#41
Posted 28 April 2014 - 09:34 AM
#43
Posted 28 April 2014 - 09:58 AM
#45
Posted 28 April 2014 - 10:09 AM
Harathan, on 28 April 2014 - 10:03 AM, said:
If I were doing it I'd use LPL instead since the longer range is already covered and I'd put ams on it as well. But nothing wrong with that one either.
#46
Posted 28 April 2014 - 10:28 AM
If you have a look at Sarna you'll notice that the stock AS7-D is, in fact, equipped with an LRM20. A lot of Atlas variants have long-range missiles. If you're piloting an Atlas and you don't have some form of long-range weaponry you're going to have problems because you're so slow; you have plenty of time to soften up a target at a distance as you approach for a killing blow.
The thing that the original post is actually addressing is the poor quality of the Atlas chassis for dedicated long-range missile fire. It's got three missile hardpoints, all of which are in the same section; there are 'Mechs out there with five or six missile hardpoints like the Catapult A1 and the Stalker 5M which can cram just as many if not more missiles on a lighter chassis.
For a fire support 'Mech you want speed and firepower; you want to be able to quickly move into a supporting position and once there you want to hit hard at the enemy before repositioning to keep away from them. Armour is solely there for when something goes horribly wrong, because ideally your brawling friends will be attracting enemy fire so that you can inflict damage unmolested.
An Atlas with nothing but missile launchers does not achieve this. Slow speed means you can't switch position to support or flank. Lighter 'Mechs will be able to outshoot you. Finally, all that armour plate will merely delay the inevitable once something gets within 180 metres; armour is no good if you can't destroy your attackers or run from them.
So yes, please put some long-range weapons on your Atlas, because being shot at without being able to shoot back is a Bad Thing. But remember that the main job of an Atlas is to get into the melee and pour on the hurt whilst absorbing damage that would kill your teammates, and this necessitates some weapons that can fight at close range.
TL;DR: Feel free to put a few LRMs on your Atlas as a supplemental weapon, it's sensible. Use something else if you want to specialise in missile slinging.
#47
Posted 28 April 2014 - 10:57 AM
Tahribator, on 27 April 2014 - 12:55 AM, said:
You may think it's your mech and you can do whatever you want with your mechs, but by bringing an Atlas on the field you also get responsibilities. That's not sitting back and sniping with PPCs, or lobbing a puny LRM stream but being on the front line, intimidating your enemy and giving your enemies something to shoot at rather than your squishy DPS mechs.
It will be even more important with the 3/3/3/3. Having an Assault not filling its optimal role will just contribute to further streamrolls.
This very much worries me aswell...
#48
Posted 28 April 2014 - 11:16 AM
Bilbo, on 28 April 2014 - 09:34 AM, said:
Not quite true. We are not playing Quake Deathmatch;we're playing a team combat game. If your playstyle, for example, is "charge the biggest enemy group and trust the power of my awesomness to protect me," you're hurting the team in an obvious way, and the team has a right to suggest you actually cooperate with them. This is similar: making an Atlas into an LRM boat is a bad practice for the reasons I mentioned, much like slapping 6 ERPPCs onto a Stalker is now a Very Stupid Thing. So it's not about "trumping" anything: it's about acknowledging the reality that this is a team game - and that this is the guides forum.
#49
Posted 28 April 2014 - 11:19 AM
Harathan, on 28 April 2014 - 10:03 AM, said:
For my purposes in this thread, yes. It's a sub-optimal build, but I'm not talking about how to min-max your Atlas in this thread. I am talking about why it's a Bad Idea to boat missiles on an Atlas, though - so that build isn't acceptable to the people who are disagreeing with the actual point of this thread. =)
#50
Posted 28 April 2014 - 11:22 AM
Void Angel, on 28 April 2014 - 11:16 AM, said:
Not quite true. We are not playing Quake Deathmatch;we're playing a team combat game. If your playstyle, for example, is "charge the biggest enemy group and trust the power of my awesomness to protect me," you're hurting the team in an obvious way, and the team has a right to suggest you actually cooperate with them. This is similar: making an Atlas into an LRM boat is a bad practice for the reasons I mentioned, much like slapping 6 ERPPCs onto a Stalker is now a Very Stupid Thing. So it's not about "trumping" anything: it's about acknowledging the reality that this is a team game - and that this is the guides forum.
What exactly do you propose someone put in the missile slots on an Atlas when SRMs don't hit most of the time and the rest of the team generally wants to stand off anyway?
#51
Posted 28 April 2014 - 11:29 AM
The value lies in psyops not in damage output.
But even then, a stalker 5m with 4 med lasers, 5 x LRM-5's and tag, bap, is still much much better in the psyops role..
Of course, these are only good in pug matches and of little use in more competitive or higher ELO matches.
#52
Posted 28 April 2014 - 11:41 AM
Bilbo, on 28 April 2014 - 11:22 AM, said:
First, SRMs register well enough, particularly on the kind of large targets where their spread is less important. The caveat to that statement is that some people report drastically different results with SRMs - something about the differences in our connections seems to trigger the bug more often for some people. For most people, myself included, SRMs do not fail to register enough to outweigh their buffed DPS - which was what that temporary fix a while back was designed to accomplish. They still suck against lights - but that's why Blake gave us lasers and autocannons.
Second, as I have specifically said several times now, this isn't a "LURMSsuck on Atlasese! U Lu7n to plai, noob!" thread. I'm pointing out just some of the reasons that Atlases make very poor dedicated missile platforms, not telling people to never use LRMs on the chassis.
So in answer to your question, I recommend SRMs - but you can slap in some LRMs if you really want to. Just don't boat them, because of all the reasons I listed in the OP.
#53
Posted 28 April 2014 - 11:59 AM
Harathan, on 28 April 2014 - 10:03 AM, said:
Needs Artemis & more LRM ammo - but not too bad. (one thing - with 20+ LRMs as secondary weaponry - speed becomes somewhat less important as you can be help your team before you make it to the fight)
#54
Posted 28 April 2014 - 02:16 PM
Void Angel, on 28 April 2014 - 11:19 AM, said:
I knocked the build up in 5 minutes to prove a point; you're objecting to people using the Atlas as a missile platform because it offends your min-max sensibilities, just as much as you're worried about someone hurting your team with a build they personally enjoy. I don't mind the point you're making, just be honest about why you're making it. You're a munchkin and it offends you when others don't behave that way also.
#55
Posted 28 April 2014 - 03:11 PM
Edited by Void Angel, 30 April 2014 - 02:14 PM.
#56
Posted 28 April 2014 - 03:23 PM
They even include back up weapons except the A1 which you can use just four tons for a single srm two and two tons ammo.
#57
Posted 28 April 2014 - 03:38 PM
#58
Posted 28 April 2014 - 04:17 PM
LRMs benefit from boating possibly more than any other weapon system - they are most effective when large numbers of missiles can be fired, either to overwhelm AMS in a single volley, or keep up the screen shake for long periods of time while still dealing damage (depending on the style of boat.) You should always have a backup (Medium Lasers are generally the best) if you have any energy hardpoints to spare, but the more launchers and ammunition you can carry, the better of you generally are.
My issue with the Atlas as a boat is that it doesn't have the hardpoints, tubes, and space to be truly viable in that role.
Edited by Void Angel, 28 April 2014 - 04:18 PM.
#59
Posted 28 April 2014 - 04:29 PM
#60
Posted 28 April 2014 - 04:34 PM
Edited by DavidHurricane, 28 April 2014 - 04:35 PM.
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