A rule of thumb I've heard/tend towards-ish in my own builds is 1 ton of ammunition per 5 tubes of launcher on your machine. I don’t tend to count raw tonnage or seconds of combat, though – I count how many flights of missiles my given ammunition supply gets me. Seconds of combat is probably a better way, but counting flights gives you an
actual ammunition count for your launchers. As an easy example, 10 tons of LRM ammo nets 1800 missiles. You’ve got 50 tubes per (full) flight of missiles, so we divide it out. 1800/50 = 36 full flights of missiles. You have, effectively, 36 shots from the launchers with ten tons of ammo for them.
Is that enough? Do you need more? Less? Only experience with the ‘Mech will really be able to tell you that.
As for the
rest of you…quit being dumb. Why does everyone always do this whenever Void says word one? The message is not “LRMs are the devil!”, the message is “45 LRMs on your D-DC is a waste of a D-DC.” Which it is and you all bloody well know it. Take a Stalker or a Battlemaster for that junk if you
insist on lurming with an assault ‘Mech. Which you probably shouldn’t be doing anyways.
(EDIT: terribad math, and also fixing BBCoding. Blugh.)
Edited by 1453 R, 28 April 2014 - 05:34 PM.