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Ui Feedback


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#61 Vechlor

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Posted 04 February 2014 - 02:14 PM

Question - Like most GUIs in MMOs, can this one be modified through xml or something or are we stuck with it? I would love to see what the modding community comes up with.

#62 Mighty Spike

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Posted 04 February 2014 - 02:17 PM

Social button. Friends list jumps after 2 seconds back to top of list ,extremly anoying when you search for friends to invite...,also mech lab chat:: stops while you are writting or closes after short time

#63 DrSlamastika

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Posted 04 February 2014 - 02:21 PM

Thats one big joke I think, they cannot be serious with that unfinished a buggy UI.

#64 Gideon Grey

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Posted 04 February 2014 - 02:21 PM

I'll avoid the hyperbole of many posts but reiterate what some have said. You've wildly revamped the UI, and made it less intuitive and less informative while adding two things people have begged for for years. Renaming mechs and configuring weapon groups in Mechlab are great, but it's disappointing that you needed a ground up rebuild to add these when the rest of the UI was reasonably successful.

#65 FactorlanP

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Posted 04 February 2014 - 02:24 PM

I want to echo what others have said...

Don't show me mechs that I don't OWN when I have OWNED selected as a filter.

Duh!

I WANT to CHOOSE WHAT ORDER MY MECHS APPEAR! Let me drag and drop them into the ORDER THAT I WANT!

Good job hiding the Social button! It's not like Online Games are meant to be played by groups of people, in a social manner or anything.

Fire whoever was in charge of designing this garbage.

Guess we can spend the next 18 months to 2 years waiting on...

UI3.0

Edited by FactorlanP, 04 February 2014 - 02:35 PM.


#66 Dirty Panda

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Posted 04 February 2014 - 02:26 PM

My god, PGI guys are just clueless and deaf. This Ui is just so unintuitive and too damn complicated. I'll give some constructive feedback once I get over how damn underwhelming this new Ui was. I need some time to recover.

#67 Wesxander

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Posted 04 February 2014 - 02:29 PM

UI 2.0 big thumbs down. Information overload. I prefer the old UI was more friendly to those of who played BT and MW games through the years. This one is not user friendly for brand new people playing the game either. If I was new player this new UI brings to mind Master of Orion 3. Both Master of Orion 1 and 2 had easy build user interface and easy to use tech tress for building. Who ever designed this new UI needs to pull people off the street pay them 15 bucks an hour to build and play a mech with old UI and new without any help from you. THEY will choose old UI hands down. Think in terms of user friendly on build screens not information overload syndrome.


I can navigate ui 2.0 because I know Battle tech good luck trying teach years of game play experience to a new player. What makes a good online game is hooking the player in first 15 mins of the game. Not overloading and intimidating them with useless data they cannot change.

Edited by Wesxander, 04 February 2014 - 02:32 PM.


#68 Mighty Spike

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Posted 04 February 2014 - 02:29 PM

oh, and it would be nice for every mech to choose betwen arm lock or no arm lock. So you dont have to go every time in the options to activate or deactivate arm lock. Wold be a nice feature...

#69 Quorthon

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Posted 04 February 2014 - 02:30 PM

Mech details font is too small and eye hurting. (1920 x 1200)

Spent a few minutes looking for selected mech loadout, when finally found it my reaction was "This is bad"
Crucial info in tooltip and in micro grainy font..

Same situation with tiny hardpoint view. Especially tiny compared to huge component icons.
Totally confused with the new mech lab..

I'll wait for a next update.

Posted Image

#70 BluesunZ

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Posted 04 February 2014 - 02:42 PM

Anyone use the new UI2.0 on Eyefinity 5760x1080? https://db.tt/yuFGGfSW missing some mechbay?

And you need to have Full Screen Enabled for Crossfire to work.

#71 fleaToMiK

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Posted 04 February 2014 - 02:42 PM

the UI crashes until the first day, and there are some graphical problems, i passed from 100.00 fps to 45.00 fps with Nvidia graphics

#72 SludigMD

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Posted 04 February 2014 - 02:42 PM

I'll add one question, chassis' that I've mastered and then sold, do I have to remaster them? As now it looks like they're at Basic, and I have the screen shots to prove I've mastered them...

#73 Rigmoran

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Posted 04 February 2014 - 02:43 PM

I always try to provide useful and constructive feedback and ask the same of others but I'm having a hard time. How long have we waited for UI 2.0? How many problems was it suppose to fix? How great and amazing and wonderful was it suppose to be?


But seriously, when did April Fool's Day get moved to the February fourth?

#74 WaddeHaddeDudeda

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Posted 04 February 2014 - 02:47 PM

Just to add some maths:

A half-way intelligent person will need roughly 3 days in order to come up with a working, intuitive and stylish design, if you give that person some sheets of paper and a pencil.
This means said person can come up with TWO decent variants for an UI within ONE week.
Multiply that person by the factor 2 and you'll have TWO persons working for you, coming up with FOUR great ideas/variants after only ONE week of work. All they need are some sheets of paper and a pencil (each, otherwise you may miss your deadline).

Now how's that even remotely possible that you, PGI, throws something at us that looks like someone came up with the concept at the company-toilet in between "wiping" and "flushing" after more than ONE AND A HALF YEAR?

#75 Egomane

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Posted 04 February 2014 - 02:47 PM

View PostBluesunZ, on 04 February 2014 - 02:42 PM, said:

Anyone use the new UI2.0 on Eyefinity 5760x1080? https://db.tt/yuFGGfSW missing some mechbay?

And you need to have Full Screen Enabled for Crossfire to work.

See my post on page 1
http://mwomercs.com/...ost__p__3123644

#76 FactorlanP

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Posted 04 February 2014 - 02:49 PM

You need to ditch the thin little "CONFIGURE" buttons in the Mech Bay. Make the entire mech image the Button to get into the Configuration.

#77 x Maddog x

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Posted 04 February 2014 - 02:49 PM

Please PGI give us MWO back!
I can not believe that this Shit was tested by MWO-Players. It's absolutely unusable.
But not enough, after this Patch I cannot Play, cause I have with a Geforce GTX 690
17 FPS?
I have send PGI a support ticket cause I have 52 premium time (was active), and can not play.

I am really disappointed :-(

#78 Ghastous

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Posted 04 February 2014 - 02:50 PM

Spent 10 mins with the new UI imo top improvement and i'm liking it thats my feedback.

#79 JediPanther

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Posted 04 February 2014 - 02:53 PM

I just droped out of my first match after patching. What a pile of scrap to have wasted a year and a half on. My screen is pixelated byond readability. The mech looks bad. The text font is unreadable. The same in the drop match screen and in-game text. I turned my video setting on high thinking it might make text readable but no luck. I dodn't know what atari 2600 game you riped text out of. i've seen better text in nes games.

When I go to play a game I should at least be able to see things clearly in it. If your using test to convey information it should be readable.

#80 CuriousCabbitBlue

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Posted 04 February 2014 - 02:54 PM

I like the

renames

the charts are interesting

looks like

Dislikes:

-can be hard to read

-when a weapon is hovered over or selected the weapon stats aren't showing? that or I'm blind

-can be easy to get lost, a small paperdoll would be nice maybe as a shortcut

- check out should be renamed an made larger

(still figuring it out between turns in mwt)

Edited by CuriousCabbitBlue, 04 February 2014 - 02:54 PM.






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