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Ui Feedback


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#221 John Archer

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Posted 04 February 2014 - 08:32 PM

First off thank you for your hard work. However...

The UI is not intuitive at all. Not one little bit. It took a lot of clicking and looking in order to find things like: how to convert XP to GXP.

The font is too small. I run my laptop through a 50" HDMI TV.


Current bugs:

If you are sent a message when in game, the chat messages will not display when clicking the player name that has the message icon.


Match does not end if there are only disconnects left.

Constantly get error "Unable to Search, group is not ready". Even though group is, in fact, ready.

Noted that some non-ECM mechs are not target-able even though they have no ECM ally mechs nearby. This really needs to be addressed soon!

Noted a giant increase in the number of disconnects and non-connects after this patch. Playing 10 or 9 vrs 12 is not exactly a fun time.

The GXP counter does not immediately subtract when spending GXP.

Please, for the love of whatever deity you may worship, add more module slots to all mechs! You now have given the players an insane amount of modules to choose from but in all reality most are going to stick with the base modules, like seismic sensor, target decay, zoom module, etc., thus making the rest of your hard work on the many many new modules practically moot; because the extreme lack of module slots a mech can carry.

I heard that flamers are going to be tweaked. Please do so. That nice new Hero Ember mech is currently a useless build stock. I personally would love to see a Firestarter act as a Firestarter and not just another 35 ton mech.

Stepping off the soap box.

#222 Kurios

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Posted 04 February 2014 - 08:34 PM

Another one here with tri-screen issues. And if you have a plastic border around your monitor, the monitors are cutting off the icons. And that is really, really, annoying.

#223 Karl Carver

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Posted 04 February 2014 - 08:36 PM

View PostButane9000, on 04 February 2014 - 05:37 PM, said:

How did this elude you???

Posted Image


Ive spent a half hour trying to get this to display .......
Doesnt work for me, which is a pity it looks perfect

#224 FrozenSoul

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Posted 04 February 2014 - 08:38 PM

Pros:
the UI looks nice....
Weapons group in mechlab
Renaming mechs...

Cons:
Its difficult to do anything at all without a ton of navigation.

After a match I want to replenish cool shots (or any 2 ) consumables and launch again. this requires 9 clicks!
it should be as easy as selecting a [x] Replenish Consumables checkbox in options, and after you return from a match, it pops up a window that's something like 'it will cost 40,000 to replenish' with a yes or no. you click yes, than launch again. or have cbills automatic, and MC a confirmation.

why is 'select mech' your inventory, and 'inventory' "sell your mech"?

this interface may look great as a screenshot during a presentation, but its very tiresome if you use it more than 15 minutes.

-FS

#225 Force Majeure

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Posted 04 February 2014 - 08:40 PM

First impression:

It's pretty, but not functional. In fact, I'm insulted that you put so much hype into something so fundamentally broken (at this stage).

What was your goal when you set out to build UI 2.0? It should have been to create a simple to use, intuitive, attractive user interface. I figured, if you where going through all that trouble, the end result should have reduced the number of clicks and make it easier for new adopters to jump in. I already know how the game works, and I was completely confused, even after an hour of digging around!

Here is a rundown of my observations. I'll start with the good:

THE GOOD
- faster switch between mechs.
- better looking large "selected" mech model
- the inventory
- front store
- nice new fonts
- ability to rename mechs
- ability to set weapon groups in mechbay
- full specs on all chassis (yaw angle, pitch angle, etc.)... don't like that I have to hover the mouse for 2 sec however. Makes comparing chassis a real pain.
- "Play now" button
- Store button
- overall smooth transitions and responsive commands

THE BAD
- I'm unable to get a quick overview of mech loadout. I have to click mechlab-select mech-configure-loadout... and then scroll through every component... just to find out what guns I put on the thing!!!
- why is it that the most important information is the smallest (took me 5 min to find my C-bills)
- same for mech tonnage... and all the base stats at the bottom right are so small and transparent they are hard to read and not apparently important at first glace.
- The loadout is a joke!!! We need to be able to view the content of the mech at a glace... this is ridiculous! Why did you make so many menus and pull downs? Do you have a menu fetish? Show us the inside of the mech!!! It's not complicated: EVERY OTHER MECHWARRIOR GAME BEFORE THIS GOT IT RIGHT! Why can't you? UI 1.0 did it better.
- HOW DO I SAVE MY MECH LOADOUT??? Could not find a save button. I can save by backing out, but first time around, it didn't work!!! Maybe I clicked wrong. Had to rebuild the mech, which took me another 5 min of frantic clicking!
- confusion between what I own and what I don't. In the loadout screen, there is no clear distinction between an object that I own, and one that I could buy and equip. Confusion also between what I own and can't equip and what I can equip but can't afford. Red and white just isn't enough!
- Confusing icon to indicate where AMS can be equipped.
- It won't be apparent to new users how to navigate the loadout screen. The most important information (what is on my mech) is the smallest element displayed, with no icons, while the most confusing information (what I can maybe put on the mech, but not always) takes up all the space with lots of repetitive and unhelpful icons. There is no clear visual association between the weapon in the inventory/store, and the weapon once it's on the mech. They don't share any similarity of design, shape, color or size. Important information like tonnage is also too small and hard to perceive has important. New users will also have trouble understanding the concept of mech components, presented as it is in a menu, without any visual cues on the 3D model next to it.
- it's a bad idea to make the friend list and group formation windows appear as an overlay that blocks you out of the rest of the interface. I want to be able to fiddle with my mech while people are still joining the group, and I can't see them join or read the chat with the way it is right now.
- The "friends" button is also too important to be so small and hidden.
- The Skills section is also confusing. I can't tell if I'm selecting a mech for loadout, for play, or for something else... Is it something I own? Is it something I can buy? When I click "mech tree", what is that? Why don't all the mechs have mech trees? What am I upgrading? How am I paying for this upgrade? Where are my XPs? Seriouly! I can't find my XPs? They are so small! Are those my mech XPs ou my pilot XPs?
- The Store is also a mess!!! I want to buy a mech... BUT THEY ARE SOME MANY!!! Total information overload!!! What if I want a Jenner? Can I look at only the Jenners? NO! Can I just look at the lights? NO! Can I sort them by chassis? NO! By weight? NO! Why aren't variants next to each other? What happened to all the nice information I had on each variant and chassis back in the mech selection window? Why can't I have access to all that info anymore? In fact, I DON'T HAVE ANY INFO ABOUT ANY OF THOSE MECHS!!! I just have a name and picture. How is a new player supposed to pick?
- What is a "booster"? Is it like a set of cards of some sort? Like in CCGs? Or is it something I strap to my mech to make it go faster?


CONCLUSION
I can't tell if this roll out was premature, or if your design team is incompetent.
Either work harder/better, or fire people.
You spent too much time on this for it to be so crappy!

Enough said!

#226 Past

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Posted 04 February 2014 - 08:49 PM

I feel like although there is more screen space each screen has less functionality now. My limited look this morning before work left me really disappointed. I'm glad you say it’s easy to work on and change now though. Basically i think its cluttered unintuitive and trying to be too flashy. the 3D rendered background seems to muddy it all up a 3D background like that behind the mech models only when they are being displayed looks cool but having that background full screen and behind everything with transparent menus looks wrong and cluttered. Keep the game pretty and make the UI functional and trim the fat I’m sure there will be improvements as time goes on but I think I’m going to miss the old UI for a while yet now.

Edit: 100th post pity it wasnt on a happier note :(

Edited by Past, 04 February 2014 - 09:03 PM.


#227 BatWing

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Posted 04 February 2014 - 08:56 PM

Ok, my first instinct would be just to scream.. and yell at you, using all of the profanity I can imagine.. and hey.. I have good fantasy.. and you know what? I can also swear in fluent Italian, which makes swearing very creative...

So, without offending anyone ears, just get it like I flooded you with 5 minutes of bad words..

You deserve it.

Now that i am barely steaming out, I just want to say I just shut down the game because I cannot stand the UI.

Seriously, all of this time to provide this? Now I cannot even try to enjoy the game because the frustration of not being able to FIND my crap goes above and beyond the pleasure to play.

My question is, WHO IS RESPONSIBLE FOR THIS? Because has to be a Glorious Designer who came out with this idea..

Make a favor to yourself, get rid of the guy, too much Acid while designing.. and here is the result.

I don't care if yoou say "we know it has issues" because it s just sad you gave us such BAD product.

You know what I cannot admit? Simple stuff like:

WHY can t I see what engine i have in my Mech??
WHY can tI see what Modules I have in my mech ??

Do you even realise how long it takes to try to remember where the hell yoou put a module and find it in this mess??

Or how long it takes to figure out where is your XL360 engine you share with a few Mechs ?

Sure, some smart pants here around will say "hey, buy your engines or your modules so you will not have the issue".. well.. go have a walk in the park I would say...

But this are just a couple of things are ******** in this design. there are so many others...

As i said, overall, my comment is.. I HAD TO SHUT DOWN THE GAME BECAUSE OF THE FRUSTRATION THIS UI GIVES TO ME.

Thank you, great job.... Keep it up please...

#228 Jman5

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Posted 04 February 2014 - 08:58 PM

Hello,

I find the inability to spin my mech around in the Home screen to be game breaking.

Please correct this terrible design oversight post-haste.

Cordially,
Jman5

#229 Sable Dove

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Posted 04 February 2014 - 09:04 PM

Logged in to see how things have changed in the last month or two.

Glad to see you took all of our feedback from the UI 2.0 test and didn't change anything. It's clunky, slow, counter-intuitive, has annoying SFX and lacks any sort of convenience. Focus is on anything but the mech. I'm dropping to single digit FPS just navigating the menus. On a computer that can run just about any modern game at max settings at 60+ FPS.

Please bring back the previous UI until you take some of the feedback that was given from the test.

#230 markomaniac

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Posted 04 February 2014 - 09:07 PM

I have moderate to severe color blindness so the colors when selecting your weapon groups are barely visible to me. I know this isn't going to bother many people but I thought I would mention it, Thanks.

#231 Cromwill

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Posted 04 February 2014 - 09:15 PM

Steve Jobs would have fired the lot of you for this patch.

#232 Doc Heff

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Posted 04 February 2014 - 09:15 PM

Here is some simple feedback from a casual gamer who's enjoyed this game so far:

The UI is sloppy, not intuitive, ugly, laborious to navigate, forced full screen, and it causes your player base increased frustration which makes us less likely to support your game. Further, this patch has caused what was a semi-stable game to be at times unplayable due to bugs. It is obvious that this was rushed out and not refined prior to release which is a tremendous disappointment. I'd personally rather be told to wait for a quality update than to be give this half-concocted monstrosity just to have it. I suppose the strangest choice made was to have the mech "store" be so cluttered and silly. Isn't that your bread and butter? Having people spend real money on mechs? Why on earth would that part of your game, the part central to funding, be so cluttered? It's as though you have a store that specializes in a particular product but you just toss them in a bin and say to your customers, "Sort it out yourselves." It's just an odd choice for a company that wants to make profits which defines this IU in its entirety.

In general it's just very poorly done.

#233 Tilley

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Posted 04 February 2014 - 09:17 PM

Well, I like change if it's for the better. My feedback is that this game is now unplayable with my Pentium I5 $400 Dell laptop. I bought this 5 months ago and will not be getting a better computer. It was fun while it lasted gents! I can't play a game with a frame rate of 9 to 12FPS with all things turned to low. I still see particles, shadows, etc..so it's basically unplayable. Twas a good time PGI, thanks!

#234 TankerActual

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Posted 04 February 2014 - 09:17 PM

I'd like to see:

1.Ready button on the Home page and mech lab page so I don't have to go to Friends to click ready.
In fact, put it on every page.
2.A CB, and GXP readout on every page.
3.Have the UI stay on the same page or tab after battle instead of defaulting to the Home page.

#235 Roster

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Posted 04 February 2014 - 09:29 PM

This new layout looks terrible
It looks like something from a SNES game
Can we have the option of going back to the old layout
I could figure out what was going on then and it was enjoyable

Can we kill the "be-boop" noise?

Really it is just awful

#236 Shinzok

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Posted 04 February 2014 - 09:32 PM

Well the only thing i have something about is the missing of premium time , as in , i had all time banked close to 200 days of premium time or maybe even more. but it's now gone ??? :(

#237 Hunchback187

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Posted 04 February 2014 - 09:37 PM

Major issue is that when purchasing a new mech you have to guess where the Weapon Hardpoints are located. Was nice with the previous interface quick easy way to find out.

Edit : The 4/7 times I have gone to the main screen and it just keeps saying Connecting....

Edited by Hunchback187, 04 February 2014 - 09:50 PM.


#238 Riff Zifnab

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Posted 04 February 2014 - 09:45 PM

Long time listener, first time caller. I wont beat a dead horse about how much I dislike the new UI but I would like to draw your attention to one (or three) point that might not have been called out yet.

In the Devs Corner post about UI 2.0 you posted this picture:

Posted Image

What happened? This is a perfectly good UI flow. However you have buttons at the bottom left and right that are difficult to read at 2560x1440 and probably some other large resolutions (I won't ask for UI scaling, even Apple and Microsoft haven't figured that one out. Then again Minecraft has). Please put everything in the top/upper left, with nice fonts (doing good there, maybe more bold) good contrast (not as good), and consistent coloring.

You also place important UI elements in the middle of the screen, this is particularly bad on the fitting screens (why is there more than one?). You have the available components on the left, the current load-out in the middle and the mech on the right. This means that to get to the mech components you have to mouse over the width of the store, drag something off, mouse back over to the item you want to equip, drag that back to the component (or click equip) and then go back to the location selector and pick the next part. Balancing armor values is going to take an order of magnitude longer than the previous UI (and that one already was laggy and slow because you had to click on each part to adjust the armor value).

The Experience UI is another example of a regression from an already bad layout. Maybe this was intentional but both UI penalize you for selling on mech after you have filled all the basic efficiencies. In the old UI you can't see from the overview what mechs you don't own have skills filled out. The new one won't even let you view mechs that you don't own. I realize you need to make money to run a business, but this is asinine. Please change the overview to say "Mechs with Efficiencies Upgraded" rather than "Mechs Owned", and let us see those. I'm more likely to spend money and buy a mech if I remember I already have one mech of that type upgraded (like that one hunchback I bought long ago iirc).

So in conclusion please for the love of baby Carl Sagan get the Smurfy-like fitting UI done. The current one makes me want to not tinker with my mech, one of my favorite pass times. Also re-think your placement of all the buttons. Group them into logical actions on the top, sub-actions on the left, and discreet actions in the middle. Finally please stop being jerks about efficiencies.

-Riff "that got long fast" Zifnab

#239 John80sk

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Posted 04 February 2014 - 09:45 PM

Posted Image

There I fixed it. The information at the top of the window would be nice to have when entering loadout as well. Also forgot, number of heatsinks is also pretty important information.

Overall though, I just wanted to drop by and say that the new UI looks great. It's lacking a lot right now, but I can see a good structure in place and details like my above image are much easier to add.

Bought some MC today, as I was waiting for you guys to hit a deadline and you did just that. I will of course be holding out until another deadline is hit to spend any more money, but just wanted to pass along a pat on the back for actually delivering.

#240 Mackensen

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Posted 04 February 2014 - 09:46 PM

At least the strange unlogic picture of the guy with a helmet and a box in front of his eyes is removed.





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