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Clan Package Thoughts
#481
Posted 16 December 2013 - 01:49 PM
#482
Posted 16 December 2013 - 01:59 PM
DeerSpotter, on 16 December 2013 - 01:46 PM, said:
and community warfare? that was promised was it not....
CW=community warfare...
Stepping Razor, on 16 December 2013 - 01:49 PM, said:
They have no shortage of funding. Remember they have IGP support. IGP is a publisher, they receive funding from them. Also, they mentioned way back in phoenix that they'd have their mech team working on clan mechs with the buffer the phoenix pack created. Since the team that makes the mechs and implements them is NOT the same as the team that works on UI or CW, there is no overlap, and resources are not being taken away from UI development or CW development.
#484
Posted 16 December 2013 - 02:05 PM
#485
Posted 16 December 2013 - 02:38 PM
Kooroush Azartash, on 16 December 2013 - 02:05 PM, said:
It's $30 a 'Mech. Or $70 a 'Mech if you just want the Timber Wolf. Or $210 a 'Mech, because it's three identical Timber Wolfs. Wolves. Whatever.
#486
Posted 16 December 2013 - 02:52 PM
Haakon Valravn, on 16 December 2013 - 02:38 PM, said:
21 mechs for 210 dollars
210/21 = 10
If you just want the timberwolf, wait til it comes out for cbills, or hope that PGI adds to/changes the package.
#487
Posted 16 December 2013 - 03:54 PM
Edited by Will9761, 16 December 2013 - 06:59 PM.
#488
Posted 16 December 2013 - 05:19 PM
#489
Posted 16 December 2013 - 06:30 PM
Gigaflop, on 16 December 2013 - 05:19 PM, said:
Would you really wait 13 months for the Timber Wolf? 7 months after other people? I'm just not patient enough to do that.
I am of course assuming that the mech's will be released 1 per month in the order of cost first as the Phoenix Mech's are.
#490
Posted 16 December 2013 - 06:54 PM
Kooroush Azartash, on 16 December 2013 - 02:05 PM, said:
10$ for one mech is too freaking much to begin with. Especially for additional variants.
Compare it to League of Legends. Mechs are champs, variants are skins. On top of that MW:O even has it's own set of skins with all the lore house, merc and clan units!
LoL prices are reasonable. MW:O prices are crazy, and the fact that people are throwing 500$ or more at this game, even before it is somewhat finished, is quite mind boggling tbh.
#491
Posted 16 December 2013 - 08:49 PM
John Norad, on 16 December 2013 - 06:54 PM, said:
Compare it to League of Legends. Mechs are champs, variants are skins. On top of that MW:O even has it's own set of skins with all the lore house, merc and clan units!
LoL prices are reasonable. MW:O prices are crazy, and the fact that people are throwing 500$ or more at this game, even before it is somewhat finished, is quite mind boggling tbh.
MWO is on the steep end of pricing, but it seems to have worked for them.
#492
Posted 17 December 2013 - 12:13 AM
http://www.forbes.co...0-golden-mechs/
Edited by Blue Spectre, 17 December 2013 - 12:13 AM.
#493
Posted 17 December 2013 - 12:26 AM
pbiggz, on 16 December 2013 - 01:19 PM, said:
He's not lying about anything. The approach they're using preserves variants and adds in freedom to alter hardpoints, but not like before, where it was quite simply complete freedom in every way without any logical limitations what-so-ever.
preserve varients... for clan omnis. let the rediculous sink in.
and the complete freedom in every way without any logical limitations what-so-ever belongs to raven ac20 stalker ppc catapult gauss snipers and dual ac20 whackers. yep they let IS customisation go bonkers and reign it in with stupidity like GH and butcher the artwork with rediculous tack ons to justify it and now clans are being restricted and nerfed to hell.
it's an bass ackwards universe this one.
#494
Posted 17 December 2013 - 12:49 AM
Sable Hawk, on 13 December 2013 - 05:59 PM, said:
Too F'in Expensive.
Anyone else feeling like your wallet is being fleeced while we wait, wait, and wait some more for DX11, CW, UI 2.0. Instead of trying to sell us more stuff we won't get for 6 months (who knows if the game will still be live then??) when promised game play improvements get delayed yet again.
I think the prices are a bit rich, but some chump will pay it...and if the game lasts that long, don't be suprised if you see some non-dev gold clanners running around next year.
Edited by Mokey Mot, 17 December 2013 - 12:58 AM.
#495
Posted 17 December 2013 - 02:02 AM
Mokey Mot, on 17 December 2013 - 12:49 AM, said:
I think the prices are a bit rich, but some chump will pay it...and if the game lasts that long, don't be suprised if you see some non-dev gold clanners running around next year.
Here here. i love the game but with this blatent money grab either they are clueless as to how to run a microtransation game, or they know something we dont about its life expectancy and are cashing in.
#496
Posted 17 December 2013 - 02:22 AM
Mokey Mot, on 17 December 2013 - 12:49 AM, said:
I think the prices are a bit rich, but some chump will pay it...and if the game lasts that long, don't be suprised if you see some non-dev gold clanners running around next year.
I can get all golden mech , i can get the pack rigth now if i wanted to have them !
I will not :
1/ 500$ for pixels pimp => no thx you .
2/ clan pack xmass money grab ? => where i will be in june ? playing another game certainly .
How it come ?
waiting for an descent ui !
They talk about the UI2.0 like it s a great NEW content !? WTF !?
Community warfare ?! I support the game since the begining because i m a fan and because it looked like they are going to stick at their promise .
I feel like a lot of peeps : scamed !
#497
Posted 17 December 2013 - 05:21 AM
Am I going to buy the pack? No.
Battletech, and the MechWarrior series of games, has always been about immersion for me. It's why the old MW2/3/4 planetary leagues were great - you were fighting for more than K/D. You were fighting for a planet or a city or a cause. MWO has none of this. It's as if they developed the mechanics of the game, but didn't actually get what it's all about. There is no feel.
The biggest part of the whole MW experience is missing because there is no community warfare. There's no draw to pull you back.
What I really don't understand is if a bunch of completely unpaid community members could create planetary leagues, which gave a purpose and a reason for individual battles, why is it a company such as PGI seems incapable of doing the same?
Create a decent community warfare meta game, give us a reason to play, and for those of us that like it a bit of a reason to role-play, and I'll give you my $240. But without that, MWO will continue to be a game I play from time to time for a few rounds, then put down again - and why would I spend $240 on that?
#498
Posted 17 December 2013 - 06:21 AM
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#499
Posted 17 December 2013 - 06:24 AM
Silent Hunter, on 17 December 2013 - 06:21 AM, said:
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#500
Posted 17 December 2013 - 07:02 AM
The thing people need to realize about this game, is it is an MMO, their is no problem with this. This game is great in my opinion, it gets a little bit repetitive at times (via map list, game type) [but what first person shooter doesn't have this issue, that's probably why their is a new version of call duty every year, plus 4 map packs to go along with it spaced out by 3 months] so in my sense i rather support an on going Game that is Awesome, rather than support a game that will be void, and i have to buy a new copy of via new version in a years time after dumping time, money and energy into some thing that will just go out the window.
Ok with that said, lets talk about LORE, this being an on going game, if it was a single player game and we did not want to have any control, that's what it would be a 45 hour play through maybe less, running along the guide lines, of some preset plan. (BORING)
We now have an opportunity to become the LORE!!!!!!!!!! AWESOME!!!!!
If balancing issues have to be implemented on Clans let them be implemented. it is not going to be the same as you all once experienced and it will not Quench your Nostalgia we will never be able to truly recreate the Imagination of a 10 year old. We will never be able to play in the dirt and actually View our selves as the dump truck(free of responsibility), with out actually driving a dump truck around real-time grown-up size Free of responsibility (which will not happen cause you have to be a responsible person to drive a dump truck in the first place).
So Sit back relax, and CREATE YOUR OWN DESTINY. Also don't play like a wild banshee, it doesn't work play with thought and decisive action, die and learn, live and conquer. BE CAREFUL ONE DECISIVE WRONG ACTION OR COMMAND MAY LEAD TO YOUR DEATH, its all about being Clear Headed.
THIS IS WAR.
Mech "WAR" rior Online.
Hope i didn't come off to strong for y'all, but just slow your role be patient, and let things unfold as they come, no expectations leads to 0 disappointment, I am not saying don't dream, but don't expect people to Cater to your dreams. Stress FREE good luck y'all and HAPPY HUNTINGS!
Edited by Stepping Razor, 17 December 2013 - 07:03 AM.
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