Quote
All of you crying about regularly being rolled friend each other and form some premades
So in other words, the solution for getting beaten up by premades is "be a premade". Isn't this basically saying "be in a premade or be rolled by a premade?"- or "PUGs are a failure from game start against any significant level of outside organization?"
Because it's true. PUG play and play in premades are fundamentally incompatible. One is a game that involves organized tactics, optimized focus, and dependable team-mates.
The PUG is a random man in a random mob at the mercy of the premade, for his backup is random and disorganized at best.
PUGs determine victory on who manages to lose by being the -most- disorganized, usually in random patterns that resemble Brownian motion if observed on maps. The survivor of the random collisions is the winner.
Premades instead tend to function until their organized capacity to support each other is literally bludgeoned away by firepower. PUG matches frequently end with a disoriented, shell-shocked loner running like a decapitated chicken as the other team plows them under. Usually that starts with 5 or so loners and they just whittle them down.
Premades have always stomped PUGs, having a major advantage over their opponents. VOIP-using premades are easily worth an extra 'Mech for each player and provide an unfair, unpredictable by MM advantage that cannot be balanced for- unless it is removed entirely.
Put a random delay in from when people hit "Launch" to actually being in queue to kill sync dropping and put premade groups in their own queue- which will -only- take solos after it's failed to find any premades that can fill the gaps...and PUGs have their own queue entirely in which no organized group can enter (hopefully with random "de-sync" for entry that'll castrate attempts to cheat the system.).