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Clan Is Op Or You Guys Are Blind ?
#121
Posted 19 June 2014 - 05:26 AM
Dire Whale... as maneuverable as...
- Titanic AFTER the iceberg
- Walrus in the desert
- Blue whale in the kitchen sink
- Elephant in my pajamas (sorry, just wanted to get the Marx reference in)
Any others?
#122
Posted 19 June 2014 - 05:27 AM
Biaxialrain, on 19 June 2014 - 05:18 AM, said:
The weapons do more damage period and in many cases with less heat.
Survival times for IS mechs have decreased.
My k/d has gone up since the Clan release so please don't give me any skill bullshit either.
Let us break this down for ya. Maybe you can sort out how to handle it if it is explained to you in detail.
Weapons do more damage? Yeah. They also take longer to discharge, meaning you have an easier time to mitigate the damage by armor rolling. Guess how much damage a Clan ERLLas does if you torso twist throughout the beam duration quickly? Maybe 1 or 2 points of damage per section hit on your mech. Armor rolling 101: If hit by a laser, immediately torso twist violently to spread the damage out. Except now you can extend that to Clan UAC as well. As soon as the shots are fired, start armor rolling to heavily mitigate the damage.
Weapons are colder? What? No. This is flat out incorrect. The Clan weapons are either equal or hotter. MLas? 4 heat. C-ERMLas? 6 heat. ERLLas? 8.5 heat. C-ERLLas? 8.5 heat. ERPPC? 15 heat. C-ERPPC? 15 heat - WITH NO OPTION TO GO WITH A STANDARD PPC. Etc. Clan mechs run hot hot hot unless they are a ballistic mech, which only falls to the Dire Wolf. If you press a fight on a Clan mech so that you fight on your terms and not theirs you can force the Clan pilot to heat manage or overheat.
Survival times for IS mechs have not decreased due to the reduction of pinpoint weapon systems. Hell, the match times the past few days have regularly been 7-10 minutes. As opposed to the 5 minute average matches prior. TTK has increased, not decreased.
Hey, my KDR has gone up too! All this means is the spread damage my ERPPC does is netting me more of the kills I actually deserve, as opposed to being a precision junky while Sparks Mc Murphy over here sharts out one MLas and steals every kill I have earned. KDR is a useless statistic.
Edited by Pariah Devalis, 19 June 2014 - 05:28 AM.
#124
Posted 19 June 2014 - 05:31 AM
when then clan mechs are mastered
and the numbers are chewed
and the meta is defined.
Then we can talk about clans being op and how the balancing plays out.
Edited by Galenit, 19 June 2014 - 05:31 AM.
#125
Posted 19 June 2014 - 05:36 AM
T Decker, on 18 June 2014 - 07:06 PM, said:
Wow, time to look beyond your own nose. There might be people (and MWO players) who cannot affort to spend $240 on some digital toys despite working more than full time jobs. Seriously, time to wake up little one and look at the world around you...it might not be the ideal world you think you live in
Edited by Neograf, 19 June 2014 - 05:37 AM.
#126
Posted 19 June 2014 - 05:40 AM
So I am sorry to say, I really don't see how Clan mechs are Overpowered in the least.
Now while I resent the fact PGI pretty much went Pay-to-Play with the Clan expansion (I am sorry having to either pay large sums of money or wait 2-6 months to access the new content IS Pay-to-play any way you look at it), I don't think there is reason to complain about them being OP just because we don't have immediate access to them.
I mean honestly, lets face it, almost every complaint about them being OPed is from the "Have Nots" not from people who both have Clan mechs and have IS mechs. PGI's decision to go with greed and segregate the community into "Have" and "Have Nots" instead of just releasing a general content expansion is obviously going to be the cause for many unfounded complaints of Clan mech dominance and hearld the cry of nerf, nerf, nerf by people not able to access them for 2-6 months.
Obviously I am talking about the vast majority of complaints. There will always be some complaints by people that do not fit into my example but by and large, I do truly feel more of the OP complaints are going to be due the community as a whole not having equal access to Clan mechs.
Edited by Viktor Drake, 19 June 2014 - 05:41 AM.
#127
Posted 19 June 2014 - 05:45 AM
#128
Posted 19 June 2014 - 05:52 AM
Many good players grew weary and stopped playing MWO, waiting specifically for Clan Mechs. Well, the Mechs are here and we have seen a massive influx of skilled, aggressive players in matches. And they are all here to play with their sweet, sweet MadCats and Dire Wolves.
It's going to take time before the majority of the skilled players begin to spread around again.
Edited by Sethliopod, 19 June 2014 - 05:54 AM.
#129
Posted 19 June 2014 - 05:58 AM
Clan Med Pulse Laser, 7 damage, 5 heat, 3 cooldown, Range 400m Max. Range 800
IS Med Pulse Laser, 6 damage, 4.6 heat, 3 cooldown, Range 220m Max. Range 440
Where is the disadvantage? There is none, one is more powerful than the other. Do you see that?
The Clan Large Pulse has a max range of 1200m!
Now, that is one example, but they are all proportional to this in comparison.
#130
Posted 19 June 2014 - 06:00 AM
#131
Posted 19 June 2014 - 06:01 AM
Biaxialrain, on 19 June 2014 - 05:58 AM, said:
Clan Med Pulse Laser, 7 damage, 5 heat, 3 cooldown, Range 400m Max. Range 800
IS Med Pulse Laser, 6 damage, 4.6 heat, 3 cooldown, Range 220m Max. Range 440
Where is the disadvantage? There is none, one is more powerful than the other. Do you see that?
The Clan Large Pulse has a max range of 1200m!
Now, that is one example, but they are all proportional to this in comparison.
Burn time. 50% more burn time for 30% damage. What part about damage spreading do you, how did you put it, "swollen brained" gamer do you not get? Quit with the unnecessary insults just because your position is currently untenable.
So far, the matches have been fairly even. Many reports of IS mechs holding their own just fine. Furthermore, it is far too soon to jump to a conclusion either way, as, ultimately, we need to see trends over a period of time to determine anything. However, right now things feel right.
Edited by Pariah Devalis, 19 June 2014 - 06:04 AM.
#132
Posted 19 June 2014 - 06:04 AM
You gotta have mad, crazy skill to hold a reticule on target for another .5 seconds.
Please.
LMAO, I haven't seen the massive influx of aggressive, skilled gamers, funny that you see them only after Clan release though.
#134
Posted 19 June 2014 - 06:05 AM
I don't see you defending me.
Do you guys play or just post?
Edited by Biaxialrain, 19 June 2014 - 06:05 AM.
#135
Posted 19 June 2014 - 06:09 AM
Biaxialrain, on 19 June 2014 - 06:04 AM, said:
You gotta have mad, crazy skill to hold a reticule on target for another .5 seconds.
Please.
LMAO, I haven't seen the massive influx of aggressive, skilled gamers, funny that you see them only after Clan release though.
Your own words identify you are someone who clearly has not learned the art of armor rolling. Which changes the game tremendously. You sound like the old K2 pilots who used to try and stare me down back when the Gauss Rifle had no charge up time. Headshots for days, then they screamed of hacks.....
A 1.5 second burn duration is enough time for your IS AC5 to fire once and snap roll your torso away so fast it is damned near impossible to hold the beam entirely on a single point on a target 600+ meters out. Your 5 points of damage just hit one spot, where the 11 damage C-ERLLas just hit your CT, RT, RA, and possibly thin air doing a total of around 3 damage to each section. Now the ERLLas is on cooldown, you twist back, and fire another 5 damage at the same spot you just tagged a second ago. ERLLas is still on cooldown. You just hit him again with another 5 damage. Hey, you just did 15 points of pinpoint damage to a single location, severely depleting the armor there. You took 3 to three sections. Damage mitigation is a wonderful skill, and very much a learn to play issue.
I see failure to armor roll daily. I abuse it just as often.
Biaxialrain, on 19 June 2014 - 06:05 AM, said:
I don't see you defending me.
Do you guys play or just post?
Anyone who is throwing insults in here is just as guilty of being childish. Quit with it. Immediately.Insulting the individual instead of the argument is pathetic, self defeating, and no way to win an argument.
Fight the argument, not the person.
Edited by Pariah Devalis, 19 June 2014 - 06:12 AM.
#136
Posted 19 June 2014 - 06:19 AM
Biaxialrain, on 18 June 2014 - 07:28 PM, said:
So the mech(s) you've been playing for weeks or months no longer has a valid loadout.
That is the real pisser.
What mechs and weapons are affected? I run IS exclusively and I haven't encountered this issue? I will add I run mostly Mediums and only 2 of the Phoenix mechs, Griffin and Wolverine.
Jody
#138
Posted 19 June 2014 - 06:23 AM
Biaxialrain, on 19 June 2014 - 06:04 AM, said:
You gotta have mad, crazy skill to hold a reticule on target for another .5 seconds.
It is not about how difficult it is to hold the beam on a target. It is about how hard it is to hit the targeted component and not the arms as the enemy shields itself. Defensive twisting already works wonders against weapons with a 1 second burn time. The extra .5 means you are hitting arm just that much longer.
We have seen time and time again that concentrated damage is much more valuable than big damage spread all over a target.
Edited by Rouken, 19 June 2014 - 06:25 AM.
#139
Posted 19 June 2014 - 06:23 AM
Biaxialrain, on 19 June 2014 - 05:18 AM, said:
The weapons do more damage period and in many cases with less heat.
Survival times for IS mechs have decreased.
My k/d has gone up since the Clan release so please don't give me any skill bullshit either.
My survival times haven't been affected. If anything they've gone up and I haven't found it any more difficult to kill a clan mech than it was to kill an IS mech 1v1.
#140
Posted 19 June 2014 - 06:24 AM
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