

Clan Is Op Or You Guys Are Blind ?
#61
Posted 18 June 2014 - 10:31 PM
#62
Posted 18 June 2014 - 10:32 PM
Iron Harlequin, on 18 June 2014 - 10:31 PM, said:
Assuming the Clanner doesn't use stock armor, their armor capacity is pretty much identical to IS mechs. The only issues for survivabililty are speed, hitboxes, and/or staring down the enemy due to DoT weapons. Most of the bunch seem to have pretty decent hitboxes, but none of them are "epic" tier like the Shadow Hawk.
#63
Posted 18 June 2014 - 10:35 PM
INKBALL, on 18 June 2014 - 06:37 PM, said:
*Try to remember if he ever saw that guy before.*
*fail at the attempt*
*Huuuummm....*
<< No-please-stay-for-my-op-kitfox-?>>
Samziel, on 18 June 2014 - 10:28 PM, said:
But other than that, no clan mech is really OP:
- Stormcrow would have been the best medium if it would have jumpjets, but instead I feel it turned out like a Kintaro with a single ballistic omnipod (the worst IS 55 tonner that gets outclassed by everyone else)
- Warhawk I don't really know, but facing one doesn't feel wrong either (what I mean it's not like facing an Atlas or Direwolf).
- Direwolf moves as fast as a Titanic after hitting the iceberg.
- Summoner can't really mount too much weapons.
- Nova... Well my favourite of my pack but aside from 12 medium or smaller lasers it can't really mount alot of heavy weapons
- Adder aka the worst mech of the clan package, does nothing than missileboating better than a Kitfox (+the hardwired flamer)
- Kitfox, the best light of the clans, but like Adder (and Direwolf), slow as f*ck.
(Well, the bad thing is that there is tons of Timberwolves out there).
You got me with the Dire Wolf description.
The Timber Wolf is indid extremely versatile, and the "average at everything" doesn't fit.
Because it can at the same time be a very efficient LRM boat, and energy Boat.
That Mech is a pure jack of all trade with good armor, and good speed. But he was thinked that way a extremely dangerous opponent.
I use mine from time to time, but mainly try to stay away from it because I almost feel dirty since it's a very nice mech.
And I prefer to use the Dire Wolf, got a better cockpit in my opinion. =3
Edited by KuroNyra, 18 June 2014 - 10:39 PM.
#64
Posted 18 June 2014 - 10:39 PM
Their apparent power is balanced by the restrictions of their chassis and onmi-pods.
IS mechs are fully customisable.
Clan mechs are engine and upgrades fixed. Some heatsinks are fixed. Some armour slots are fixed. This is the price you pay for 'extra power' vs 'fully customisable'.
Only a few have AMS. Less have the ability to have jump jets an where you can put them is restricted.
They only SEEM OP because they are new.
When the honeymoon period is over, I personally expect that the "pro" players will go back to IS mechs because they can put their PPC+AC+Jumpjets on anything and anywhere without having to deal with omnimech restrictions.
#65
Posted 18 June 2014 - 10:56 PM
The most important thing is that Clan Mechs die just like any other IS Mech. You don't have to adapt that much for anything that has never been here. You don't have to mount specific weapons to beat the Clanners. And even if you only have short range weapons, it doesn't matter because Clanners will gladly come to you to brawl.
It is a great addition to the game, even now many fights happen faster than before due to Clans being faster than what most of IS drives. Nothing breaks the balance and that is important.
So far I am very happy about what PGI gave us. Ýes, some Clan weapons are poor (LBX, AC2, pulses and such) but those weapons are poor even on IS Mechs. I don't see anything to complain about, very good job.
#66
Posted 18 June 2014 - 11:00 PM
#67
Posted 18 June 2014 - 11:08 PM
all we need now is CW. make it good as you did with the clans and pgi can say they finally started to understand what they have to do.
#68
Posted 18 June 2014 - 11:21 PM
Fact is, nothing in this game is truly OP or pay-to-win. Case-in-point: I never once paid anything for this game (I probably should eventually, but I digress.) Sure there may be some balancing issues here and there, but it really all comes down to player skill.
#69
Posted 18 June 2014 - 11:22 PM
They still get curb stomped by the IS AC40 boating and as much god guns as you can pack meta....
Watched my dad play his Timberwolf, while hes new to the game, having joined only the 17th after I got him his Timby, he still dealt decent damage in a few of his games and has a number of kills and assists. Hell, his first game netted him in excess of 3500xp. Today he had a game of over 400 some odd damage.
In many regards I consider Clan mechs superior to IS mechs due to something about the overall survivability. My dad got hammered for like 3 minutes as he ran across Caustic, trying to get to the rest of his team. He got absolutely smoked every step by I think mediums and Lights. Another time he ran across HPG and took a good 30-40seconds of fire from like 3 heavier mechs. While he ended up dying in both instances, its astounding to see how much damage that mech took when compared to the IS mechs ive driven who seem to just absolutely melt in the face of almost any opposition.
It seems IS Mech CTs are the entire CT cuz they get hit on every shot. Clan mechs CT and overall hit boxes just seem alot better. I originally thought the Warhawk and Timby were going to be walking CT cores, but it turns out they both are not.
Then there is the topic of the Clan customization limits. While I initially thought they would be highly uncustomizable and bland in that regard, I find the omni pods to be a huge advantage. While IS mechs you have to drop another however many million Cbills to get a different hardpoint set, the clans get to simply spend like 300K and have a different omni hardpoint set, allowing one mech to pack any set loadout. Almost seems their limit to weaponry loadouts is the limit of the user's imagination. Of course there is the critical spot limit and stuff, but overall they are not as limited as I thought.
The only mech I think is kinda lacking for customizations is the Summoner, playing with it in Smurfy..damn. I was unable to come up with any loadout I felt good about. Those JJ, while they are useful, I like the space/tons for ammo, armor, weapons and other crap.
#70
Posted 18 June 2014 - 11:32 PM
#73
Posted 19 June 2014 - 12:23 AM
When we start seeing multiple clan mech owners chiming in about balance, then the community ought to listen. Not before.
#75
Posted 19 June 2014 - 12:29 AM
#77
Posted 19 June 2014 - 12:31 AM
#78
Posted 19 June 2014 - 12:32 AM
There are, as with IS mechs, pilots who are aiming at the sky, playing tag with their teammates, and people who are just inherently bad.
Ignore their fancy sounding lasers, their shiny missile systems, and their obnoxious paint schemes, and you'll find the clanners die just like everyone else.
kapusta11, on 18 June 2014 - 11:00 PM, said:
Agreed. To the average, innocent, wet behind the ears PUG player, it's unstoppable. It's unfortunate that they can't walk straight towards a Daishi at 60kph, guns blazing in a Catapult, and hope to survive, but that's life.
Edited by Demoncard, 19 June 2014 - 12:37 AM.
#79
Posted 19 June 2014 - 12:34 AM
INKBALL, on 18 June 2014 - 06:37 PM, said:
first, i did pay to play, just to not have to grind 12 mechs to get started (i bought phœnix after a month in mwo or so), and now i have 6-7 mechs +30% c-bills. I then felt that i did spend enough on the game, at least for now (and at least enough for a freegame).
Since the "invasion" , i saw that 75%+ did buy the 240$ package, great for you. But, not a second the game is even kinda close to have a tiny chance of being balanced. C-Mechs are faster/stonger/and have more weps/range/ ammo per ton.
All this to say that i'm taking a break, i've had enough with PGI, the masters of mech designs who are using +/- 1% of their time balancing the game or improving the game play... At least, you guys have gold mechs...
I see few ways to fix the problem:
-Cross techs (clan weps on IS (like mw4)).
-Nerfing clans (2 secs beam lasting laser, slower stream of missiles, x3heat on all weps balistic weps, xl mech dies when a side dies).
-F*ck table top and change all the balance system.
-Playing/balancing with ''points'' like on tabletop. So you could fight 4ISand8Cmech against 1IS and 10clans, reaching a certain balance (in tons/weps/ect).
-or simplier, IS teams =12members, Clan teams=8members. so, we could have 12v12,8v12,8v8.
Until some big ChangeLogs, you wont see me much. And yes, im kinda mad.
Clan mechs aren't OP. Some of the builds are crazy, but IS has some crazy builds as well. Give it some time. They won't seem nearly so OP in a couple of weeks once you get used to them.
#80
Posted 19 June 2014 - 12:34 AM
INKBALL, on 18 June 2014 - 06:37 PM, said:
first, i did pay to play, just to not have to grind 12 mechs to get started (i bought phœnix after a month in mwo or so), and now i have 6-7 mechs +30% c-bills. I then felt that i did spend enough on the game, at least for now (and at least enough for a freegame).
Since the "invasion" , i saw that 75%+ did buy the 240$ package, great for you. But, not a second the game is even kinda close to have a tiny chance of being balanced. C-Mechs are faster/stonger/and have more weps/range/ ammo per ton.
All this to say that i'm taking a break, i've had enough with PGI, the masters of mech designs who are using +/- 1% of their time balancing the game or improving the game play... At least, you guys have gold mechs...
I see few ways to fix the problem:
-Cross techs (clan weps on IS (like mw4)).
-Nerfing clans (2 secs beam lasting laser, slower stream of missiles, x3heat on all weps balistic weps, xl mech dies when a side dies).
-F*ck table top and change all the balance system.
-Playing/balancing with ''points'' like on tabletop. So you could fight 4ISand8Cmech against 1IS and 10clans, reaching a certain balance (in tons/weps/ect).
-or simplier, IS teams =12members, Clan teams=8members. so, we could have 12v12,8v12,8v8.
Until some big ChangeLogs, you wont see me much. And yes, im kinda mad.
What?
Clan mech aren't op in any way, i am sorry to be the rude smartass (Probably i am not the only one in the thread) to say this but :
We'll miss you,you were an easy kill.
Clan mech are faster?Seriously?Most of them are slower than IS counterparts.
Clan mech are stronger?Yes, regarding total weaponry and damage output, that's their true nature (even lorewise) but this doesn't mean they are harder to kill.The difficult customization of some model,the cautious gamestyle some of them require to last at least 3 minute in a game (Direwolf is even worst than the slumbering atlas when alone.) and their odd,alien appearance (Wich means weird hitboxes) make them much,much more fragile than the is conterpart most of the time.
Again,on clan weaponry:
every weapon has its own quirk : longer time on target for laser, different rof for lrm/srm, all with exploitable weaknesses.(have you tried AMS against the clan lurms?)I actually think i prefer IS weaponry more.It is weaker on damage (most of it,actually) but lot more easy to use well on the battlefield.
Again, i am sorry to hear you going away.I hope you come back so i can farm c-bills out of your poor skills.Guess who is the blind one?
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