Jump to content

Clan Mech Design Throwdown With Sandpit!

BattleMechs Balance Gameplay

123 replies to this topic

#41 GrogX

    Member

  • PipPip
  • Clan Exemplar
  • Clan Exemplar
  • 46 posts

Posted 16 July 2014 - 10:52 AM

Head laser is only there once other bits start getting shot off, keeping it at 40% efficiency.

http://mwo.smurfy-ne...7c115c7dcb7edeb

#42 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 16 July 2014 - 12:06 PM

I think teams would be better than 1v1 matches. 1v1 doesn't prove much as I have mechs that can easily do 600+ damage in a match but 1v1 they'd get chewed up more often than not. Maybe we could eventually set up a few private matches with the builds at some point and have the teams duke it out.

That would be pretty cool and add a little fun to the competition. What do you guys think?

Heck if we turned it into a cool little tournament thing I'd be willing to break out photoshop and do some custom unit and/or player signature banners as "prizes" I'd say a free mech or something but that's not possible.
Could even do weight brackets. 4v4 in each weight class or 3v3 I guess but 4v4 just sounds more fun :D

#43 Gallowglas

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,690 posts

Posted 16 July 2014 - 12:10 PM

May I suggest that for objectivity that you run matches with two players of roughly equal skill, using a few select matches, and then have the two players trade off the mechs and run them again? That's about as close as you're going to get to removing unintended bias from the results.

#44 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 16 July 2014 - 12:32 PM

I'm also trying to think of how I can work this from my end as well. I wanted to limit the number of entries just so I don't get flooded with too many to be able to respond but I also understand that there's more than one example per weight class. Do you guys feel one entry per chassis would be better than one entry per weight class?

#45 DONTOR

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,806 posts
  • LocationStuck on a piece of Commando in my Ice Ferret

Posted 16 July 2014 - 01:14 PM

View PostAdiuvo, on 15 July 2014 - 09:43 PM, said:


Are you for real on the armor values here? Am I missing something or did you mess up the CT armor?

#46 Bounty Dogg

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 235 posts

Posted 16 July 2014 - 01:17 PM

Quote

Is that really the TBR's response to the JJ thrust changes? From Jager's post-patch tests, it seems like this is more likely to be the new meta-TBR: TBR-S. 2 JJs is probably insufficient so it has to be built with the TBR-S CT to get another jump jet. And it trades the second ERPPC for 3xERML.


I have that build on my K2. Have had it since launch. O_o

#47 Adiuvo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,078 posts

Posted 16 July 2014 - 01:44 PM

View PostDONTOR, on 16 July 2014 - 01:14 PM, said:

Are you for real on the armor values here? Am I missing something or did you mess up the CT armor?

Whoops, linked the wrong one. I was making two variants of it in separate tabs and got the wrong one. The JJs were also in the wrong spot.

Here's the correct version.

http://mwo.smurfy-ne...76016671c02163a

#48 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 16 July 2014 - 02:08 PM

ok, quick question to those that have submitted a design. Do you want me to try and match the DPS more closely or the longevity based on being proficient with the weapon systems. I can be deadly in my LL boats but, according to many on the forums, that's not the "norm" and the average player won't.

I just want to keep the "that mech isn't "viable" type arguments

#49 Phaeric Cyrh

    Member

  • PipPipPipPipPip
  • Mercenary
  • Mercenary
  • 123 posts

Posted 16 July 2014 - 02:51 PM

Most people that run clan mechs are the ones arguing they aren't OP.. Not sure why they would want to prove themselves wrong...

Even if they aren't intentionally "throwing" the match there is a good chance there will at least be some sand bagging going on.

What makes you think the person running the clan mech will indeed play their hardest?

Edited by Phaeric Cyrh, 16 July 2014 - 02:51 PM.


#50 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 16 July 2014 - 03:04 PM

View PostPhaeric Cyrh, on 16 July 2014 - 02:51 PM, said:

Most people that run clan mechs are the ones arguing they aren't OP.. Not sure why they would want to prove themselves wrong...

Even if they aren't intentionally "throwing" the match there is a good chance there will at least be some sand bagging going on.

What makes you think the person running the clan mech will indeed play their hardest?

by posting the builds in public like this it's easy to see if someone is "tanking" a build. We don't even know fi anyone will play out the matches and builds for sure. Remember, this is more for fun than anything else but it's a chance to see some "real" comparisons between the mechs and such and get some ideas on where exactly clans are "op" or IS mechs are "up"

This isn't definitive by any means but it could be fun and we might actually discover a few things that could help us give some ideas and suggestions to balance the game better overall

Even if you buy into clans being op, that doesn't really prove or solve anything. It just means they're op in an individual's opinion. If there's something that pops up as op constantly in the build comparisons then we can at least narrow it down a bit and maybe come up with some constructive ideas.

#51 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 16 July 2014 - 03:09 PM

View PostSandpit, on 16 July 2014 - 07:23 AM, said:

Some of you are over thinking this waaaaaay too much. It's for fun. This challenge was laid down in various clan threads so I decided to give everyone a single thread to put their money where their mouth is.

Stop with the it ain't fair stuff. It's not like this is an official tourney or anything. Some of you need to remember it's a game. It's for entertainment. I think some of the results will surprise a few on both sides though.

Take it for what it is. A community challenge for some fun and quasi research. Yeesh guys


Nova Prime. Go! :D

#52 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 16 July 2014 - 03:14 PM

Ok guys here's what I'm going to do
I'm going to post 2 mechs in rebuttal. I'm going to post a "general" mech build that I think would flow well for most players and possibly into the "meta" but I'm also going to post a "personal" build as well that I know, either through actual play or because of overall experience and in my truly honest opinion, would hold its own against the clan mechs. That sound good? I'm still trying ot figure out how to get the best builds all the way around from everyone who wants to participate.

View PostYeonne Greene, on 16 July 2014 - 03:09 PM, said:


really? lol I'm going to shred that mech :D

#53 Cryptic Gamer

    Member

  • PipPip
  • Bad Company
  • Bad Company
  • 48 posts
  • LocationScotland

Posted 16 July 2014 - 03:38 PM

1 - Not that anyone has said anything yet but if you looked at my Armour values and thought "Huh??? :D, don't worry ...... Armour distribution is my little secret :D

2 - I thought the point of this was it is "1v1" as it is basically a build off to see if you can build a suitable IS counter to another players clan build, or have I missed something? :D

#54 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 16 July 2014 - 03:44 PM

View PostCryptic Gamer, on 16 July 2014 - 03:38 PM, said:

1 - Not that anyone has said anything yet but if you looked at my Armour values and thought "Huh??? :D, don't worry ...... Armour distribution is my little secret :D

2 - I thought the point of this was it is "1v1" as it is basically a build off to see if you can build a suitable IS counter to another players clan build, or have I missed something? :D

yes and no, that's the problem I'm having really. It's a team based game so I don't care how uber you think your build is, if you run off on your own rambo style, you're going to die
quickly
but we can't test the team dynamic very well because there are so many factors involved. I'm just trying to come up with ways to show IS comparisons that are going to do just as well in a real match as anything teh clans can field. I'd be really interested in seeing light and medium designs because I personally believe this is where the clans will come up short against IS counterparts. The assaults and heavies are more of a mixed bag and I think they are evenly matched. That's why I'm open to ideas on how to limit the number of builds while at the same time giving a good variety of builds.

#55 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 16 July 2014 - 03:48 PM

View PostSandpit, on 16 July 2014 - 03:14 PM, said:

Ok guys here's what I'm going to do
I'm going to post 2 mechs in rebuttal. I'm going to post a "general" mech build that I think would flow well for most players and possibly into the "meta" but I'm also going to post a "personal" build as well that I know, either through actual play or because of overall experience and in my truly honest opinion, would hold its own against the clan mechs. That sound good? I'm still trying ot figure out how to get the best builds all the way around from everyone who wants to participate.


really? lol I'm going to shred that mech :D


I know, but you said this was for fun!

#56 Zerberus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,488 posts
  • LocationUnder the floorboards looking for the Owner`s Manual

Posted 16 July 2014 - 03:50 PM

View PostSandpit, on 16 July 2014 - 02:08 PM, said:

ok, quick question to those that have submitted a design. Do you want me to try and match the DPS more closely or the longevity based on being proficient with the weapon systems. I can be deadly in my LL boats but, according to many on the forums, that's not the "norm" and the average player won't.

I just want to keep the "that mech isn't "viable" type arguments

I would go for either

a. "This should eat that for breakfast"
and /or
b. "The same player should do even better in THIS"

Or whatever you want to do, it`s your thread :D

Edited by Zerberus, 16 July 2014 - 03:51 PM.


#57 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 16 July 2014 - 04:04 PM

View PostAdiuvo, on 15 July 2014 - 09:43 PM, said:


ON1-V
(this would be more of a "general" build to me)

personally I'd go with something along the lines of...
ON1-M

oh here's the first counter-build I've had time to post. I promise I'll get to them all but feel free to chime in MWO community!

View PostZerberus, on 16 July 2014 - 03:50 PM, said:

I would go for either

a. "This should eat that for breakfast"
and /or
b. "The same player should do even better in THIS"

Or whatever you want to do, it`s your thread :D

not really, I just want to get some builds out there and have everyone chime in. That's the whole point really. Just get some builds out there while it helps me think outside the box with new builds as well :D I'ts not purely altruistic lol

#58 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 16 July 2014 - 07:37 PM

View PostAdiuvo, on 15 July 2014 - 09:43 PM, said:


http://mwo.smurfy-ne...a5f340eeb7bb996

One design per player rule... meh =/

PROTECTOR
ON1-M

I think either one of these is a good counter. They'd get chewed up if any of your teammates flanked or a good squirrel got in their faces but they've got more armor, are just as effective with heat, and combine pinpoint with dps at range.

#59 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 16 July 2014 - 07:53 PM

Face-Humper Timby

1v1, anything within 20 tons either direction, map of your choice.

#60 Duran Vancor

    Member

  • PipPipPip
  • 99 posts

Posted 16 July 2014 - 08:15 PM

I'll play along.

TBR-C

6 ERML
1 ERPPC
2 SRM6

22 HS
2 JJ
1 TCMK1
Max Armor

Not a meta mech, but useful as a solo player when you never know what your teammates bring. Can snipe, can brawl, is never the best in it, but is never totally useless. Very cool running, when you stop using the ERPPC and still outdamaging most IS mechs.





6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users