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Hero 35 Tonner On Feb 4Th!


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#141 tucsonspeed6

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Posted 29 January 2014 - 10:26 AM

View PostUtilyan, on 29 January 2014 - 10:08 AM, said:

[img] Can you imagine working lights/sirens and water hose? It would be THE TOY to get in this game.

I can hear the bad boys theme already......


I'm suddenly reminded of when WoW released a super rare turtle mount that moved at half walking speed. Completely useless, but a friend of mine totally burnt himself out on the game trying to get one.

If PGI wanted to really boost numbers of players on at any moment, they could release it as an unbuyable variant that has a 0.01% chance of being rewarded to a single randomly selected team member on the winning team of any match. [/evil]

#142 Bishop Steiner

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Posted 29 January 2014 - 10:58 AM

View Posttucsonspeed6, on 29 January 2014 - 10:26 AM, said:

I'm suddenly reminded of when WoW released a super rare turtle mount that moved at half walking speed. Completely useless, but a friend of mine totally burnt himself out on the game trying to get one.

If PGI wanted to really boost numbers of players on at any moment, they could release it as an unbuyable variant that has a 0.01% chance of being rewarded to a single randomly selected team member on the winning team of any match. [/evil]

hold on now......

the Deputy Dawg wants to know if he heard you right.....
Posted Image

you callin' the DEPUTY useless?



Son.... we gonna have an issue.

Edited by Bishop Steiner, 29 January 2014 - 10:58 AM.


#143 TygerLily

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Posted 29 January 2014 - 11:04 AM

View PostT Decker, on 28 January 2014 - 02:47 PM, said:

I'm willing to bet it's "Grinner", The 35 ton Wolfhound that Phelan Kell of the Kell Hounds (later Phelan Ward of Clan Wolf) piloted when his unit (and the Inner Sphere as a whole) made first contact with the Clans.


View PostSug, on 28 January 2014 - 02:50 PM, said:


That kinda makes the most sense.


Yea, this mystery seems solved to me...except for the initial confirmation, lol. I always though the Wolfhound was cool and I'm a fan of energy boats so...lets do it!

Edit: Jihad era 3M has a ballistic in the right arm...they could fast forward and use it anyway. Although, ballistics on Lights are generally useless...

Edited by TygerLily, 29 January 2014 - 11:14 AM.


#144 Bishop Steiner

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Posted 29 January 2014 - 11:06 AM

View PostTygerLily, on 29 January 2014 - 11:04 AM, said:




Yea, this mystery seems solved to me...except for the initial confirmation, lol. I always though the Wolfhound was cool and I'm a fan of energy boats so...lets do it!

could well be. Would certainly insure another Hero I don't buy.

#145 80sGlamRockSensation David Bowie

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Posted 29 January 2014 - 11:13 AM

View PostBanky, on 28 January 2014 - 07:24 PM, said:

If it's an urbanmech, it'll have been complete waste of time and resources. It'd be absolutely useless in every way. It wouldn't even be able to keep up with it's own team's assault mechs.



Every party needs a pooper, that's why they invited you, party poooppperrrrr.

#146 TygerLily

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Posted 29 January 2014 - 11:21 AM

I will say this, we already have two 35-tonners. Urbanmech's only 30 tons and, as gimmicky as it is, it could fill the role of a light meant to punch above it weight class...It could be the mini-mini-Jager. Would that be meaningful and effective? Not currently but with weight restrictions it could be a "cheaper" way to bring in some direct fire on smaller tonnage matches.

#147 Deathlike

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Posted 29 January 2014 - 11:24 AM

Let people have their Urbies... because PGI will make them awesome.

#148 Finestaut

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Posted 29 January 2014 - 11:47 AM

View PostSleepTrgt, on 29 January 2014 - 07:39 AM, said:

I dont understand why the firestarter would bring nothing new but the mongoose would.
The mongoose seems really similar as the commando (besides looks and stock speed wich does not matter because of speed limits)


These are good points, but I feel the Jenner-F has the very specific niche of "35 ton laserboat" completely locked down. The firestarter and wolfhound are both competing for that slot, and really don't bring anything compelling that the Jenner doesn't already have. The commando is more about srms, and thus has room at the 25 ton weight point for a different paradigm.

#149 Tremendous Upside

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Posted 29 January 2014 - 12:04 PM

View Postmwhighlander, on 29 January 2014 - 11:13 AM, said:



Every party needs a pooper, that's why they invited you, party poooppperrrrr.


Bah. You're right. Engines mean nothing in a game where you can just jump on the backs of cicadas to get around :D. I'm worried about nothing - bring on the trash can on!!!

#150 jper4

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Posted 29 January 2014 - 12:11 PM

View PostTygerLily, on 29 January 2014 - 11:21 AM, said:

I will say this, we already have two 35-tonners. Urbanmech's only 30 tons and, as gimmicky as it is, it could fill the role of a light meant to punch above it weight class...It could be the mini-mini-Jager. Would that be meaningful and effective? Not currently but with weight restrictions it could be a "cheaper" way to bring in some direct fire on smaller tonnage matches.



i thought jagers were just an urbie in their battle armor? :D

#151 Escef

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Posted 29 January 2014 - 12:15 PM

View PostTanar, on 29 January 2014 - 12:11 PM, said:



i thought jagers were just an urbie in their battle armor? :D

Posted Image

#152 Sephlock

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Posted 29 January 2014 - 01:14 PM

View PostEscef, on 29 January 2014 - 12:15 PM, said:

Posted Image


Yeah but if we stay with just the jager, that'd be like a Street Fighter game that had Evil Ryu, but not Ryu! Come on, PGI!

#153 Solis Obscuri

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Posted 29 January 2014 - 01:29 PM

View PostStrum Wealh, on 29 January 2014 - 08:06 AM, said:

The SPR-4F is extinct by 3050 (outside of rumors of McCarron's Armored Calvary having a few) & would require implementing both the Chameleon Light Polarization Shield (Phantom Crash style optic camouflage) and the Null Signature System (renders the unit invisible to IR/thermal, plus pre-adjustment ECM effects) - both of which are perma-LosTech.

The SPR-5F doesn't come into being until 3053, the SPR-5S does not come into being until 3067, and the SPR-ST does not come into being until 3068.

Given what we know of PGI's 'Mech/equipment selection process, the likelihood of it being the Spector is so small as to be effectively non-existent.

While the UrbanMech has the requisite number of extant variants (UM-R60, UM-R60L, UM-R50, UM-R63), the upcoming Light is arguably more likely to be something that doesn't require overhauling the game's Engine system (as the UMs would all come with a STD 60 Engine, which gives them an upper limit of 85 on their Engine ratings (60 * 1.4 = 84, round to nearest multiple of 5); Engines with ratings below 100 don't work within PGI's current Engine/Cockpit/Gyro integration implementation) - each of the Hermes, Javelin, and Mongoose has the requisite number of distinct timeline-appropriate variants, can be implemented with the equipment currently in-game, and appears in the armies of each Successor State since 3028 (per the faction tables).
  • Hermes (HER-1S, HER-1A, HER-3S/3S1/3S2)
  • Javelin (JVN-10N, JVN-10F, JVN-10P)
  • Mongoose (MON-66, MON-70, MON-67, MON-68)
Honorable mention also goes to the Thorn (THE-N, THE-S, THE-T) -it's not as common in-universe as the others, but it does meet all of the other criteria.

For the 35-ton bracket (in keeping with the thread title), it would have to be the Firestarter or the Wolfhound (since it apparently cannot be the Panther) - everything else of that tonnage is already in-game (Jenner, Raven), Unseen, Clan-built, out-of-timeline, or doesn't have enough variants.

We already have the stealth-armored invisible headhunter mech, anyway - Atlas D-DC. :D

The Wolfhound is very shy on variants, and those it does have mainly distinguish themselves by shifting lasers from rear to front arcs. There isn't much to work with there. It's a shame the Panther isn't available (for unknown reasons), since it's a very iconic Succession Wars light mech, and could reasonably produce three variants from the PNT-9R, PNT-8Z, and PNT-10K2 with just a little hardpoint inflation.

I like the Hermes except for the MASC issue - if the Flea can't come in, I don't see how the Hermes can. Same issue for the Mercury.

The Thorn might be viable... though differentiating between variants could be tricky. The THE-N, THE-S, and THE-T are essentially identical except for tech level and swapping one LRM for an SRM. As nothing in their weight class has more than five hardoints total, it could be hard to spin those into anything distinct. The THE-Nb would be cool, but PGI has avoided using any SLDF Royal units thus far, plus it uses MASC. The THE-S1 would be a nice option, but it's faction-limited to Comstar and doesn't debut until Tukayyid, making it unlikely to appear.

I like the Javelin a lot as a light striker and recon unit, but it's another one that would be hard to create variants for. The -10N and -10P are pretty much identical for weapon type/location (only side torso missile slots), making them difficult to differentiate even through hardpoint inflation. The -11A and -11B could potentially solve that problem, with the -11B carrying an ECM slot at the cost of some missile hardpoints and the -11A losing some module slots and maybe taking some negative variant quirks as a tradeoff for its mini-Swayback arrays of energy weapons. I'm not sure that either is actually into production at this point in the timeline, though.

The Firestarter is another mech I'm very fond of, but variants are a bit of a problem again. The FS9-H variant has by far the best selection of hardpoints (2E in each arm, 2E CT, 1B each side torso). The -M variant just drops hardpoints for armor, which isn't very beneficial as a variant. The -A is distinct for replacing the ballistics with two more energy weapons, but the -K is another all-energy variant with fewer hardpoints, which isn't terribly attractive unless it gets a buff elsewhere. The -S1 and -C variants could potentially be unique for including ECM and a missile hardpoint, respectively, though I'm not sure they fit within the timeline.

Edited by Solis Obscuri, 29 January 2014 - 01:33 PM.


#154 AdamBaines

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Posted 29 January 2014 - 01:38 PM

What if its "controversial" because it is not canon? What if PGI is going to give us their first design? That would put the community into a real uproar. I dont think this is the answer but you never know.

The list of available 35 toners at this point in the time line is small.....

www.sarna.net/wiki/Category:35_ton_BattleMechs

#155 Bishop Steiner

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Posted 29 January 2014 - 01:59 PM

View PostBanky, on 29 January 2014 - 12:04 PM, said:

Bah. You're right. Engines mean nothing in a game where you can just jump on the backs of cicadas to get around :D. I'm worried about nothing - bring on the trash can on!!!

that's how our HGN Jump Snipers get around...... Cicadas are like the new "Boots of Speed". Even come with ecm invisibility!

View PostEscef, on 29 January 2014 - 12:15 PM, said:

Posted Image

the ironic part of this being that the Jager and Urbie both have 6 tons of armor stock......

#156 Bishop Steiner

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Posted 29 January 2014 - 02:02 PM

View PostSolis Obscuri, on 29 January 2014 - 01:29 PM, said:

We already have the stealth-armored invisible headhunter mech, anyway - Atlas D-DC. :D

The Wolfhound is very shy on variants, and those it does have mainly distinguish themselves by shifting lasers from rear to front arcs. There isn't much to work with there. It's a shame the Panther isn't available (for unknown reasons), since it's a very iconic Succession Wars light mech, and could reasonably produce three variants from the PNT-9R, PNT-8Z, and PNT-10K2 with just a little hardpoint inflation.

I like the Hermes except for the MASC issue - if the Flea can't come in, I don't see how the Hermes can. Same issue for the Mercury.

The Thorn might be viable... though differentiating between variants could be tricky. The THE-N, THE-S, and THE-T are essentially identical except for tech level and swapping one LRM for an SRM. As nothing in their weight class has more than five hardoints total, it could be hard to spin those into anything distinct. The THE-Nb would be cool, but PGI has avoided using any SLDF Royal units thus far, plus it uses MASC. The THE-S1 would be a nice option, but it's faction-limited to Comstar and doesn't debut until Tukayyid, making it unlikely to appear.

I like the Javelin a lot as a light striker and recon unit, but it's another one that would be hard to create variants for. The -10N and -10P are pretty much identical for weapon type/location (only side torso missile slots), making them difficult to differentiate even through hardpoint inflation. The -11A and -11B could potentially solve that problem, with the -11B carrying an ECM slot at the cost of some missile hardpoints and the -11A losing some module slots and maybe taking some negative variant quirks as a tradeoff for its mini-Swayback arrays of energy weapons. I'm not sure that either is actually into production at this point in the timeline, though.

The Firestarter is another mech I'm very fond of, but variants are a bit of a problem again. The FS9-H variant has by far the best selection of hardpoints (2E in each arm, 2E CT, 1B each side torso). The -M variant just drops hardpoints for armor, which isn't very beneficial as a variant. The -A is distinct for replacing the ballistics with two more energy weapons, but the -K is another all-energy variant with fewer hardpoints, which isn't terribly attractive unless it gets a buff elsewhere. The -S1 and -C variants could potentially be unique for including ECM and a missile hardpoint, respectively, though I'm not sure they fit within the timeline.



all of which brings us back to the Hussar.

No MASC, 30 tons instead of the already crowded 35. Enough variants. (Of course, it ain't humanoid, but everyone else is playing loose with the details given...why can't I?)

#157 Roadkill

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Posted 29 January 2014 - 02:42 PM

View PostBanky, on 28 January 2014 - 10:34 PM, said:

The (Urban)mech just doesn't fit into this game in any useful way. There's no niche for a sub-assault speed 30-ton mech.

Who says it would be locked in at sub-assault speed? Stock, sure it'd be useless, but no one plays stock builds anyway.

PGI already fiddles with their own engine size multiplier. If they added the Urbanmech, they could just assign it a max engine size instead of using the multiplier. Put an XL 270 in it and I think it'd be perfectly viable.

Funny looking, but viable. :D

#158 Sephlock

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Posted 29 January 2014 - 02:46 PM

View PostRoadkill, on 29 January 2014 - 02:42 PM, said:

Who says it would be locked in at sub-assault speed? Stock, sure it'd be useless, but no one plays stock builds anyway.

CLANNERS WILL! Sort of.

#159 Solis Obscuri

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Posted 29 January 2014 - 02:49 PM

View PostBishop Steiner, on 29 January 2014 - 02:02 PM, said:

all of which brings us back to the Hussar.

No MASC, 30 tons instead of the already crowded 35. Enough variants. (Of course, it ain't humanoid, but everyone else is playing loose with the details given...why can't I?)

Another mech I really like, but which has very limited variants. While the HSR-350-D is unique for adding hardpoints, I don't really see a good way to distinguish the HSR-200-D from the HSR-300-D, especially since the only hardpoints are CT, making hardpoint inflation hard to accomplish.

I think the Mongoose, Firestarter, Thorn, Panther, and Javelin are really the only viable choices left for I.S. lights, and the Firestarter, Thorn and Javelin all look a little dicey. Since the Panther is apparently off the table, that makes the Mongoose the most likely to appear as the new 'mech.

#160 Bishop Steiner

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Posted 29 January 2014 - 03:03 PM

we all know the answer will be:
Posted Image

although I almost hope the Wolfhound makes it in, just so I can laugh at the QQ and teeth gnashing when it fails to be the UberMech so many people think it will, being slower and less versatile than the existing Jenner, especially with it's lack of JJs.

What are they going to do, give it 10 lazor hardpoints? Aside from troll builds (10 small lasers), 4 energy hardpoints is about all a light can optimally use anyhow, before running into heat issues. So any hardpoint inflation would be of minimal use, whereas it will probably be far easier to ST kill that a Jenner, and nowhere near as maneuverable. But hey, people begged for the Locust. And even after the locust, some slow learners are still begging for the flea.

I'm all for fun (I rather like the Lolcust). But most of those begging for the Wolfhound actually think it will be competitive.
*SMH*





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