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Lrm Flooding, The New Fotm


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#421 oldradagast

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Posted 15 December 2013 - 11:07 AM

View PostCorbon Zackery, on 10 December 2013 - 07:09 PM, said:

Know issue that will be fixed. Enrique from PGI got plastered during Alpine about a month ago so its on the list of things to fix.

Your going see probably:
Longer reload time
Reduction of the missile curve angle
Reduction of the curve angle when a Light has a target lock on you.
Increased spread pattern during indirect fire
Powering down will only has a 50% percent chance of breaking the missile lock in short the missiles might remember were you are..

This will bring short to medium cover back into play LRM will need more direct line of sight to do any real damage. Powering down will not be a abused way of breaking a LRM lock.


I posted this vid before in LRM post because it gives you a good example of how broken the missile mechanics have gotten.

http://youtu.be/L-sq4u-2AS0


I really hope this is a joke... LRM's are useless in any competitive group and even in PUG's rely heavily on teamwork that is often absent. Making LRM mechs require greater line of sight to the target makes LRM's useless - their ONLY reason to exist is indirect fire. If line of sight is more heavily needed, just switch to a high-alpha direct fire build like everyone else and ditch the LRM's. Ugh...

#422 Sandpit

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Posted 15 December 2013 - 12:28 PM

View Postoldradagast, on 15 December 2013 - 11:07 AM, said:


I really hope this is a joke... LRM's are useless in any competitive group and even in PUG's rely heavily on teamwork that is often absent. Making LRM mechs require greater line of sight to the target makes LRM's useless - their ONLY reason to exist is indirect fire. If line of sight is more heavily needed, just switch to a high-alpha direct fire build like everyone else and ditch the LRM's. Ugh...

My unit uses them pretty effectively

#423 El Bandito

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Posted 15 December 2013 - 12:30 PM

View PostSandpit, on 15 December 2013 - 10:53 AM, said:

Never mind that up until the PP sale I had no extra mechs, hadn't used any of my premium time (still haven't by the way), and played through the exact same way a free player would have. Oh and I still have all my founder MC. So tell me again oh great and powerful Oz, just how does the fact that I'm a founder change the fact that I played as any other free player because I didn't use any of the bonuses I got as a founder? Please tell me more.

I'd expect this kind of response from an ignorant assumption though. LOL I bet you would sing a different tune if you didn't assume you know everyting about another player simply because they have forum badges. Just sayin :ph34r:


Let me put you in your place right now.

You are a Founder, which means you had played this game for at least a year, which means you were there when the C-Bill rewards were much higher. Current rewards are around 30% less than what we used to have. Add to the fact that you have a year worth of experience, you most likely gain more C-Bill per match than the average newbie who just joined. Also, Founder and Exclusive Phoenix mechs earn you 25-30% more C-Bills than regular mechs. Farming is made much easier by them.

Finally, by the virtue of being a Founder and an Overlord, you got at least thirteen mechs for free. While others are trying to grind for those mechs, all you had to do was to buy upgrades. Compare that to a new guy who just managed to grind an Assault mech using all his Cadet bonus, and now facing the daunting task of grinding two more variants (without any more bonus) just to enjoy playing one of them at full capacity, after upgrades such as DHS.

Your situation is much different than that of a newcomer. Much much different.

PS: Your claim of not spending any of you premiums and MC has no proof. Not that I think you are lying but... ;)

Edited by El Bandito, 15 December 2013 - 01:02 PM.


#424 Cimarb

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Posted 15 December 2013 - 01:45 PM

View PostEl Bandito, on 15 December 2013 - 12:30 PM, said:


Let me put you in your place right now.
...
Finally, by the virtue of being a Founder and an Overlord, you got at least thirteen mechs for free.

First, being a Founder and an Overlord means he paid real money for those mechs, where a f2p person gets them for free - you got it backwards.

Experience does tend to change your skill level, but there are plenty of new people with far more skill than many of the veterans I have pugged with. For example, I didn't even know there WAS a cadet bonus until about a month into the game, lol. If you play as a team and/or play smart individually, you can easily make tons of money. CB gain is just fine as it is.

#425 El Bandito

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Posted 15 December 2013 - 02:14 PM

View PostCimarb, on 15 December 2013 - 01:45 PM, said:

First, being a Founder and an Overlord means he paid real money for those mechs, where a f2p person gets them for free - you got it backwards.

Experience does tend to change your skill level, but there are plenty of new people with far more skill than many of the veterans I have pugged with. For example, I didn't even know there WAS a cadet bonus until about a month into the game, lol. If you play as a team and/or play smart individually, you can easily make tons of money. CB gain is just fine as it is.



Exactly, he already has a lot of mechs (especially those with the C-Bill bonus), so it is easy for him to talk about how easy the grind is. For F2Pers, the grind is pretty damn high. As for new people having more skill than veterans, many of those are simply alts.

Edited by El Bandito, 15 December 2013 - 02:16 PM.


#426 Mr 144

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Posted 15 December 2013 - 02:19 PM

View PostEl Bandito, on 15 December 2013 - 02:14 PM, said:



Exactly, he already has a lot of mechs (especially those with the C-Bill bonus), so it is easy for him to talk about how easy the grind is. For F2Pers, the grind is pretty damn high. As for new people having more skill than veterans, many of those are simply alts.


Meh....If you exhaust all of your C-bills....are running without Premium time...and not using a hero/founder mech...your grind is the same trying to aquire more chassis as anyone else...perhaps harder, as the higher ELOs are far less forgiving to farming XP in non-pilot-skilled chassis.

#427 El Bandito

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Posted 15 December 2013 - 02:30 PM

View PostMr 144, on 15 December 2013 - 02:19 PM, said:


Meh....If you exhaust all of your C-bills....are running without Premium time...and not using a hero/founder mech...your grind is the same trying to aquire more chassis as anyone else...perhaps harder, as the higher ELOs are far less forgiving to farming XP in non-pilot-skilled chassis.


If. The fact remains that those who have paid, or played a year ago had better starting positions and better options to earn more C-Bills, thus easier take on the grind. I would like to hear an opinion from someone who started the game recently and exhausted his cadet bonus.

Edited by El Bandito, 15 December 2013 - 02:33 PM.


#428 Mr 144

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Posted 15 December 2013 - 02:39 PM

View PostEl Bandito, on 15 December 2013 - 02:30 PM, said:


If. The fact remains that those who have paid, or played a year ago had better starting positions and better options to earn more C-Bills, thus easier take on the grind. I would like to hear an opinion from someone who started the game recently and exhausted his cadet bonus.


Than start a thread....what's this have to do with LRMs?

#429 El Bandito

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Posted 15 December 2013 - 02:53 PM

View PostMr 144, on 15 December 2013 - 02:39 PM, said:


Than start a thread....what's this have to do with LRMs?


I am just replying to people's posts.

Edited by El Bandito, 15 December 2013 - 02:56 PM.


#430 Sandpit

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Posted 15 December 2013 - 04:21 PM

View PostEl Bandito, on 15 December 2013 - 12:30 PM, said:

I'm ignorant



I got 13 mechs? That's funny I though I bought 12.
4 locusts? Check
4 Shadow Hakws? Check
4 Thunderbolts? Check
4 Battlemaster? Check
hmmmm let's see, unless I'm mistaken (since 2nd grade math is hard for some apparently) 4+4+4+4 = 12 not 13?

Let's see, I still ahve all my premium time? Check
I still have all my founders MC? Check

Hmmmm....

If MY math is correct (which means yours is wrong btw) then that would mean I've played as a free player the entire time I've played this game up until I purchased PP. Oh, and nevermind that I stopped playing for quite a while right before R&R was removed (you remember the economy there? when players could LOSE money in a match?)

Oh my, I won't hold your ignorant assumptions against you though. You're just another typical forumite

Have fun being put in YOUR place sir 07

Oh, and I never got the benefit of a cadet bonus either

#431 Mr 144

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Posted 15 December 2013 - 04:26 PM

View PostSandpit, on 15 December 2013 - 04:21 PM, said:


rant...



Pssst...you have at least one Founder's Mech too ;)

#432 Sandpit

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Posted 15 December 2013 - 04:56 PM

View PostMr 144, on 15 December 2013 - 04:26 PM, said:


Pssst...you have at least one Founder's Mech too :excl:

uhm no, no I don't. Again, I'll forgive your assumption and ignorance though. My founders pack didn't come with a mech. Try again

#433 CravenMadness

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Posted 15 December 2013 - 08:50 PM

View PostSandpit, on 15 December 2013 - 04:21 PM, said:



I got 13 mechs? That's funny I though I bought 12.
4 locusts? Check
4 Shadow Hakws? Check
4 Thunderbolts? Check
4 Battlemaster? Check
hmmmm let's see, unless I'm mistaken (since 2nd grade math is hard for some apparently) 4+4+4+4 = 12 not 13?




Ummm ... did you really just say 4 .. plus 4 ... plus 4 ... plus 4 ... is 13? *my mind, she is blown.* Not that I have anything productive to add... I have already said my piece multiple times about the lrms (even in this thread if you go back far enough), not worth repeating myself, I was just boggled as I read this last page's worth of derailment.

*edit*
Or are you maybe just not counting the locusts? Though... that would be twelve... AAAHHHHHH the Insanity!!

Edited by CravenMadness, 15 December 2013 - 08:52 PM.


#434 xMEPHISTOx

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Posted 15 December 2013 - 08:58 PM

View PostMr 144, on 15 December 2013 - 04:26 PM, said:


Pssst...you have at least one Founder's Mech too :excl:


He has the $30 Veteran founders pack. That one did not come with one of the founders mechs. Only the $60 Elite founders (1 mech of choice) and the $120 Legendary founders (all 4)came with mechs.

@Bandito...
Are you whining about how hard it is to 'grind' a f2p account, or just trolling>?
I have 3 ftp accounts all with relevant mechs. It is not difficult at all and does not take a long time to acquire mechs. Try the grind in WoT to get to tier 10 mechs then talk to me about a grind.

On another note, how does any of this relate to LRM's>?


***Edit for correction.

Edited by xMEPHISTOx, 15 December 2013 - 08:59 PM.


#435 Nothing Whatsoever

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Posted 15 December 2013 - 09:09 PM

Wait... I be confuzzled by dat math. So breakin' it down, we all should begin with 4 Mechbays.

Overlord adds 12, (three variants of four different mechs, 8 of which can be reassigned when the mech is sold), so that would then provide a total of 12 'available' bays (plus the four locked with the Phoenix variants).

So a Grand Total of 16 Mechbays right there.

Therefore, there could be a few open bays (possibly three) if there are currently 13 total mechs in that Mechlab.

Unless I missed something.

And I recall getting that Cadet bonus in one lump sum, back when that was provided.

#436 Ngamok

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Posted 17 December 2013 - 11:45 AM

View PostEl Bandito, on 15 December 2013 - 02:30 PM, said:


If. The fact remains that those who have paid, or played a year ago had better starting positions and better options to earn more C-Bills, thus easier take on the grind. I would like to hear an opinion from someone who started the game recently and exhausted his cadet bonus.


Well, my alt account is Komagn that I started with a friend of mine a while back. I made 10.2 million C-Bills when my Cadet bonus ended. I used the CLPT-A1 champion and the VTR-9K champion as well as a Stalker 5M trial. I made an LRM AWS-8V and did pretty good. Of course this doesn't count as I knew how to play anyways.

#437 Axeman1

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Posted 17 December 2013 - 11:54 AM

I don't even bother equipping ecm or ams to any of my mechs anymore. My atlas and main hunchback have them but honestly? Other people's ams's are quit efficient at destroying inbound missles, even just one ams system seems to have a devastating effect on any volley less than 20 missiles. That and you know...cover. If you have positional awareness on the map you can usually get out of missle fire without too much hassle...(Save for the atlas maybe).

#438 ColonelMetus

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Posted 21 December 2013 - 11:50 PM



#439 harrytipper420

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Posted 22 December 2013 - 07:53 AM

Maybe I am wrong here...I don't really think lrms are OP but I would really like the ability to shoot down some missiles with standard weapons, not just AMS. Why can't I fire lasers into a cloud of missiles and take down a few?

#440 Mudhutwarrior

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Posted 22 December 2013 - 08:16 AM

View PostSandpit, on 15 December 2013 - 12:28 PM, said:

My unit uses them pretty effectively


Yes, the only people using them to effect are pug stompers. Everyone knows what your unit does. Hence zero respect.





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