+1
I was there not too long ago!
Tier 4/5 is actually fun, players do unexpected things, and no...cough...NASCAR...
To break into Tier 3, you need to get most of these under your belt:
1) Mech choice, weapons/equipment/engine layout, skill tree all in harmony with proposed mech playstyle.
~Know your own playstyle, what mech you are good at (Light? Heavy? Assault?)
~Know your weapon preference (Laser vomit? Ballistic dakka? Or...cough...LRM missiles?)
2) Ingame situational awareness, including map familiarity, and how to get to eventual central battleground without being detected/shot, to preserve your armor before the main battle is joined.
3) How to shoot Lights (if you are Heavy/Assault, learn backing into wall/corner, Seismic Detector skills? etc.)
~The Big Four: ECM/Stealth Flee, Piranha, Commando, UrbanMech
~Newcomer: Firestarter
4) Stick with your QP/FP buddies to fight together as a team.
When to rush enemy Team. When
not to rush enemy Team.
5) Would really help: increasing your above skills to the point that you can level up both your unskilled mech
and your PSR Tier rating goes up at the same time!
6) Getting your Ace of Spades (8 killing blows in a game) would be a big indication that perhaps it's time to graduate into the higher Tiers, instead of shooting seals...oops...fish in the barrel!
Ulrich von Helfenstein, on 11 October 2021 - 12:50 PM, said:
Thank you for that explanation .. and yes there isn't one 'below' 5 .. I would have found it by now

Edited by w0qj, 11 October 2021 - 05:33 PM.