Tyrant, on 30 November 2011 - 03:50 AM, said:
I assumed they chose not to publish to consoles because they were having trouble finding a publisher as consoles require higher investment cost then PC where both Microsoft and Sony require a significant cut of the pie for box sales.
They were not allowed due to their license of the IP to develop for the PS3.
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Not assuming failure however every feature has an associated risk and some features are so fundamental that should they fail the whole experiences is tainted by it.
And what makes the risk of failure any more severe than the ease of oneshotting that was commonplace in MW4 with pinpoint accuracy? Many ERLL plus a UAC2/5 or to finish off the one-hit protection used to work near instantly.
Why assume the worst about one and not the other, exactly? That doesn't strike you as a bit unfair?
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Terrible or not, the game is a success, that success can only be measured by one constant, revenue. WoT continues to make lots of bang.
Again, this notion that they must follow in WoT's path for whatever reason, is foolish. Why do you feel the need to assume the devs are lying about not being Pay to Win?
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A: "Fairly high chance" to hit the mech in general or a specific hit-box?
Specific hit box assuming good conditions. Good conditions include not being hit. A stationary mech can easily be hit by a moving mech, perhaps not in a specific location, but a hit still messes with his aim. See where I'm going with this?
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B: People will not move and fire, you are promoting camping, AWP time.
No, I'm promoting risk/reward, you're forgetting mechs are
big. The goal isn't to make it harder to hit a mech, it's to make it harder to hit where you want on that mech. Someone running at you is going to be able to hit you if you're stationary, he may not hit where he wants, but he's going to mess up your aim.
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C: Be specific about which game, most shooters use a CoF but they also guarantee pixel precision for aiming. This is the important bit, this is exactly what people here are preaching against, using it for your argument is hypocritical.
Most shooters you don't survive being hit, the idea here, is, again, that you simply have to risk yourself for that sort of accuracy. You should be able to hit a mech while moving at regular movement speed (Not sprint), consistently. Just not in a chosen location.
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D: Again you are promoting bad game play, once a team has setup over-watch over an area the other team cannot expose at risk of losing the fight, as such they will not, good thing MWO will have arty support. WoT exactly.
Except all they have to do is hit them once with something like a gauss and that reticule focus is gone, it's completely different. And yes between information warfare and indirect fire (Long toms, off-map, Narc+Arced LRMs).
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Creating static game play where one side is to afraid to risk the engagement or turning the corner on each other ending in a stalemate, its not better for the game.
That's not how it would work for a myriad of reasons, if you turn that corner and they don't have radar to tell you it's about to happen, but you know where he's sitting, you smack him and throw off his aim then keep moving.
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While all of you suggestions are valid to battle-tech they would make a less then enjoyable game play experience in an electronic format.
For you. After
many assumptions about how it would play out.