Victor Morson, on 18 November 2013 - 12:42 AM, said:
Community Warfare would be done if they had kept working in the 8 months of PPC horrors. I'd seriously pay to find out what was actually going on during that time.
This is what I always think about: I would pay real money to know what happened at some point, or simply to know how they were investing the 60 people they have working on MWO at certain times. Granted, plenty of those 60 people work on 'mech models or maps, and we know that they have never stopped producing stuff, and then there's people who work in marketing, community, website. But that should still leave... what... about 20 people working on UI 2.0 and Community Warfare? Features that we have been said they worked on for a year? Obviously they were not, so seriously... aside from a lot of work on netcode and hit registration (with questionable results), what have these 20+ people working on, and how, for a year?
Please, consider that I am not saying they are lazy and have not been working.
I am just really really really curious to know what have been the priorities, how slow the progress have been, what have been the biggest hurdles and how they have been faced and so on.
Yes, I am a curious person so I WOULD PAY to have had a "MWO: The Reality Show" and know what was really going on, especially in the days where we have been let to think that tweaking the heat value of a weapon was an immensely complicated task that required two patches or so.
Sorry if I sound snarky here and there. Again, I would LOVE to have an insider history of the past 12 months, to simply *UNDERSTAND* what slowed down the development so incredibly much.
Because from where we are sitting, no amount of "Command Chair - We have been working on this and that!" will ever explain what happened over 14 months and will never ease our minds about how bad this all looked.