Public Test Ui 2.0 - Part 3, Thursday Jan. 16Th
#161
Posted 16 January 2014 - 12:02 PM
1) Glass looks good
2) The shop seems like it took a HUGE backwards step, I wasn't really able to see much of it though
3) That seems to be it.
Everything else I clicked on (Inventory, Mechlab, Skill Tree, etc.) all crashed to desktop with no error message. I am completely unable to test Ui 2.0 and if it is released and continues giving me this issue I will be very disappointed because I will literally be unable to play this game that I've put so many hours into.
#162
Posted 16 January 2014 - 12:06 PM
Coburn, on 16 January 2014 - 11:24 AM, said:
What? You can save load outs. Hit the "CHECKOUT" button.
Sug, on 16 January 2014 - 11:52 AM, said:
They take a snapshot of your account and port it to the U.I 2.0 servers. I guess the snapshots were on the 7th.
SBDninja, on 16 January 2014 - 12:02 PM, said:
Shop as in Mechlab or Shop as in the "Shop" tab?
#163
Posted 16 January 2014 - 12:06 PM
#164
Posted 16 January 2014 - 12:08 PM
SBDninja, on 16 January 2014 - 12:02 PM, said:
1) Glass looks good
2) The shop seems like it took a HUGE backwards step, I wasn't really able to see much of it though
3) That seems to be it.
Everything else I clicked on (Inventory, Mechlab, Skill Tree, etc.) all crashed to desktop with no error message. I am completely unable to test Ui 2.0 and if it is released and continues giving me this issue I will be very disappointed because I will literally be unable to play this game that I've put so many hours into.
If it crashes, it's probably because it wasn't patched correctly. Contact Krist Smith (PGI dev) and get access to the an equivalent version of the MWO Repair Tool for the Public Test Server.
#165
Posted 16 January 2014 - 12:08 PM
Tyberion, on 16 January 2014 - 11:57 AM, said:
Somehow it's still less frustrating than any Blizzard install I have ever endured
Same here... It might finish in time for the next round of testing...
If I'm lucky.
#166
Posted 16 January 2014 - 12:10 PM
WHY????? <------
These are the bugs (or stuff-which-was-strange) I found:
- The info overlay was not working for me all the time. What's quite a big problem bc I don't get any info why an item is "Invalid". Also the way I have to look up for the reason (if the info overlay works) is really annoying.
- The scroll area where all the items (weapons, equipment..) is located is huuuuuuuuuge.. The place where I have to put stuff in is so small compared to that - I really had to search for it o.0 (noisy mechbay gui now it is)
- I had once the case where I had outfitted a battlemaster and had one steak ammo left in the right leg. I was out of slots (really I checked) and thought "cool remove this ammo and replace it with gauss ammo". But: after removing the streak ammo I still had no slots left 0.o ?? There was no steak launcher build in, just this single ammo.
- Please.. some info how many slots I have left.. well maybe this info is somewhere but after looking and looking I couldn't find it. I mean, this would not be necessary if we could see all sections of the mech at once (from head to toe) check smurfy!
- Last one: After outfitting the battlemaster another way I just pressed "Launch" but it didn't saved my new loadout but used the old one (launched testing grounds with this old loadout before changing the loadout).
Hope this helps, cheers. (And whoever is responsible for the gui layout.. esp. the mechbay: W - T - F ?)
What I really like are the new colors and the general look and feel. That's very nice!
Edited by mgto, 16 January 2014 - 12:15 PM.
#168
Posted 16 January 2014 - 12:12 PM
The UI worked fine except I couldn't chat when I was at the waiting screen (after the map loads and you are sitting waiting for the countdown).
The obvious things that were missing for me:
1) No "overview" of my Mech in the MechLab. I like the current "at-a-glance" Mech loadout screen so I can see my weapons, modules, HS/DHS, Engine Type/Size, etc...
2) I built a K2 but when I pulled in an engine, I didn't get the "...requires XX number of Heatsinks..." message. Consequently, when I saved the loadout config, I did get a message saying I didn't have enough Heat Sinks...but I didn't know the Min number of Heatsinks I would need...it was convoluted and confusing (works better in the current UI).
3) I would like to "QUIT" the game without having to go to the log in screen. Pretty much at any point in the game or at any moment or in any screen. Sometimes a brother needs to quit MWO in a heartbeat!!!
The glass graphic effects look good. I'd like to see it weathered around the edges. But that's just me; as far as realism. I like the Mechs to look "used". I have a classic car ('73 Plymouth) and the glass has weathered effects along the edges...looks aged, you know? ...I'd like to see that on my Mech. Maybe even a slider to enhance or reduce the aged effects of the Mech? Just a thought.
#169
Posted 16 January 2014 - 12:16 PM
Anyway keep up the good work
#170
Posted 16 January 2014 - 12:22 PM
mgto, on 16 January 2014 - 12:10 PM, said:
Yes. You're supposed to make UIs simpler and more streamlined. Why they felt the need to enclunkify it is beyond me.
Was anyone begging for 40 identical engine pics to scroll through?
#171
Posted 16 January 2014 - 12:26 PM
#172
Posted 16 January 2014 - 12:32 PM
#174
Posted 16 January 2014 - 12:39 PM
Otherwise, it seems to be rather a backward step; less intuitive, less informative with less features (lack of slot tally, 'mech overview, hardpoint totals, ready bays, and menus-behind-menus.)
As stated, just an initial impression - but it isn't a very good one.
#175
Posted 16 January 2014 - 12:39 PM
All the things I dislike about the new UI is the fact that it is very unintuitive. It took me 15 minutes just to figure out how to open the right interface to start reconfiguring my Mech. Then the Mech bay its self was overly complex without the extra data and usability that I would expect from such a complex interface. When I was shopping for a new Mech to try out it did not give me Hard Point info, or any info at all.
All in all the new UI is a major step back from what currently exists IMO.
#176
Posted 16 January 2014 - 12:40 PM
#177
Posted 16 January 2014 - 12:50 PM
- Main achievement: Cockpit Armoured Glass - I [redacted] love it, it should've been there since closed beta I must say
- Overall UI impression: 6 out of 10, I'll detail it later in my post
- Finally a full screen hangar mode after two years of ***********, cheers PGI
So, back to new UI impressions, here is list of +&- I found out:
+:
- Full screen/Full window mode available now (windowed menu irritated me greatly)
- 3D representation model and better level of visual details for Mechs in hangar and store
- More comfortable Pilot/Mech skill tree review
- More comfortable hangar/shop review
- More logically organized game settings menus
- Skill/Module/etc Information grouped too compact (hard to read sometimes)
- Fonts are too small for 1920x1080 (in my case)
- Important information is not highlighted and hard to find (see above)
- Menus navigation is very poor, you have to do so many unnecessary clicks
- New MechLab if just awful (see all above), Mech 'doll' is missing, but I'd say it's a must
- I would like to mirror all menus position (from left side to right one)
- Camo/Colors menu is very confusing, I didn't find 'save' option, so my customization wasn't saved after log out
- Main social tab still has very primitive functionality (I'm not sure it was reported to be upgraded though)
Edited by Marvyn Dodgers, 16 January 2014 - 04:28 PM.
Filter violation
#178
Posted 16 January 2014 - 12:51 PM
Vercinaigh, on 16 January 2014 - 12:40 PM, said:
Almost like they're set for EU and US prime time...weird.
#179
Posted 16 January 2014 - 12:57 PM
i think they will improve the current complicated mech arming and they rest looks promising after all the waiting =)
if u cant save loadout hit the checkout after all things are done (weapons/ammo/modules/camo) then u get the overall bill
#180
Posted 16 January 2014 - 01:06 PM
Tried to log in at about 2:40 pm CST (which should be about 12:40 pm PST) and I received a message stating "This account is not authorized."
Am I misreading the times given, or is there an issue with my account?
Anyone have any [helpful] ideas? I'd like to get in for the evening event, at least.
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