BLOOD WOLF, on 10 December 2013 - 02:47 PM, said:
I asked for sources, and more data, if it could be provided. and all you have to say is You're kidding?
You got the data.
Clan UAC/20 weights as much as IS AC/10. That's twice the damage/ton. On top of twice the rate of fire. Mech that carries it is faster (because XL vulnerabity is no longer a factor) and cooler (Heatsinks take less crits, and because you save tonnage through endo & ferro you can cram more of these etc.)
You don't understand that advantages of Clantech aren't just averaging themselves (as if: "Every piece of tech is 20% better, so Clan mech is 20 % better). Actually, they add up exponentialy*, making them 2-3 times more effective.
*Every saved (in comparison to IS mech) ton & slot makes it possible to optimally allocate some other piece of tech (Weapon, HS, Engine), which also, being more cost effective, make possibile to allocate even more assets to [weapons, HS, Engine]. And that, in turn...
And now try to translate this into FPS computer game like MWO(which, unless you're trolling with this, you don't actually play) where every little advantage (weapon, HS, engine rate, rate of fire etc.) counts
Edited by ssm, 10 December 2013 - 03:06 PM.