Victor Morson, on 06 January 2014 - 07:00 PM, said:
It's not so much playing my way or no way, but with LRMs, there is a very specific set of things you need to do to get productive results out of them, which is why this thread got created in the first place.
Most weapon systems don't have this kind of a guide because they are so much easier. I can tell people "The AC/5 is a good gun, check it out." I might even be able to write a tiny guide on how to manage your UAC/5 fire, but ultimately, it's "Get this gun, slap in some ammo, go have fun."
LRMs don't work that way. LRMs without all their supporting factors are horrible, horrible weapons. They're so bad, in fact, that this has lead to them being entirely discounted as even usable in serious games.
I think they've still got some life, and an interesting, niche in them, but unless you are absolutely optimizing them, they're really bad.
Again, it's a very unique situation and I didn't write the rules on them (if I had, a lot would be different, but that's another story)... but I am here to try to help new players understand how to make them effective.
EDIT: This is also why I facepalm every time a newbie writes a "LRMs are easy mode, nerf please lol" thread. It's the most ludicrously complicated gun in the whole game, bar none.
And this is the problem. There are many ways to play LRMs. Your guide is good for only a very specific way of playing with them. Actually, for a brand new player to LRMs, I wouldn't even recommended half the commandments to them. My reason? They are probably not going to be familiar with the tactics and playstyles needed to preform with just LRMs on their mech.
Ex: They will shoot within the 180m minimum range (among other things).
Now, for a more advanced users guide on trying to maximize the effects and damage of LRMs into a role of a skirmisher, this guide is very helpful, but this isn't the easiest thing for a "newbie" to do. They normally don't have the skills or experience to preform the same way you do, making most of this guide helpful, but actually more detrimental. There is a reason many of us have debated other points about LRM usage that would probably be easier to newer players to grasp. (You guide presumes one has figured out enough to stay near your team, learned the layout of maps, know when to retreat and when to stand their ground, how to dodge...)
Victor Morson, on 06 January 2014 - 07:54 PM, said:
Helping with builds & talking logically = venom. LOL.
Bashing everyone who disagrees with you in the slightest = venom.
Sounds about right.
1453 R, on 07 January 2014 - 06:53 AM, said:
Some more experienced players who know their 'Mechs, their playstyles, and their goals can diverge from the Commandments and still be successful, sure - but listing every niggling niche build that can get away with not following the original rules detracts from the intent of the original guide, and is also what the rest of the discussion thread is for, anyways.
Victor and I don't generally get along - he thinks I'm a useless scrub who would best serve MWO by shutting my scrub mouth, leaving the forums altogether, and letting the good players give good feedback, and I think he's a towering jackass - but in this instance he more or less took the words right out of my mouth. Lurmishing is the best way to Get Work Done with LRM launchers, and this is a pretty solid new user's guide to lurmishing. The more people we can convince to run 30 Artemis tubes on a Treb or Shadow Hawk as opposed to 60 bukkake tubes on a Stalker, the better off we'll all be. Except the people getting blown up by LRM platforms that actually know what they're doing and score solid kills.
Most of us are not disputing the effectiveness of this guide nor how well the advice can work. All we did was point out a few exceptions to his guide that are still good advice. I agree with much of his guide, but I can not agree with all of it and I can't agree that it is the only way for one to play with LRMs (something he has been telling us for most of this thread).
LRMs has so many facets and options that there is no one right way to play them. Many of us could post a ton of builds that run well but counter to the advise here, but most of us either haven't or we have only posted one or two examples.
I normally advise one not to boat just LRMs, as it provides many weaknesses. However, that doesn't mean that I am saying one can not. Victor has told me repetitively that if you don't boat them, you are just a bad player. I'm a "I recommend" things as advice, Victor "demands and decrees" that it has to be his way or it is wrong. It's not his advice many of us are having problems with, it's how he is presenting his advice, and the attitude that he uses.