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Dear Atlas Missile Boats:

Plea

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#61 Void Angel

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Posted 28 April 2014 - 04:38 PM

View PostMunin Ravensong, on 28 April 2014 - 04:29 PM, said:

True enough, that's why my 1st purchased mech (last night) was a stalker instead of an atlas - a 50 tube volley of lurms, an ERPPC and 2 med pulse lasers (at the moment my level of skill has relegated the direct fire to close range "oh shit" fire, and when I run out of ammo & charge in to try to get in some more hits) Once my direct fire gets better, I'm intending on going DDC, but all that direct fire goodness would be wasted on me until AFTER I learn to aim better ;-P

Well, you gotta practice it to learn - but you can do that on the Stalker, too. As for the LRM stalker, I'd recommend ditching the ERPPC for more ammo and another small laser, but that's another thread - also off-topic, be sure you get your three chassis up through the Elite tree for the doubled basic skill bonuses before you try another chassis. Assault 'mechs are a whole new machine at that point.

#62 ArchMage Sparrowhawk

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Posted 28 April 2014 - 04:47 PM

I remember back when the Atlas K was considered a missile boat option, but that's back when we had like 8 mechs total. I was rather excited to buy my first K, twin AMS and all. But I would never put more than an LRM 20 on it, and it was never meant to be anything less than a mobile party, bringing all of the fun to the enemy's front line, while (hopefully) being surrounded by team members on the attack. But then the meta changed and that's when I learned what PUGs were and what pugging was, and then I was very very sad :P

The end.

#63 Void Angel

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Posted 28 April 2014 - 04:59 PM

Oh, my favorite D-DC build ever was built around LRMs and heavy beam cannons - but this was way back when, before LRMageddon (which I missed!) and the ECM hardpoint nerf. Basically I used 40-45 missiles (I kept altering the build) and 12 tons of heavy beam cannon to be a sort of mid-range direct-fire bully. But after the nerfs to various weapon systems, buffs to others, and especially the hardpoint lock that cripples your ability to mount launchers, it's no longer even a fun build to play. Ah well. We'll always have Frozen City...

#64 Munin Ravensong

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Posted 28 April 2014 - 05:00 PM

Voidstalker, the ERPPC is mostly there FOR me to practice my aim, that and the rush of watching a target that my LRM's just peppered go "poof" on the rare occasion of that lighting zap actually hitting where I wanted. A friend of mine told me the PPC's are one of the harder weapons to get solid hits with consistently (heat & rate of fire), so I'm using the ERPPC for my aim training. Thanks much for the tips though -and how much ammo is normally "enough" for a 50 tube beast? I always seem to either have tons left over (ammo left after match is a waste of tons & slots, right?) or I run out during the last 5 minutes and try to mix it up "like the big boys".

#65 Void Angel

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Posted 28 April 2014 - 05:15 PM

Voidwho? =D

Ammo is dependent on the number of guns that use it. Don't ask yourself "how much ammunition am I carrying" - ask yourself, "how many seconds of combat have I bought myself with this ammunition?" You want to run out when you have a long match with lots of targets, and come close to running out on shorter matches with lots of targets; disregard matches where you die, or you're caught in a poptart-fest with all the targets jumping in and out of cover. I'd recommend at least 2160 missiles (12 tons.)

I'd also recommend using Smurfy's Awesome MechLab and its WeaponLab tool to determine how long you can fire various combinations of weaponry before overheating.

#66 Dirk Le Daring

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Posted 28 April 2014 - 05:28 PM

View PostVoid Angel, on 26 April 2014 - 10:53 PM, said:

The Atlas' missile tubes are all in its right torso


Left.

#67 1453 R

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Posted 28 April 2014 - 05:32 PM

A rule of thumb I've heard/tend towards-ish in my own builds is 1 ton of ammunition per 5 tubes of launcher on your machine. I don’t tend to count raw tonnage or seconds of combat, though – I count how many flights of missiles my given ammunition supply gets me. Seconds of combat is probably a better way, but counting flights gives you an actual ammunition count for your launchers. As an easy example, 10 tons of LRM ammo nets 1800 missiles. You’ve got 50 tubes per (full) flight of missiles, so we divide it out. 1800/50 = 36 full flights of missiles. You have, effectively, 36 shots from the launchers with ten tons of ammo for them.

Is that enough? Do you need more? Less? Only experience with the ‘Mech will really be able to tell you that.

As for the rest of you…quit being dumb. Why does everyone always do this whenever Void says word one? The message is not “LRMs are the devil!”, the message is “45 LRMs on your D-DC is a waste of a D-DC.” Which it is and you all bloody well know it. Take a Stalker or a Battlemaster for that junk if you insist on lurming with an assault ‘Mech. Which you probably shouldn’t be doing anyways.

(EDIT: terribad math, and also fixing BBCoding. Blugh.)

Edited by 1453 R, 28 April 2014 - 05:34 PM.


#68 Void Angel

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Posted 28 April 2014 - 06:24 PM

Well, it's not everyone - usually it's different people, really. What seems to contribute is that there's a lot of people who will jump on Build X with an attitude (and sometimes words) to the effect of "this build is bad and you should feel bad for playing it." So people read over the post looking for phrases they can disagree with, sometimes just skimming - they're reading to respond, not to understand, which is something we all tend to do.

#69 giganova

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Posted 29 April 2014 - 03:55 AM

View PostDirk Le Daring, on 28 April 2014 - 05:28 PM, said:

Left.


Throws the OP's whole argument into question. I can't trust a man who tells me that LRM Atlas boats are bad, then doesn't know his left from his right...

Edited by giganova, 29 April 2014 - 04:03 AM.


#70 Gejaheline

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Posted 29 April 2014 - 04:54 AM

View Postgiganova, on 29 April 2014 - 03:55 AM, said:


Throws the OP's whole argument into question. I can't trust a man who tells me that LRM Atlas boats are bad, then doesn't know his left from his right...

Well, when you're shooting at them rather than from them...

#71 Arctourus

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Posted 29 April 2014 - 04:58 AM

saw a guy in a ddc once that dropped ecm and heatsinks for lrms, at least from what I could tell watching observing him after I died. He had two lplas and a pair of lrm 20s....overheated and shut down every time he fired. Didn't matter if he only fired one weapon - shutdown. Painful to watch.

#72 wanderer

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Posted 29 April 2014 - 05:00 AM

Eh. You put a -D-DC out there with missiles, your job is simple. You drop 30 or so missiles on things with your tubes and provide cover...and mount some decent secondaries instead. You aren't there to bring massive missile firepower, just support fire and the rudest possible way to ruin someone's day when you've got fellow LRM types around.

Forget TAG. Use NARC in that third missile slot, engage anything big enough to be a threat to your group, and you've given your escort a huge "kill me" sign pinned right to your threat's nose. And if they're dumb enough to put themselves at LRM range, a NARC shot will neatly guide your missiles right to where you planted that beacon, too.

http://mwo.smurfy-ne...c3a4e9dc792eb84

#73 Sagedabluemage

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Posted 29 April 2014 - 08:30 AM

I did a couple of the lrm ones but i kinda stick to this for my D-DC

http://mwo.smurfy-ne...9720dbf548f099- mixed

http://mwo.smurfy-ne...02fbb1866053ae- more Lrmish


http://mwo.smurfy-ne...d98f16303c80a46 - my original one i tried

They arent bad but then again i have a vareity of things i can do.

then my brawling one i just take out the lrms and replace with srms and bounce up the ammunition

#74 Kraven Kor

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Posted 29 April 2014 - 08:54 AM

I think you can do the LRM-10 + 2x LRM-5 on a DDC and add some mixed range direct support stuff (UAC/5 + large lasers or PPC's) and be an asset to the team.

I think going full LRM boat with an Atlas is, as the OP said, not ideal.

Every rule has an exception, and your results may vary, but this is at its core a game of :math: and having the :math: in your favor is preferable to working against said :math: with quirky builds.

#75 giganova

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Posted 29 April 2014 - 10:27 AM

View PostGejaheline, on 29 April 2014 - 04:54 AM, said:

Well, when you're shooting at them rather than from them...


"The Atlas' missile tubes are all in its right torso"

#76 Void Angel

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Posted 29 April 2014 - 11:10 AM

Are you still trolling about that? Shh. =)

Edited by Void Angel, 29 April 2014 - 11:11 AM.


#77 mogs01gt

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Posted 29 April 2014 - 11:49 AM

View Postgiganova, on 28 April 2014 - 05:27 AM, said:

Ah, silly min/maxing munchkins using "empirical" evidence to force others to their playstyle. I've had the same ALRM40 Atlas AS7-D(F) build with 2 LLs and 2 MLs for over 2 years, and it has rarely failed me. I suggest the OP stop playing solo/4-mans and find himself 11 other friends to do group-drops, problem solved.

So you are the type of player thinking that having high damage and losing the match is a good idea.....

The problem is solved by defeating the purpose of online gaming? LMAO this guy

#78 Erza Scarlet

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Posted 29 April 2014 - 12:02 PM

I take out a DDC with two lrm 15 art, 2 ErLarge and 2mg the benefit is I provide ecm cover for all the other missile boats and more importantly 4 yes 4 module slots plus beagle. I usually do 500-1000 damage and 2 kills. the fact that a lot of putz players don't bring ams and walk out in the open means my tubes don't mean much to me.

#79 Charons Little Helper

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Posted 29 April 2014 - 12:59 PM

View PostErza Scarlet, on 29 April 2014 - 12:02 PM, said:

I take out a DDC with two lrm 15 art, 2 ErLarge and 2mg the benefit is I provide ecm cover for all the other missile boats and more importantly 4 yes 4 module slots plus beagle. I usually do 500-1000 damage and 2 kills. the fact that a lot of putz players don't bring ams and walk out in the open means my tubes don't mean much to me.


Because of tubes - you'd be a bit better off with an LRM15/10/5. Weighs a ton more - but much better vs AMS. Also - where's the rest of your tonnage? I ask - because I use a similar build - but I use an AC20 instead of a pair of machine guns. (I never take torso machine guns on anything bigger than a med anyway.)

#80 Void Angel

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Posted 29 April 2014 - 01:48 PM

View Postmogs01gt, on 29 April 2014 - 11:49 AM, said:

So you are the type of player thinking that having high damage and losing the match is a good idea.....

The problem is solved by defeating the purpose of online gaming? LMAO this guy

Thanks, but don't feed the troll. =)





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