couldn't do the same.
#9015
Posted 07 August 2018 - 07:03 PM
el piromaniaco, on 07 August 2018 - 01:24 PM, said:
Isn't there a variant with PPC Heat Quirks?
The GHR-5N's quicks are

I wonder if I bought the wrong one. I can't remember if this one was on sale or what. Plus my build sucks. I know I did want the two higher slots for the HPPCs.
I was just wondering how he fit all of that firepower in his.

I had to add two SLs just to put the HPPCs up high.

Edited by LikeUntoGod, 14 August 2018 - 02:17 PM.
#9016
Posted 08 August 2018 - 12:32 PM
#9017
Posted 14 August 2018 - 01:32 PM
#9019
Posted 16 August 2018 - 02:48 PM
And two high mounted hardpoints and jumpjets.
Looks nice.
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