InspectorG, on 28 June 2014 - 06:40 PM, said:
Im starting to play with 3erll.
Good Luck
So you just alpha headshots?
If I think I can successfully pull off a headshot which is easier when a mech stands still and that I know where the head hit box is. The timber wolf head hit box is the center glass pane on the bottom, I believe. It's better to unload 33 points of damage to the center torso if you miss for your team. It will help your team early before that mech enters a fight. Otherwise conserve the heat generation with group firing or chain firing the two erlarge lasers on the left arm with the right in a seperate group as if you were going to alpha strike. The backspace chain fire is safer and faster at accuratly shooting weapons at 0.50 intervals to avoid heat scale(Ghost Heat).
Core from behind?
Yes, 33 points of damage will strip off rear armor like a 6 med laser jenner. Without rear armor on a mech it can't go full speed while retreating from a fight or it risks exposing it's internals to your team.
Vulture?
Everyone vulture's to secure kills. The faster a mech goes down the more focus a random amount of player's can lend to help you or other's on a single target. Remember what targets you have attacked early on and benefit from the impending kill or component destruction you'll get when they choose to show themselves again. That video does show me attacking targets that I previusly shot before in another scene.
Is it more brawl or more snipe? It's a sniper. The armor will not hold up without taking advantage of damage from weapons decreasing the farther they go. A advanced Zoom module helps with tracking hit locations on a mech and improving your ability to see where a head hit box is. WARNING: The Advance Zoom module doesn't work at looking down or up steep slops because it's primarily sighted for torso mounted weapons. The arms go off the advance zoom's sight which will mess up the aim.

Edited by ArchSight, 28 June 2014 - 07:48 PM.