Ui Feedback
#61
Posted 04 February 2014 - 02:14 PM
#62
Posted 04 February 2014 - 02:17 PM
#63
Posted 04 February 2014 - 02:21 PM
#64
Posted 04 February 2014 - 02:21 PM
#65
Posted 04 February 2014 - 02:24 PM
Don't show me mechs that I don't OWN when I have OWNED selected as a filter.
Duh!
I WANT to CHOOSE WHAT ORDER MY MECHS APPEAR! Let me drag and drop them into the ORDER THAT I WANT!
Good job hiding the Social button! It's not like Online Games are meant to be played by groups of people, in a social manner or anything.
Fire whoever was in charge of designing this garbage.
Guess we can spend the next 18 months to 2 years waiting on...
UI3.0
Edited by FactorlanP, 04 February 2014 - 02:35 PM.
#66
Posted 04 February 2014 - 02:26 PM
#67
Posted 04 February 2014 - 02:29 PM
I can navigate ui 2.0 because I know Battle tech good luck trying teach years of game play experience to a new player. What makes a good online game is hooking the player in first 15 mins of the game. Not overloading and intimidating them with useless data they cannot change.
Edited by Wesxander, 04 February 2014 - 02:32 PM.
#68
Posted 04 February 2014 - 02:29 PM
#69
Posted 04 February 2014 - 02:30 PM
Spent a few minutes looking for selected mech loadout, when finally found it my reaction was "This is bad"
Crucial info in tooltip and in micro grainy font..
Same situation with tiny hardpoint view. Especially tiny compared to huge component icons.
Totally confused with the new mech lab..
I'll wait for a next update.
#70
Posted 04 February 2014 - 02:42 PM
And you need to have Full Screen Enabled for Crossfire to work.
#71
Posted 04 February 2014 - 02:42 PM
#72
Posted 04 February 2014 - 02:42 PM
#73
Posted 04 February 2014 - 02:43 PM
But seriously, when did April Fool's Day get moved to the February fourth?
#74
Posted 04 February 2014 - 02:47 PM
A half-way intelligent person will need roughly 3 days in order to come up with a working, intuitive and stylish design, if you give that person some sheets of paper and a pencil.
This means said person can come up with TWO decent variants for an UI within ONE week.
Multiply that person by the factor 2 and you'll have TWO persons working for you, coming up with FOUR great ideas/variants after only ONE week of work. All they need are some sheets of paper and a pencil (each, otherwise you may miss your deadline).
Now how's that even remotely possible that you, PGI, throws something at us that looks like someone came up with the concept at the company-toilet in between "wiping" and "flushing" after more than ONE AND A HALF YEAR?
#75
Posted 04 February 2014 - 02:47 PM
BluesunZ, on 04 February 2014 - 02:42 PM, said:
And you need to have Full Screen Enabled for Crossfire to work.
See my post on page 1
http://mwomercs.com/...ost__p__3123644
#76
Posted 04 February 2014 - 02:49 PM
#77
Posted 04 February 2014 - 02:49 PM
I can not believe that this Shit was tested by MWO-Players. It's absolutely unusable.
But not enough, after this Patch I cannot Play, cause I have with a Geforce GTX 690
17 FPS?
I have send PGI a support ticket cause I have 52 premium time (was active), and can not play.
I am really disappointed :-(
#78
Posted 04 February 2014 - 02:50 PM
#79
Posted 04 February 2014 - 02:53 PM
When I go to play a game I should at least be able to see things clearly in it. If your using test to convey information it should be readable.
#80
Posted 04 February 2014 - 02:54 PM
renames
the charts are interesting
looks like
Dislikes:
-can be hard to read
-when a weapon is hovered over or selected the weapon stats aren't showing? that or I'm blind
-can be easy to get lost, a small paperdoll would be nice maybe as a shortcut
- check out should be renamed an made larger
(still figuring it out between turns in mwt)
Edited by CuriousCabbitBlue, 04 February 2014 - 02:54 PM.
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