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Public Test Ui 2.0 - Part 3, Thursday Jan. 16Th


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#161 Tansut

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Posted 16 January 2014 - 12:02 PM

I'd love to actually take a good look at the front end. From what I am able to click on that doesn't immediately crash to desktop:
1) Glass looks good
2) The shop seems like it took a HUGE backwards step, I wasn't really able to see much of it though
3) That seems to be it.

Everything else I clicked on (Inventory, Mechlab, Skill Tree, etc.) all crashed to desktop with no error message. I am completely unable to test Ui 2.0 and if it is released and continues giving me this issue I will be very disappointed because I will literally be unable to play this game that I've put so many hours into.

#162 990Dreams

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Posted 16 January 2014 - 12:06 PM

View PostCoburn, on 16 January 2014 - 11:24 AM, said:

- I Would like to be able to save loadouts.


What? You can save load outs. Hit the "CHECKOUT" button.

View PostSug, on 16 January 2014 - 11:52 AM, said:

Also changes to your account made after the 7th will not show up.



They take a snapshot of your account and port it to the U.I 2.0 servers. I guess the snapshots were on the 7th.

View PostSBDninja, on 16 January 2014 - 12:02 PM, said:

2) The shop seems like it took a HUGE backwards step, I wasn't really able to see much of it though


Shop as in Mechlab or Shop as in the "Shop" tab?

#163 Ubermunkey

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Posted 16 January 2014 - 12:06 PM

Only issues I've really had with the initial test of UI 2.0 is what most have mentioned so far. IE: Unable to see configs of mechs prior to purchase; Stripping items off of mechs is not as user friendly as the current lab; shifting between hardpoints on the mech; and changing paint schemes is also less intuitive. Had no problems with changing weapon groupings in the mech lab as they followed into the rounds played, perhaps changes made IN a round are not carrying over? Still would like a way to drag and drop mechs to better sort them together. Having (c), (H), and other special mechs separate from the rest of their group will make working on a group of Phoenix mechs, for example, a slight pain. Also didn't see the 'Readied' mech option from home page.

#164 Deathlike

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Posted 16 January 2014 - 12:08 PM

View PostSBDninja, on 16 January 2014 - 12:02 PM, said:

I'd love to actually take a good look at the front end. From what I am able to click on that doesn't immediately crash to desktop:
1) Glass looks good
2) The shop seems like it took a HUGE backwards step, I wasn't really able to see much of it though
3) That seems to be it.

Everything else I clicked on (Inventory, Mechlab, Skill Tree, etc.) all crashed to desktop with no error message. I am completely unable to test Ui 2.0 and if it is released and continues giving me this issue I will be very disappointed because I will literally be unable to play this game that I've put so many hours into.


If it crashes, it's probably because it wasn't patched correctly. Contact Krist Smith (PGI dev) and get access to the an equivalent version of the MWO Repair Tool for the Public Test Server.

#165 RMR

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Posted 16 January 2014 - 12:08 PM

View PostTyberion, on 16 January 2014 - 11:57 AM, said:

I've missed the first round of testing because I'm STILL Patching.

Somehow it's still less frustrating than any Blizzard install I have ever endured ;)


Same here... It might finish in time for the next round of testing...

If I'm lucky.

#166 mgto

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Posted 16 January 2014 - 12:10 PM

Not sure why the gui is like it is .. Loadout is even more complicated then with the old one

WHY????? <------


These are the bugs (or stuff-which-was-strange) I found:

  • The info overlay was not working for me all the time. What's quite a big problem bc I don't get any info why an item is "Invalid". Also the way I have to look up for the reason (if the info overlay works) is really annoying.
  • The scroll area where all the items (weapons, equipment..) is located is huuuuuuuuuge.. The place where I have to put stuff in is so small compared to that - I really had to search for it o.0 (noisy mechbay gui now it is)
  • I had once the case where I had outfitted a battlemaster and had one steak ammo left in the right leg. I was out of slots (really I checked) and thought "cool remove this ammo and replace it with gauss ammo". But: after removing the streak ammo I still had no slots left 0.o ?? There was no steak launcher build in, just this single ammo.
  • Please.. some info how many slots I have left.. well maybe this info is somewhere but after looking and looking I couldn't find it. I mean, this would not be necessary if we could see all sections of the mech at once (from head to toe) check smurfy!
  • Last one: After outfitting the battlemaster another way I just pressed "Launch" but it didn't saved my new loadout but used the old one (launched testing grounds with this old loadout before changing the loadout).

Hope this helps, cheers. (And whoever is responsible for the gui layout.. esp. the mechbay: W - T - F ?)

What I really like are the new colors and the general look and feel. That's very nice!

Edited by mgto, 16 January 2014 - 12:15 PM.


#167 Tyberion

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Posted 16 January 2014 - 12:11 PM

View PostRMR, on 16 January 2014 - 12:08 PM, said:


Same here... It might finish in time for the next round of testing...

If I'm lucky.


That's what I'm hoping for too.

#168 JigSaw73

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Posted 16 January 2014 - 12:12 PM

The game worked great; the graphics seemed clearer/crisper and the FPS seemed to be better. Very smooth.

The UI worked fine except I couldn't chat when I was at the waiting screen (after the map loads and you are sitting waiting for the countdown).

The obvious things that were missing for me:
1) No "overview" of my Mech in the MechLab. I like the current "at-a-glance" Mech loadout screen so I can see my weapons, modules, HS/DHS, Engine Type/Size, etc...
2) I built a K2 but when I pulled in an engine, I didn't get the "...requires XX number of Heatsinks..." message. Consequently, when I saved the loadout config, I did get a message saying I didn't have enough Heat Sinks...but I didn't know the Min number of Heatsinks I would need...it was convoluted and confusing (works better in the current UI).
3) I would like to "QUIT" the game without having to go to the log in screen. Pretty much at any point in the game or at any moment or in any screen. Sometimes a brother needs to quit MWO in a heartbeat!!!

The glass graphic effects look good. I'd like to see it weathered around the edges. But that's just me; as far as realism. I like the Mechs to look "used". I have a classic car ('73 Plymouth) and the glass has weathered effects along the edges...looks aged, you know? ...I'd like to see that on my Mech. Maybe even a slider to enhance or reduce the aged effects of the Mech? Just a thought.

#169 Vaenson

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Posted 16 January 2014 - 12:16 PM

i can`t point it directly but it somewhat feels bit messy to me...dunno if its because im used to the old gui but everything feels a bit oversized. The mech preview on the right is a bit huge. Also all the icons could be a bit smaller. The peep sound when going over the buttons is annoying. There is a list button that seems not working atm. In general i would make it all bit tighter.My mon is on 1080p but it feels like 720p. I like the coloring and the fullscreen thing. Also that u have additional overlay information about the current mech and the skill tree is cool. Uh just wanted to have a look again and i not able to login anymore...maybe it would be nice to make the preview server longer then 2 hours 2 times a day. Also a checklist for the testings would be nice.... ;).

Anyway keep up the good work

#170 Sug

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Posted 16 January 2014 - 12:22 PM

View Postmgto, on 16 January 2014 - 12:10 PM, said:

Not sure why the gui is like it is .. Loadout is even more complicated then with the old one


Yes. You're supposed to make UIs simpler and more streamlined. Why they felt the need to enclunkify it is beyond me.

Was anyone begging for 40 identical engine pics to scroll through?

#171 Iskareot

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Posted 16 January 2014 - 12:26 PM

Mech sales today? for the weekend? Anything like that planned? or No? -

#172 Hellgardia

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Posted 16 January 2014 - 12:32 PM

I actually like UI2.0. It needs a second pass to improve readability and navigating but it's a good improvement.

#173 Heffay

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Posted 16 January 2014 - 12:37 PM

View PostIskareot, on 16 January 2014 - 12:26 PM, said:

Mech sales today? for the weekend? Anything like that planned? or No? -


Cicada champion mech just went on sale.

#174 Sychodemus

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Posted 16 January 2014 - 12:39 PM

Just my initial impressions: The new UI makes a really pretty screensaver or wallpaper and the icons remind me of a McDonald's register.

Otherwise, it seems to be rather a backward step; less intuitive, less informative with less features (lack of slot tally, 'mech overview, hardpoint totals, ready bays, and menus-behind-menus.)

As stated, just an initial impression - but it isn't a very good one.

#175 Katus

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Posted 16 January 2014 - 12:39 PM

Visually UI 2.0 is very nice. It was mostly stable for me, only one crash that I couldn't replicate (crash when I was saving a new configuration on the Protector I bought with the MC that came with the test).

All the things I dislike about the new UI is the fact that it is very unintuitive. It took me 15 minutes just to figure out how to open the right interface to start reconfiguring my Mech. Then the Mech bay its self was overly complex without the extra data and usability that I would expect from such a complex interface. When I was shopping for a new Mech to try out it did not give me Hard Point info, or any info at all.

All in all the new UI is a major step back from what currently exists IMO.

#176 Vercinaigh

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Posted 16 January 2014 - 12:40 PM

you need to do something about the time slots. People have lives and can't make a one time only 2 hour window all the time. I have yet to be able to participate in ANY of your tests due to not enough time in the slots to actually make it, lame.

#177 Featherwood

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Posted 16 January 2014 - 12:50 PM

Well, unfortunately I was able to fancy myself for only 20 minutes of first 2h test session, but my general impressions are:
  • Main achievement: Cockpit Armoured Glass - I [redacted] love it, it should've been there since closed beta I must say
  • Overall UI impression: 6 out of 10, I'll detail it later in my post
  • Finally a full screen hangar mode after two years of ***********, cheers PGI
Standalone note: I haven't been in the game for about a half a year already, so it was first time I've seen some of visual modifications of Mechs exterior, it was good experience, I liked it, a step forward from my PoV.

So, back to new UI impressions, here is list of +&- I found out:
+:
  • Full screen/Full window mode available now (windowed menu irritated me greatly)
  • 3D representation model and better level of visual details for Mechs in hangar and store
  • More comfortable Pilot/Mech skill tree review
  • More comfortable hangar/shop review
  • More logically organized game settings menus
-:
  • Skill/Module/etc Information grouped too compact (hard to read sometimes)
  • Fonts are too small for 1920x1080 (in my case)
  • Important information is not highlighted and hard to find (see above)
  • Menus navigation is very poor, you have to do so many unnecessary clicks
  • New MechLab if just awful (see all above), Mech 'doll' is missing, but I'd say it's a must
  • I would like to mirror all menus position (from left side to right one)
  • Camo/Colors menu is very confusing, I didn't find 'save' option, so my customization wasn't saved after log out
  • Main social tab still has very primitive functionality (I'm not sure it was reported to be upgraded though)
Well, that's it for now, I'm looking forward for second test window to get finally a full game and complete my impression. It could be better (much better if I allowed to dream), but it IS a step forward from what was before, step made by small dev team in two years, I'm not sure that pace would be enough for PGI to survive, unless they start listen to their main target auditory and accept feedback provided (no Clans before full CW is a minimal required plans change!).

Edited by Marvyn Dodgers, 16 January 2014 - 04:28 PM.
Filter violation


#178 Roadbeer

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Posted 16 January 2014 - 12:51 PM

View PostVercinaigh, on 16 January 2014 - 12:40 PM, said:

you need to do something about the time slots. People have lives and can't make a one time only 2 hour window all the time. I have yet to be able to participate in ANY of your tests due to not enough time in the slots to actually make it, lame.


Almost like they're set for EU and US prime time...weird.

#179 Unleashed3k

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Posted 16 January 2014 - 12:57 PM

really great looking mechlab, bit complicated with the weaponslots etc and maybe bigger smallpics from ur mechs in the mechlab with current camo and weapons would be nice. cockpitglass looks nice, now if my mech gets killed let me stay inside for few secs watch the cracked glass and my blood all over it.

i think they will improve the current complicated mech arming and they rest looks promising after all the waiting =)

if u cant save loadout hit the checkout after all things are done (weapons/ammo/modules/camo) then u get the overall bill

#180 SmilingElf

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Posted 16 January 2014 - 01:06 PM

OK, having an issue here...

Tried to log in at about 2:40 pm CST (which should be about 12:40 pm PST) and I received a message stating "This account is not authorized."

Am I misreading the times given, or is there an issue with my account?

Anyone have any [helpful] ideas? I'd like to get in for the evening event, at least.





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