Roland, on 21 April 2014 - 09:33 AM, said:
If you believe that MGs and Flamers are good weapons for killing mechs, then this would explain why your K/D ratio is in the garbage.
Can't speak for flamers, but my Ember's 4MG would like a word with you. Some of my other FS9s have 4 mediums lasers too, yet my Ember has twice the KDr.
For getting a kill start to finish, MG are indeed, crap. Once that armor is open, nothing I own tears out internals and what's inside, faster than my Ember, with the possible exception of my BoomJager.....but sadly my Ember doesn't do that well with just 1 AC20, let alone 2.
And for the "Holding Shots" model that the poster listed, that is exactly where those designs excel at the kill steal. I've seen many a Spider, Cicada, Locust (hard to blame the locust, actually, lol) and Firestarter hold back behind cover, and the moment the armor is cracked, run out and start blazing away, and yes, more often then not, get the kill.
So, I am not saying KDr is totally worthless, but as more than the roughest measuring stick, it is pretty laughable, because it is game-able. Until one starts actually getting to track like Location Accuracy %s and such, I still contest that KDr, Damage and even W/L are far too broad a stroke, with far too many outside factors to count on for much of anything.
The Atlas that play line-breaker, is running a good chance of dying, no matter his "skill". But oftentimes that action provides the tactical break needed for the rest of the team to finish the kill. But I suppose he was a bad, and would have been better holding back and firing LRMs, and living? A proper scout, actually TAGing and NARCing runs a higher chance of dying than a Raven-3L stealth sniping with 2 ER Lasers. But if his scouting allows the unit's LRMbpoats to decimate the OpFor, even though the Scout may have score dno direct kills of his own, he was a liability to the team?
In a team game, with tactics, sometimes one can indeed accomplish more in a maneuver that ends up killing you than not. It depends entirely on what you (and your team, of course... sacrifice play is rarely worth it while PUGing) accomplish in that maneuver.
Edited by Bishop Steiner, 21 April 2014 - 10:00 AM.